属性: 修改好感度添加方法
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@@ -21,7 +21,7 @@ import { dicXunbao } from "./dictionary/DicXunbao";
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import { SPECIAL_ATTR } from "../consts/consts";
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import { dicFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds } from "./dictionary/DicFriendShip";
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import { dicFriendShipLevel, dicFriendShipLevelMap } from "./dictionary/DicFriendShipLevel";
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import { maxFriendShipLv, dicFriendShipLevelMap } from "./dictionary/DicFriendShipLevel";
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import { dicHeroQualityUp } from "./dictionary/DicHeroQualityUp";
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import { dicHeroStar } from "./dictionary/DicHeroStar";
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import { dicHeroWake } from "./dictionary/DicHeroWake";
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@@ -93,7 +93,7 @@ export const gameData = {
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fashion: dicFashions,
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friendShips: friendShips,
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friendShipHidAandIds: friendShipHidAandIds,
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friendShipLevel: dicFriendShipLevel,
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maxFriendShipLv: maxFriendShipLv,
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friendShipLevelMap: dicFriendShipLevelMap,
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randomEffectPool: dicRandomEffectPool,
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strengthenCost: dicStrengthenCost,
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@@ -189,6 +189,20 @@ export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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/**
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* 根据武将当前好感获得好感等级
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* @param exp 累积经验
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*/
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export function getFavourLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.friendShipLevelMap.entries();
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for (let [lv, { expSum: sum }] of entries) {
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curLv = lv;
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if(exp < sum) break;
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}
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return curLv;
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}
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export function getBossHpByWarId(warId: number) {
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let bossHpSum = gameData.btlBossHpSum.get(warId) || 0;
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@@ -9,17 +9,19 @@ export interface DicFriendShipLevel {
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readonly exp: number;
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// 加成百分比
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readonly add: number;
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// 到这一级的总经验
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readonly expSum: number;
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}
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const str = readJsonFile(FILENAME.DIC_FRIEND_SHIP_LEVEL);
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let arr = JSON.parse(str);
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export const dicFriendShipLevel = new Array<DicFriendShipLevel>();
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export let maxFriendShipLv = 0;
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export const dicFriendShipLevelMap = new Map<number, DicFriendShipLevel>();
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let expSum = 0;
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arr.forEach(o => {
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dicFriendShipLevel.push(o);
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expSum += o.exp;
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o.expSum = expSum;
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dicFriendShipLevelMap.set(o.level, o);
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});
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dicFriendShipLevel.sort(function(a, b) {
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return a.level - b.level;
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if(o.level > maxFriendShipLv) maxFriendShipLv = o.level;
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});
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@@ -127,26 +127,26 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
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export async function calculateTopFive(role: RoleType, hid: number, ce: number, heroId: string) {
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let topFive = role?.topFive || new Array();
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topFive.sort((a, b) => { return b.ce - a.ce }); // 0-5,最大-最小
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topFive.sort((a, b) => { return b.ce - a.ce }); // 0-6,最大-最小
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let index = topFive.findIndex(cur => cur.hid == hid);
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if(index != -1 && !heroId) {
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let heroes = await HeroModel.getTopHero(role.roleId, 5);
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let heroes = await HeroModel.getTopHero(role.roleId, 6);
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topFive = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
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} else {
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if (index == -1) { // 不在最强列表
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if (topFive.length < 5) { // 不满5人
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if (topFive.length < 6) { // 不满6人
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topFive.push({ hid, ce, hero: heroId });
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} else if (topFive.length == 5) {
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if (ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
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} else if (topFive.length == 6) {
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if (ce > topFive[topFive.length - 1].ce) { // 跻身最强6人
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topFive.pop();
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topFive.push({ hid, ce, hero: heroId });
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}
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} else {
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topFive.splice(5, topFive.length - 5);
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topFive.splice(6, topFive.length - 6);
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}
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} else { // 原来就是最强5人
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} else { // 原来就是最强6人
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if (ce < topFive[topFive.length - 1].ce) { // 滑出最强
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let heroes = await HeroModel.getTopHero(role.roleId, 5);
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let heroes = await HeroModel.getTopHero(role.roleId, 6);
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topFive = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
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} else {
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topFive[index].ce = ce;
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