✨ feat(节日活动): 添加划龙舟活动
This commit is contained in:
133
game-server/app/servers/activity/handler/dragonBoatHandler.ts
Normal file
133
game-server/app/servers/activity/handler/dragonBoatHandler.ts
Normal file
@@ -0,0 +1,133 @@
|
||||
import { Application, BackendSession, HandlerService, } from 'pinus';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
|
||||
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
|
||||
import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
|
||||
import { ActivityDragonBoatModel } from '../../../db/ActivityDragonBoat';
|
||||
import { handleCost } from '../../../services/role/rewardService';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new DragonBoatHandler(app);
|
||||
}
|
||||
|
||||
export class DragonBoatHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 获取火神祭祀活动数据
|
||||
* @param {{ activityId: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof DragonBoatHandler
|
||||
*/
|
||||
async getDragonBoatActivity(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
|
||||
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
return resResult(STATUS.SUCCESS, playerData);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 挑战开始
|
||||
* @param {{ activityId: number, id: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof DragonBoatHandler
|
||||
*/
|
||||
async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
|
||||
const { activityId, id } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
// 挑战次数
|
||||
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
|
||||
|
||||
let route = playerData.findRoute(id);
|
||||
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
|
||||
if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
|
||||
if(route.preId) {
|
||||
let preRoute = playerData.findRoute(route.preId);
|
||||
if(!preRoute || !preRoute.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
|
||||
}
|
||||
let rewards = stringToRewardParam(route.reward);
|
||||
let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
|
||||
await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
todayPlayCnt: playerData.todayPlayCnt,
|
||||
playCnt: playerData.playCnt,
|
||||
route: playerData.findRoute(id)?.getShowResult()
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 挑战结束
|
||||
* @param {{ activityId: number, id: number, count: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof DragonBoatHandler
|
||||
*/
|
||||
async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
|
||||
const { activityId, id } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
let route = playerData.findRoute(id);
|
||||
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
todayPlayCnt: playerData.todayPlayCnt,
|
||||
playCnt: playerData.playCnt,
|
||||
route: route.getShowResult(),
|
||||
goods: route.resultReward
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 购买次数
|
||||
* @param {{ activityId: number, id: number, count: number}} msg
|
||||
* @param {BackendSession} session
|
||||
* @memberof DragonBoatHandler
|
||||
*/
|
||||
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
|
||||
const { activityId, count } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
// 可购买次数
|
||||
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
|
||||
if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
|
||||
// 扣材料
|
||||
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
|
||||
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
// 保存数据
|
||||
let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
|
||||
// 更新数据
|
||||
playerData.setPlayerRecords(buildResult);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
maxBuyCnt: playerData.maxBuyCnt,
|
||||
buyCnt: playerData.buyCnt
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -47,6 +47,7 @@ import { getWeeklyFundDataShow } from './weeklyFundService';
|
||||
import { getMonthlyFundData } from './monthlyFundService';
|
||||
import { getPlayerRebateDataShow } from './rebateService';
|
||||
import { getWebviewDataShow } from './webviewService';
|
||||
import { getPlayerDragonBoatDataShow } from './dragonBoatService';
|
||||
|
||||
/**
|
||||
* 获取活动数据
|
||||
@@ -268,6 +269,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
|
||||
activityData = await getWebviewDataShow(activityId, serverId, roleId);
|
||||
break
|
||||
}
|
||||
case ACTIVITY_TYPE.DRAGON_BOAT:
|
||||
{
|
||||
activityData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
|
||||
break
|
||||
}
|
||||
default: {
|
||||
console.log('未知活动类型.........', activityType)
|
||||
break;
|
||||
|
||||
38
game-server/app/services/activity/dragonBoatService.ts
Normal file
38
game-server/app/services/activity/dragonBoatService.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
import { ActivityDragonBoatModel } from "../../db/ActivityDragonBoat";
|
||||
import { DragonBoatData } from "../../domain/activityField/dragonBoatField";
|
||||
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
|
||||
import { getActivityById } from "./activityService";
|
||||
|
||||
/**
|
||||
* 玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDragonBoatData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new DragonBoatData(activityData, createTime, serverTime);
|
||||
let playerRecord = await ActivityDragonBoatModel.findData(serverId, activityId, playerData.roundIndex, roleId);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDragonBoatDataShow(activityId: number, serverId: number, roleId: string) {
|
||||
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
|
||||
if(playerData && playerData.canShow && playerData.canShow()) {
|
||||
return playerData.getShowResult();
|
||||
}
|
||||
return null
|
||||
}
|
||||
Reference in New Issue
Block a user