✨ feat(gvg): 农庄
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126
shared/db/GVGLeagueFarm.ts
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126
shared/db/GVGLeagueFarm.ts
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
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import { getFutureTime, nowSeconds } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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import { GVG } from '../pubUtils/dicParam';
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@index({ leagueCode: 1, configId: 1 })
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@index({ fieldId: 1 })
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@index({ batchCode: 1 })
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export default class GVGLeagueFarm extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军唯一code
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@prop({ required: true })
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configId: number;
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@prop({ required: true })
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farmId: number; // 农庄id
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@prop({ required: true })
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type: number; // 农庄类型
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@prop({ required: true })
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fieldId: number; // 农庄id
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@prop({ required: true })
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unlockTime: number; // 解锁时间,打开界面时预锁定一批填,种下去之后锁定时间延长到收获时间
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@prop({ required: true })
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lockRoleId: string; // 锁定的人
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@prop({ required: true })
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harvestTime: number; // 收获时间,种植下去后将时间更新,收获之后设为0
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@prop({ required: true })
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seedType: number; // 实际种的种子类型
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@prop({ required: true })
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addType: number; // 种子加成
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@prop({ required: true })
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batchCode: string; // 批量号
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public static async findByType(configId: number, leagueCode: string, type: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, type }).select('-_id').lean();
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return result;
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}
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public static async findByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId }).select('-_id').lean();
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return result;
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}
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public static async findLockedByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, unlockTime: { $gte: nowSeconds() }}).select('-_id').lean();
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return result;
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}
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public static async findPlantedByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, unlockTime: { $gte: nowSeconds() }, harvestTime: { $gte: nowSeconds() }}).select('-_id').lean();
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return result;
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}
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/**
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* 首次打开页面时锁定田
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* @param configId
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* @param leagueCode
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* @param lands [{fieldId: number, time: number, addType: number}] fieldId:田地id, time: 锁定时间 addType: 种子加成
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* @returns
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*/
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public static async lockFields(configId: number, leagueCode: string, farmId: number, roleId: string, lands: { fieldId: number, addType: number }[]) {
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// 先创建
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await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0 } }, upsert: true} }
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}));
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const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, unlockTime: { $lt: nowSeconds() } }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
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}));
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return result;
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}
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public static async findByFarmIdAndRoleId(configId: number, leagueCode: string, farmId: number, roleId: string) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, lockRoleId: roleId, unlockTime: { $gte: nowSeconds() } }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -leagueCode -configId -roleId').lean();
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return result;
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}
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public static async plant(configId: number, leagueCode: string, farmId: number, fields: { fieldId: number, seedType: number, time: number }[], roleId: string) {
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const batchCode = genCode(10);
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const result = await GVGLeagueFarmModel.bulkWrite(fields.map(({ fieldId, seedType, time }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId }, update: { $set: { seedType, unlockTime: getFutureTime(), harvestTime: nowSeconds() + time, batchCode }} } }
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}));
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if(result.modifiedCount == 0) return [];
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const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ batchCode }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -configId -leagueCode').lean();
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return fieldResult;
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}
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public static async harvest(configId: number, leagueCode: string, farmId: number, fieldIds: number[], roleId: string) {
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const batchCode = genCode(10);
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const result = await GVGLeagueFarmModel.bulkWrite(fieldIds.map(fieldId => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }, update: { $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', batchCode }} } }
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}));
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if(result.modifiedCount == 0) return [];
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const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ batchCode }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -configId -leagueCode').lean();
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return fieldResult;
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}
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public static async helpHarvest(configId: number, leagueCode: string, farmId: number, fieldId: number) {
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, harvestTime: { $lt: nowSeconds() }, unlockTime: { $gt: nowSeconds() } },
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{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '' }}, { new: true }).lean();
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return result
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}
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public static async releaseLock(configId: number, leagueCode: string, farmId: number, roleId: string) {
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await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '' } });
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}
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}
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export const GVGLeagueFarmModel = getModelForClass(GVGLeagueFarm);
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export interface GVGLeagueFarmType extends Pick<DocumentType<GVGLeagueFarm>, keyof GVGLeagueFarm> {
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id: number;
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};
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export type GVGLeagueFarmUpdate = Partial<GVGLeagueFarmType>; // 将所有字段变成可选项
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@@ -109,19 +109,36 @@ export default class GVGLeaguePrepare extends BaseModel {
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public static async unlockTech(configId: number, leagueCode: string, techId: number, maxProgress: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({
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configId, leagueCode, techQueueCnt: { $lt: GVG.GVG_LEAGUE_TECH_LIST } }, { $push: { techQueue: new Tech(techId, maxProgress) }, $inc: { techQueueCnt: 1 } }, { new: true }).lean();
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configId, leagueCode, techQueueCnt: { $lt: GVG.GVG_LEAGUE_TECH_LIST }
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}, { $push: { techQueue: new Tech(techId, maxProgress) }, $inc: { techQueueCnt: 1 } }, { new: true }).lean();
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return result;
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}
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public static async addProgress(configId: number, leagueCode: string, techId: number, addProgress: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({
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configId, leagueCode, 'techQueue.id': techId }, { $inc: { 'techQueue.$.progress': addProgress } }, { new: true }).lean();
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configId, leagueCode, 'techQueue.id': techId
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}, { $inc: { 'techQueue.$.progress': addProgress } }, { new: true }).lean();
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return result;
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}
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public static async activate(configId: number, leagueCode: string, techId: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({
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configId, leagueCode }, { $push: { activeTech: techId}, $pull: { techQueue: { id: techId } } }, { new: true }).lean();
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configId, leagueCode
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}, { $push: { activeTech: techId}, $pull: { techQueue: { id: techId } }, $inc: { techQueueCnt: -1 } }, { new: true }).lean();
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return result;
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}
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public static async addResource(configId: number, leagueCode: string, food: number, mineral: number, wood: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({
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configId, leagueCode
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}, {
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$inc: { 'resources.food': food, 'resources.mineral': mineral, 'resources.wood': wood }
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}, { new: true }).lean();
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return result;
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}
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public static async setLv(configId: number, leagueCode: string, lv: number) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $set: { lv }}, { new: true }).lean();
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return result;
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}
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}
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@@ -61,6 +61,11 @@ export default class GVGUserDailyData extends BaseModel {
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const result: GVGUserDailyDataType = await GVGUserDailyDataModel.findOneAndUpdate({ configId, leagueCode, roleId, time: getZeroPoint() }, { hasLogin: true }, { upsert: true, new: true }).lean();
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return result;
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}
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public static async addResource(configId: number, leagueCode: string, roleId: string, food: number, mineral: number, wood: number) {
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const result: GVGUserDailyDataType = await GVGUserDailyDataModel.findOneAndUpdate({ configId, leagueCode, roleId, time: getZeroPoint()}, { $inc: { food, mineral, wood }}, { new: true, upsert: true }).lean();
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return result;
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}
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}
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export const GVGUserDailyDataModel = getModelForClass(GVGUserDailyData);
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@@ -103,6 +103,15 @@ export default class GVGUserData extends BaseModel {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { active }, $push: { activeRec: new ActiveRec(activeType, active) } }, { new: true, upsert: true}).select('active').lean();
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return result;
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}
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public static async addResource(configId: number, leagueCode: string, roleId: string, food: number, mineral: number, wood: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({
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configId, leagueCode, roleId
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}, {
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$inc: { 'distribute.food': food, 'distribute.mineral': mineral, 'distribute.wood': wood }
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}, { new: true, upsert: true }).lean();
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return result;
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}
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}
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export const GVGUserDataModel = getModelForClass(GVGUserData);
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@@ -48,6 +48,11 @@ export default class GVGUserItem extends BaseModel {
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console.log(result.matchedCount, items.length)
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return result.matchedCount == items.length;
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}
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public static async findByItem(configId: number, leagueCode: string, roleId: string, id: number) {
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const result: GVGUserItemType = await GVGUserItemModel.findOne({ configId, leagueCode, roleId, id }).select('count').lean();
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return result;
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}
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}
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export const GVGUserItemModel = getModelForClass(GVGUserItem);
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