✨ feat(节日活动): 添加划龙舟活动
This commit is contained in:
133
game-server/app/servers/activity/handler/dragonBoatHandler.ts
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133
game-server/app/servers/activity/handler/dragonBoatHandler.ts
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@@ -0,0 +1,133 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
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import { ActivityDragonBoatModel } from '../../../db/ActivityDragonBoat';
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import { handleCost } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DragonBoatHandler(app);
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}
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export class DragonBoatHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async getDragonBoatActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 挑战开始
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* @param {{ activityId: number, id: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
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if(route.preId) {
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let preRoute = playerData.findRoute(route.preId);
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if(!preRoute || !preRoute.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
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}
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let rewards = stringToRewardParam(route.reward);
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let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
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playerData.setPlayerRecords(playerRecord);
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await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: playerData.findRoute(id)?.getShowResult()
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});
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}
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/**
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* @description 挑战结束
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: route.getShowResult(),
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goods: route.resultReward
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
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if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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// 更新数据
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playerData.setPlayerRecords(buildResult);
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return resResult(STATUS.SUCCESS, {
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activityId,
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maxBuyCnt: playerData.maxBuyCnt,
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buyCnt: playerData.buyCnt
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});
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}
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}
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@@ -47,6 +47,7 @@ import { getWeeklyFundDataShow } from './weeklyFundService';
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import { getMonthlyFundData } from './monthlyFundService';
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import { getPlayerRebateDataShow } from './rebateService';
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import { getWebviewDataShow } from './webviewService';
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import { getPlayerDragonBoatDataShow } from './dragonBoatService';
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/**
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* 获取活动数据
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@@ -268,6 +269,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getWebviewDataShow(activityId, serverId, roleId);
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break
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}
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case ACTIVITY_TYPE.DRAGON_BOAT:
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{
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activityData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
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break
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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38
game-server/app/services/activity/dragonBoatService.ts
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38
game-server/app/services/activity/dragonBoatService.ts
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@@ -0,0 +1,38 @@
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import { ActivityDragonBoatModel } from "../../db/ActivityDragonBoat";
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import { DragonBoatData } from "../../domain/activityField/dragonBoatField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerDragonBoatData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new DragonBoatData(activityData, createTime, serverTime);
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let playerRecord = await ActivityDragonBoatModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerDragonBoatDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -67,6 +67,7 @@ export enum ACTIVITY_TYPE {
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MONTHLY_FUND = 52, // 月基金
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REBATE = 53, // 返利
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WEBVIEW = 54, // 平台活动页面
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DRAGON_BOAT = 55, // 龙舟
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}
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/**
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@@ -1161,6 +1161,8 @@ export enum ITEM_CHANGE_REASON {
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ACT_MONTHLY_FUND_BUY = 183, // 月基金一次性购买
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ACT_MONTHLY_FUND_SIGN = 184, // 月基金签到
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RECEIVE_REBATE = 185, // 领取返利
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ACT_DRAGON_BOAT = 186, // 龙舟奖励
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ACT_DRAGON_BOAT_BUY_COST = 187, // 购买龙舟挑战奖励
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}
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export enum TA_EVENT {
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@@ -672,11 +672,17 @@ export const STATUS = {
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ACTIVITY_MONTHLY_FUND_NOT_BOUGHT: { code: 50060, simStr: '月基金未购买' },
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ACTIVITY_MONTHLY_FUND_NOT_FOUND: { code: 50061, simStr: '未找到该配置' },
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ACTIVITY_MONTHLY_FUND_LOCK: { code: 50062, simStr: '本次签到暂未解锁' },
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ACTIVITY_MONTHLY_FUND_HAS_SIGN: { code: 60063, simStr: '本次签到奖励已领取' },
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ACTIVITY_PUBLIC_ACCOUNT_WAIT: { code: 60064, simStr: '请在公众号输入口令' },
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ACTIVITY_PUBLIC_ACCOUNT_RECEIVED: { code: 60065, simStr: '已领取' },
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ACTIVITY_REBATE_DAY_NOT_REACH: { code: 60066, simStr: '暂不可领取' },
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ACTIVITY_REBATE_HAS_RECEIVED: { code: 60067, simStr: '奖励已领取' },
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ACTIVITY_MONTHLY_FUND_HAS_SIGN: { code: 50063, simStr: '本次签到奖励已领取' },
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ACTIVITY_PUBLIC_ACCOUNT_WAIT: { code: 50064, simStr: '请在公众号输入口令' },
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ACTIVITY_PUBLIC_ACCOUNT_RECEIVED: { code: 50065, simStr: '已领取' },
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ACTIVITY_REBATE_DAY_NOT_REACH: { code: 50066, simStr: '暂不可领取' },
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ACTIVITY_REBATE_HAS_RECEIVED: { code: 50067, simStr: '奖励已领取' },
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ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND: { code: 50068, simStr: '未找到该节点' },
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ACTIVITY_DRAGON_BOAT_COUNT_OVER: { code: 50069, simStr: '挑战次数不足' },
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ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS: { code: 50070, simStr: '前置节点未挑战' },
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ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS: { code: 50071, simStr: '该节点已经挑战过了' },
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ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER: { code: 50072, simStr: '购买挑战次数不足' },
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ACTIVITY_DRAGON_BOAT_CANNOT_BUY: { code: 50073, simStr: '不可在免费次数未用完的时候购买次数' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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69
shared/db/ActivityDragonBoat.ts
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69
shared/db/ActivityDragonBoat.ts
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@@ -0,0 +1,69 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 划龙舟
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*/
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class RecordReward {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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count: number;
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}
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class BoatRecord {
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@prop({ required: true })
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todayIndex: number;
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@prop({ required: true })
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id: number; // 划过的节点
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@prop({ required: true })
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time: Date; // 时间
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@prop({ required: true, type: RecordReward, _id: false })
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rewards: RecordReward[]; // 奖励
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}
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@index({ roleId: 1, activityId: 1 })
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export default class Activity_Dragon_Boat extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 第几轮
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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buyCnt: number; // 购买次数
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@prop({ required: true, type: BoatRecord, _id: false })
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record: BoatRecord[]; // 划船记录
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public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
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let result: ActivityDragonBoatModelType = await ActivityDragonBoatModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
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return result;
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}
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public static async record(serverId: number, activityId: number, roundIndex: number, roleId: string, record: BoatRecord) {
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let result: ActivityDragonBoatModelType = await ActivityDragonBoatModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { record }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
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let result: ActivityDragonBoatModelType = await ActivityDragonBoatModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
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return result;
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}
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}
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export const ActivityDragonBoatModel = getModelForClass(Activity_Dragon_Boat);
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export interface ActivityDragonBoatModelType extends Pick<DocumentType<Activity_Dragon_Boat>, keyof Activity_Dragon_Boat> { }
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export type ActivityDragonBoatModelTypeParam = Partial<ActivityDragonBoatModelType>; // 将所有字段变成可选项
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109
shared/domain/activityField/dragonBoatField.ts
Normal file
109
shared/domain/activityField/dragonBoatField.ts
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@@ -0,0 +1,109 @@
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// 节日活动 - 划龙舟
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityDragonBoatModelType } from '../../db/ActivityDragonBoat';
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import { ActivityBase } from './activityField';
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// 后台格式
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interface RouteInDb {
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id: number; // 唯一id,对应 dic_zyz_duanwu_dragonBoat的id
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preId: number; // 前一个的节点,对应dic_zyz_duanwu_dragonBoat的id
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type: number; // 节点显示类型,1-普通奖励 2-高级奖励 3-漩涡
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reward: string; // 到了这个节点可以获得的奖励,type&id&count
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}
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interface DragonBoatDataInDb {
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buyCost: string; // 购买一次划船次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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routes: RouteInDb[]; // 划船路径
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}
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class RouteData {
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id: number; // 唯一id,对应 dic_zyz_duanwu_dragonBoat的id
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preId: number; // 前一个的节点,对应dic_zyz_duanwu_dragonBoat的id
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type: number; // 节点显示类型,1-普通奖励 2-高级奖励 3-漩涡
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reward: string; // 到了这个节点可以获得的奖励,type&id&count
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resultReward: {id: number, count: number}[];
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hasPass: boolean = false; // 是否经过过这个点
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constructor(data: RouteInDb) {
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this.id = data.id;
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this.preId = data.preId;
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this.type = data.type;
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this.reward = data.reward;
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}
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public setPass(reward: {id: number, count: number}[]) {
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this.hasPass = true;
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this.resultReward = reward;
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}
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public getShowResult() {
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let { id, type, reward, hasPass } = this;
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return { id, type, reward, hasPass }
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}
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}
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export class DragonBoatData extends ActivityBase {
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buyCost: string; // 购买一次划船次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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routes: RouteData[] = []; // 划船路径
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maxBuyCnt: number = 0; // 累积到现在可以购买的次数
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buyCnt: number = 0; // 累积到现在已经购买了的次数
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todayPlayCnt: number = 0; // 今天玩的次数
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playCnt: number = 0; // 总计玩的次数
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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public initData(data: string): void {
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let dataObj: DragonBoatDataInDb = JSON.parse(data);
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if(!dataObj) return;
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this.buyCost = dataObj.buyCost||'&';
|
||||
this.dailyBuyCnt = dataObj.dailyBuyCnt||0;
|
||||
this.freeCnt = dataObj.freeCnt||0;
|
||||
this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
|
||||
for(let data of (dataObj.routes||[])) {
|
||||
this.routes.push(new RouteData(data));
|
||||
}
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityDragonBoatModelType) {
|
||||
if(!playerData) return;
|
||||
this.buyCnt = playerData.buyCnt||0;
|
||||
this.todayPlayCnt = 0;
|
||||
this.playCnt = 0;
|
||||
for(let { id, todayIndex, rewards } of (playerData.record||[])) {
|
||||
if(todayIndex == this.todayIndex) this.todayPlayCnt ++;
|
||||
this.playCnt ++;
|
||||
let route = this.routes.find(cur => cur.id == id);
|
||||
if(route) route.setPass(rewards);
|
||||
}
|
||||
}
|
||||
|
||||
public findRoute(id: number) {
|
||||
return this.routes.find(cur => cur.id == id);
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
buyCost: this.buyCost,
|
||||
dailyBuyCnt: this.dailyBuyCnt,
|
||||
freeCnt: this.freeCnt,
|
||||
maxBuyCnt: this.maxBuyCnt,
|
||||
buyCnt: this.buyCnt,
|
||||
todayPlayCnt: this.todayPlayCnt,
|
||||
playCnt: this.playCnt,
|
||||
routes: this.routes.map(route => route.getShowResult()),
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,8 @@ interface RefreshShopPageInDb {
|
||||
viewcount: number;
|
||||
preNeedBuyCnt: number; // 添加:上一页需要购买的
|
||||
name: string;
|
||||
items: RefreshShopItemInDb[]
|
||||
items: RefreshShopItemInDb[];
|
||||
type: number;
|
||||
}
|
||||
|
||||
interface RefreshShopItemInDb {
|
||||
@@ -91,6 +92,7 @@ export class RefreshShopPage {
|
||||
viewCount: number; //随机可购买的商品个数
|
||||
preNeedBuyCnt: number; // 添加:上一页需要购买的
|
||||
items: Array<RefreshShopItem> = [];//商品列表
|
||||
type: number = 1; // 1-限时商店 2-限时返场商店
|
||||
constructor(data: RefreshShopPageInDb) {
|
||||
this.pageIndex = data.pageIndex;
|
||||
this.name = data.name;
|
||||
@@ -99,6 +101,7 @@ export class RefreshShopPage {
|
||||
}
|
||||
this.preNeedBuyCnt = data.preNeedBuyCnt;
|
||||
this.viewCount = data.viewcount ? data.viewcount : this.items.length;
|
||||
if(data.type) this.type = data.type;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -298,5 +298,11 @@
|
||||
"activityType": 54,
|
||||
"name": "WEBVIEW",
|
||||
"string": "平台活动网页"
|
||||
},
|
||||
{
|
||||
"id": 55,
|
||||
"activityType": 55,
|
||||
"name": "DRAGON_BOAT",
|
||||
"string": "龙舟"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user