feat(节日活动): 添加划龙舟活动

This commit is contained in:
luying
2023-05-22 21:08:28 +08:00
parent 8e53bff441
commit b158099101
10 changed files with 379 additions and 6 deletions

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@@ -0,0 +1,133 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
import { ActivityDragonBoatModel } from '../../../db/ActivityDragonBoat';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new DragonBoatHandler(app);
}
export class DragonBoatHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async getDragonBoatActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 挑战开始
* @param {{ activityId: number, id: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
const { activityId, id } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
let route = playerData.findRoute(id);
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
if(route.preId) {
let preRoute = playerData.findRoute(route.preId);
if(!preRoute || !preRoute.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
}
let rewards = stringToRewardParam(route.reward);
let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
playerData.setPlayerRecords(playerRecord);
await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
route: playerData.findRoute(id)?.getShowResult()
});
}
/**
* @description 挑战结束
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
const { activityId, id } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let route = playerData.findRoute(id);
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
route: route.getShowResult(),
goods: route.resultReward
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// 更新数据
playerData.setPlayerRecords(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}

View File

@@ -47,6 +47,7 @@ import { getWeeklyFundDataShow } from './weeklyFundService';
import { getMonthlyFundData } from './monthlyFundService';
import { getPlayerRebateDataShow } from './rebateService';
import { getWebviewDataShow } from './webviewService';
import { getPlayerDragonBoatDataShow } from './dragonBoatService';
/**
* 获取活动数据
@@ -268,6 +269,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getWebviewDataShow(activityId, serverId, roleId);
break
}
case ACTIVITY_TYPE.DRAGON_BOAT:
{
activityData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
break
}
default: {
console.log('未知活动类型.........', activityType)
break;

View File

@@ -0,0 +1,38 @@
import { ActivityDragonBoatModel } from "../../db/ActivityDragonBoat";
import { DragonBoatData } from "../../domain/activityField/dragonBoatField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerDragonBoatData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new DragonBoatData(activityData, createTime, serverTime);
let playerRecord = await ActivityDragonBoatModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerDragonBoatDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}