feat(gvg): 农庄

This commit is contained in:
luying
2023-01-12 20:50:36 +08:00
parent 54837f24b6
commit b2b9404684
30 changed files with 1192 additions and 104 deletions

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
import { BATTLE_FEAT_ID, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS } from "../../../consts";
import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS } from "../../../consts";
import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
@@ -12,13 +12,13 @@ import { GVGUserItemModel } from "../../../db/GVGUserItem";
import { GVGUserTaskModel } from "../../../db/GVGUserTask";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { addGVGActive, addGVGTechActive, calProduce, checkPreTech, checkTechIsIng, getDailyLoginReward, getGVGDailyItems } from "../../../services/gvg/gvgPrepareService";
import { addGVGTechActive, calProduce, checkPreTech, checkTechIsIng, getDailyLoginReward, getMyDistribute } from "../../../services/gvg/gvgPrepareService";
import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
import { gameData } from "../../../pubUtils/data";
import { lockLeagueData } from "../../../services/redLockService";
import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
import { RewardInter } from "../../../pubUtils/interface";
import { GuildModel } from "../../../db/Guild";
import { getGVGCities } from "../../../services/gvg/gvgBattleService";
export default function (app: Application) {
new HandlerService(app, {});
@@ -61,10 +61,13 @@ export class GVGHandler {
let tasks = await GVGUserTaskModel.findByRole(configId, league.leagueCode, roleId);
data.setPlayerInfo(userData, getMyAuth(league, roleId), await checkCanPrepare(roleId), checkCanChooseJob(userData?.job, leaguePrepare), items, tasks);
let { reward: dailyReward } = await getDailyLoginReward(roleId, roleName, sid, league.leagueCode, userData?.job);
if(dailyReward) data.setFistLogin(dailyReward);
let dailyReward = await getDailyLoginReward(roleId, roleName, sid, league.leagueCode, userData?.job);
if(dailyReward) data.setFistLogin(dailyReward.reward);
data.setLeagueCe(await calLeagueCe(league));
let cities = await getGVGCities(league);
data.setCities(cities);
}
return resResult(STATUS.SUCCESS, data)
@@ -107,14 +110,14 @@ export class GVGHandler {
myUserData = await GVGUserDataModel.chooseJob(configId, myLeague.leagueCode, roleId, job);
// 更新prepare
leaguePrepare = await GVGLeaguePrepareModel.chooseJob(configId, myLeague.leagueCode, job);
let { reward: dailyReward } = await getDailyLoginReward(roleId, roleName, sid, myLeague.leagueCode, myUserData?.job);
let dailyReward = await getDailyLoginReward(roleId, roleName, sid, myLeague.leagueCode, myUserData?.job);
return resResult(STATUS.SUCCESS, {
leagueCode: myLeague.leagueCode,
job: myUserData.job,
producerCnt: leaguePrepare.producerCnt,
fighterCnt: leaguePrepare.fighterCnt,
leagueGoods: dailyReward? dailyReward: []
leagueGoods: dailyReward? dailyReward.reward: []
});
}
@@ -161,15 +164,10 @@ export class GVGHandler {
result.push(disObj)
}
const myDistribute = await GVGUserDailyDataModel.findByRole(configId, myLeague.leagueCode, roleId);
const userDailyData = await GVGUserDailyDataModel.findByRole(configId, myLeague.leagueCode, roleId);
return resResult(STATUS.SUCCESS, {
myDistribute: {
food: myDistribute?.food||0,
mineral: myDistribute?.mineral||0,
wood: myDistribute?.wood||0,
score: myDistribute?.score||0,
},
myDistribute: getMyDistribute(userDailyData),
list: result
});
}
@@ -269,7 +267,7 @@ export class GVGHandler {
}
// 扣战功
const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: BATTLE_FEAT_ID, count: battleFeats }], [], ITEM_CHANGE_REASON.GVG_ACTIVE_TECH);
const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: GVG_ITEM.BATTLE_FEAT, count: battleFeats }], [], ITEM_CHANGE_REASON.GVG_ACTIVE_TECH);
if(!costResult) return resResult(STATUS.GVG_BATTLE_FEAT_NOT_ENOUGH);
leaguePrepare = await GVGLeaguePrepareModel.addProgress(configId, myLeague.leagueCode, techId, battleFeats);