属性: 修改好感度添加方法
This commit is contained in:
@@ -7,7 +7,7 @@ import {HeroModel} from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO} from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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export default function(app: Application) {
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@@ -393,46 +393,70 @@ export class HeroHandler {
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}
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//赠送(包括一键赠送)
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async heroGiveFavor(msg: {hid:number, items:Array<{id : number,count : number}>}, session: BackendSession) {
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async heroGiveFavor(msg: {hid:number, type: number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let { hid, items } = msg;
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let { hid, type } = msg;
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let addLv = 0;
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if(type == 1) {
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addLv = 1;
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} else if (type == 5) {
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addLv = 5;
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} else {
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return resResult(STATUS.WRONG_PARMS);
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}
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let lastLv = hero.favourLv;
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let friendShipLevels = gameData.friendShipLevel;
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if (friendShipLevels[friendShipLevels.length - 1].level <= hero.favourLv)
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if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
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let { favourLv: oldLv, favour: oldExp } = hero;
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let maxLv = gameData.maxFriendShipLv; // 好感度最大等级
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if ( maxLv <= oldLv)
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return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
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//计算消耗物品转化的经验
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let exp:number = 0;
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for (let item of items) {
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let itemInfo = gameData.goods.get(item.id);
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if (!itemInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let dicItid = ITID.get(itemInfo.itid);
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if (dicItid.type == CONSUME_TYPE.FAVOUR) {
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exp += itemInfo.value;
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// 计算武将可以升的级数
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if(oldLv + addLv > maxLv ) addLv = maxLv - oldLv;
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let nextObj = gameData.friendShipLevelMap.get(oldLv + addLv - 1);
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if(!nextObj) return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
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let nextExp = nextObj.expSum;
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let needExp = nextExp - oldExp;
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let newExp = oldExp;
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// 计算得材料可转换的经验
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let originalConsumes = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.FAVOUR);
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let material = new Array<RewardInter>();
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for(let {id, count} of originalConsumes) {
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let dicGoods = gameData.goods.get(id);
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if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let _count = Math.ceil(needExp/dicGoods.value);
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if(_count < count) {
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material.push({id, count: _count});
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newExp += dicGoods.value * _count;
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break;
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} else {
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return resResult(STATUS.WRONG_PARMS);
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material.push({id, count});
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newExp += dicGoods.value * count;
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}
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}
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hero.favour += exp;
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for (let friendShipLevel of friendShipLevels) {
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if (friendShipLevel.level < hero.favourLv)
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continue;
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if (friendShipLevel.exp > hero.favour)
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break;
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hero.favour -= friendShipLevel.exp;
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hero.favourLv++;
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if (newExp == oldExp) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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let result = await handleCost(roleId, sid, items);
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let newLv = getFavourLvByExp(newExp);
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hero.favour = newExp;
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hero.favourLv = newLv;
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let result = await handleCost(roleId, sid, material);
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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//重算战力并下发
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if (lastLv != hero.favourLv) {
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.FAVOUR, [lastLv]);
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if (oldLv != hero.favourLv) {
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.FAVOUR, [oldLv]);
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} else {
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await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
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}
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@@ -4,7 +4,7 @@ import { HeroModel } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr, reduceCe } from '../../../pubUtils/util';
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import {Application, BackendSession} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar } from '../../../pubUtils/data';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL } from '../../../pubUtils/dicParam';
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import { getTeraphAttr, getAtrrNameById } from '../../../consts/constModules/abilityConst'
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import { findIndex } from 'underscore';
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@@ -119,6 +119,7 @@ export class RoleHandler {
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}
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if (!attrs.length)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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// 随机神像中的一条属性并检查道具是否足够
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let {attr, consumes} = checkMaterialEnough(count, attrs, teraphInfo, teraph);
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for (let key in attr) {
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teraph[key] += attr[key];
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@@ -311,19 +312,11 @@ export class RoleHandler {
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update.scrollColorStar = 0;
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// 获取一定好感度
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let friendShipLevels = gameData.friendShipLevel;
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if (friendShipLevels[friendShipLevels.length - 1].level > favourLv) {
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let maxLv = gameData.maxFriendShipLv;
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if (maxLv > favourLv) {
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update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR;
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for (let friendShipLevel of friendShipLevels) {
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if (friendShipLevel.level < update.favourLv)
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continue;
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if (friendShipLevel.exp > update.favour)
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break;
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update.favour -= friendShipLevel.exp;
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update.favourLv++;
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}
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update.favourLv = getFriendLvByExp(update.favour);
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}
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} else {
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if (star > scrollStar) { // 可以升星
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@@ -132,12 +132,8 @@ module.exports = {
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"required uInt32 shipId": 1
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},
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"role.heroHandler.heroGiveFavor": {
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"message Item": {
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"required uInt32 id": 1,
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"required uInt32 count": 2
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},
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"required uInt32 hid": 1,
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"repeated Item items": 2
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"required uInt32 type": 2,
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},
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"role.heroHandler.heroWearSkin": {
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"required uInt32 id": 1
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@@ -129,9 +129,7 @@ const BASE_ATTR = {
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'hp' : 1 ,
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'atk' : 2,
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'def' : 3,
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'mdef' : 4,
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'agi' : 5,
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'luk' : 6
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'mdef' : 4
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}
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export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
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[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
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@@ -21,7 +21,7 @@ import { dicXunbao } from "./dictionary/DicXunbao";
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import { SPECIAL_ATTR } from "../consts/consts";
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import { dicFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds } from "./dictionary/DicFriendShip";
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import { dicFriendShipLevel, dicFriendShipLevelMap } from "./dictionary/DicFriendShipLevel";
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import { maxFriendShipLv, dicFriendShipLevelMap } from "./dictionary/DicFriendShipLevel";
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import { dicHeroQualityUp } from "./dictionary/DicHeroQualityUp";
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import { dicHeroStar } from "./dictionary/DicHeroStar";
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import { dicHeroWake } from "./dictionary/DicHeroWake";
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@@ -93,7 +93,7 @@ export const gameData = {
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fashion: dicFashions,
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friendShips: friendShips,
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friendShipHidAandIds: friendShipHidAandIds,
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friendShipLevel: dicFriendShipLevel,
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maxFriendShipLv: maxFriendShipLv,
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friendShipLevelMap: dicFriendShipLevelMap,
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randomEffectPool: dicRandomEffectPool,
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strengthenCost: dicStrengthenCost,
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@@ -189,6 +189,20 @@ export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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/**
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* 根据武将当前好感获得好感等级
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* @param exp 累积经验
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*/
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export function getFavourLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.friendShipLevelMap.entries();
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for (let [lv, { expSum: sum }] of entries) {
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curLv = lv;
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if(exp < sum) break;
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}
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return curLv;
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}
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export function getBossHpByWarId(warId: number) {
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let bossHpSum = gameData.btlBossHpSum.get(warId) || 0;
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@@ -9,17 +9,19 @@ export interface DicFriendShipLevel {
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readonly exp: number;
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// 加成百分比
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readonly add: number;
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// 到这一级的总经验
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readonly expSum: number;
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}
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const str = readJsonFile(FILENAME.DIC_FRIEND_SHIP_LEVEL);
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let arr = JSON.parse(str);
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export const dicFriendShipLevel = new Array<DicFriendShipLevel>();
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export let maxFriendShipLv = 0;
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export const dicFriendShipLevelMap = new Map<number, DicFriendShipLevel>();
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let expSum = 0;
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arr.forEach(o => {
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dicFriendShipLevel.push(o);
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expSum += o.exp;
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o.expSum = expSum;
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dicFriendShipLevelMap.set(o.level, o);
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});
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dicFriendShipLevel.sort(function(a, b) {
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return a.level - b.level;
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if(o.level > maxFriendShipLv) maxFriendShipLv = o.level;
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});
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@@ -127,26 +127,26 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
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export async function calculateTopFive(role: RoleType, hid: number, ce: number, heroId: string) {
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let topFive = role?.topFive || new Array();
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topFive.sort((a, b) => { return b.ce - a.ce }); // 0-5,最大-最小
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topFive.sort((a, b) => { return b.ce - a.ce }); // 0-6,最大-最小
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let index = topFive.findIndex(cur => cur.hid == hid);
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if(index != -1 && !heroId) {
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let heroes = await HeroModel.getTopHero(role.roleId, 5);
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let heroes = await HeroModel.getTopHero(role.roleId, 6);
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topFive = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
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} else {
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if (index == -1) { // 不在最强列表
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if (topFive.length < 5) { // 不满5人
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if (topFive.length < 6) { // 不满6人
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topFive.push({ hid, ce, hero: heroId });
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} else if (topFive.length == 5) {
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if (ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
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} else if (topFive.length == 6) {
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if (ce > topFive[topFive.length - 1].ce) { // 跻身最强6人
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topFive.pop();
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topFive.push({ hid, ce, hero: heroId });
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}
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} else {
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topFive.splice(5, topFive.length - 5);
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topFive.splice(6, topFive.length - 6);
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}
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} else { // 原来就是最强5人
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} else { // 原来就是最强6人
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if (ce < topFive[topFive.length - 1].ce) { // 滑出最强
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let heroes = await HeroModel.getTopHero(role.roleId, 5);
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let heroes = await HeroModel.getTopHero(role.roleId, 6);
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topFive = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
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} else {
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topFive[index].ce = ce;
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File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "1&4",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -28,7 +28,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "2&3",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -45,7 +45,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "1&4",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -62,7 +62,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "16&17",
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"winDialogue": "18&",
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"loseDialogue": "19&"
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@@ -79,7 +79,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "16&17",
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"winDialogue": "18&",
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"loseDialogue": "19&"
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@@ -96,7 +96,7 @@
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"suitLevel": "1&20",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "20&21&22&23&24",
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"winDialogue": "25&",
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"loseDialogue": "26&"
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@@ -113,7 +113,7 @@
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"suitLevel": "1&20",
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"warId": 2001,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "5&6",
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"winDialogue": "3&",
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"loseDialogue": "7&"
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@@ -130,7 +130,7 @@
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"suitLevel": "1&20",
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"warId": 2002,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "27&28&29&30&31",
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"winDialogue": "32&33",
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"loseDialogue": "34&"
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@@ -147,7 +147,7 @@
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"suitLevel": "1&20",
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"warId": 2003,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "8&9&10&11",
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"winDialogue": "12&13",
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"loseDialogue": "14&15"
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@@ -164,7 +164,7 @@
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"suitLevel": "21&40",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "1&4",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -181,7 +181,7 @@
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"suitLevel": "21&40",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "2&3",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -198,7 +198,7 @@
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"suitLevel": "21&40",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "1&4",
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"winDialogue": "&",
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"loseDialogue": "&"
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@@ -215,7 +215,7 @@
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"suitLevel": "21&40",
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"warId": 0,
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"weight": 1,
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"movePointArray": "26&27&28&29",
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"movePointArray": "81&83&85&87",
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"startDialogue": "16&17",
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"winDialogue": "18&",
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"loseDialogue": "19&"
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@@ -232,7 +232,7 @@
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"suitLevel": "21&40",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
@@ -249,7 +249,7 @@
|
||||
"suitLevel": "21&40",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "20&21&22&23&24",
|
||||
"winDialogue": "25&",
|
||||
"loseDialogue": "26&"
|
||||
@@ -266,7 +266,7 @@
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2001,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "5&6",
|
||||
"winDialogue": "3&",
|
||||
"loseDialogue": "7&"
|
||||
@@ -283,7 +283,7 @@
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2002,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "27&28&29&30&31",
|
||||
"winDialogue": "32&33",
|
||||
"loseDialogue": "34&"
|
||||
@@ -300,7 +300,7 @@
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2003,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15"
|
||||
@@ -317,7 +317,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -334,7 +334,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "2&3",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -351,7 +351,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -368,7 +368,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
@@ -385,7 +385,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
@@ -402,7 +402,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "20&21&22&23&24",
|
||||
"winDialogue": "25&",
|
||||
"loseDialogue": "26&"
|
||||
@@ -419,7 +419,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2001,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "5&6",
|
||||
"winDialogue": "3&",
|
||||
"loseDialogue": "7&"
|
||||
@@ -436,7 +436,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2002,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "27&28&29&30&31",
|
||||
"winDialogue": "32&33",
|
||||
"loseDialogue": "34&"
|
||||
@@ -453,7 +453,7 @@
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2003,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15"
|
||||
@@ -470,7 +470,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -487,7 +487,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "2&3",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -504,7 +504,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&"
|
||||
@@ -521,7 +521,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
@@ -538,7 +538,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
@@ -555,7 +555,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "20&21&22&23&24",
|
||||
"winDialogue": "25&",
|
||||
"loseDialogue": "26&"
|
||||
@@ -572,7 +572,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2001,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "5&6",
|
||||
"winDialogue": "3&",
|
||||
"loseDialogue": "7&"
|
||||
@@ -589,7 +589,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2002,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "27&28&29&30&31",
|
||||
"winDialogue": "32&33",
|
||||
"loseDialogue": "34&"
|
||||
@@ -606,7 +606,7 @@
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2003,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"movePointArray": "81&83&85&87",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15"
|
||||
|
||||
Reference in New Issue
Block a user