feat(gvg): 农庄

This commit is contained in:
luying
2023-01-12 20:50:36 +08:00
parent 54837f24b6
commit b2b9404684
30 changed files with 1192 additions and 104 deletions

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@@ -121,6 +121,8 @@ import { dicGiftPackagePlan, loadGiftPackagePlan } from "./dictionary/DicGiftPac
import { dicGVGPeriod, loadGVGPeriod } from './dictionary/DicGVGPeriod';
import { dicGVGTech, loadGVGTech } from "./dictionary/DicGVGTech";
import { dicGVGItem, loadGVGItem } from "./dictionary/DicGVGItems";
import { dicGVGLeagueLv, loadGVGLeagueLv } from "./dictionary/DicGVGLeagueLv";
import { dicGVGResourceBase, dicGVGResourceBaseByType, dicGVGResourceBaseByLv, loadGVGResourceBase, DicGVGResourceBase } from './dictionary/DicGVGResourceBase';
export const gameData = {
daily: dicDaily,
@@ -302,6 +304,12 @@ export const gameData = {
gvgTech: dicGVGTech,
gvgItem: dicGVGItem,
gvgActive: new Map<number, number>(),
gvgLeagueLv: dicGVGLeagueLv,
gvgResource: dicGVGResourceBase,
gvgResourceBaseByType: dicGVGResourceBaseByType,
gvgResourceBaseByLv: dicGVGResourceBaseByLv,
gvgFieldAddType: new Map<number, number>(),
gvgSpFieldRatio: { min: 0, max: 0},
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -1081,6 +1089,57 @@ function parseGVGActive() {
}
}
export function calLeagueLv(resources: { food: number, mineral: number, wood: number }) {
let lv = 1;
for(let [curLv, dic] of gameData.gvgLeagueLv) {
lv = curLv;
if(resources.food < dic.food || resources.mineral < dic.mineral || resources.wood < dic.wood) {
break;
}
}
return lv
}
export function getGVGResourceBasesByType(type: number) {
const ids = gameData.gvgResourceBaseByType.get(type)||[];
const result: DicGVGResourceBase[] = [];
for(let id of ids) {
let dicResource = gameData.gvgResource.get(id);
if(dicResource) result.push(dicResource);
}
return result;
}
export function getGVGResourceBaseByTypeAndLv(type: number, lv: number) {
let id = gameData.gvgResourceBaseByLv.get(`${type}_${lv}`);
return gameData.gvgResource.get(id);
}
// 获取农庄小游戏最多能有多少特殊加成田
export function getFieldMaxAddType(farmId: number) {
let add = new Map<number, number>();
let dicResource = gameData.gvgResource.get(farmId);
if(!dicResource) return add;
for(let [type, ratio] of gameData.gvgFieldAddType) {
add.set(type, Math.floor(dicResource.sum * ratio / 100))
}
return add;
}
function parseGVGFieldAdd() {
let arr = decodeArrayListStr(param.GVG.GVG_FIELD_TYPE_RATIO);
for(let [type, ratio] of arr) {
gameData.gvgFieldAddType.set(parseInt(type), parseFloat(ratio));
}
}
function parseGVGSpFieldRatio() {
let arr = param.GVG.GVG_SP_FIELD_RATIO.split('&');
gameData.gvgSpFieldRatio.min = parseFloat(arr[0]);
gameData.gvgSpFieldRatio.max = parseFloat(arr[0]);
}
// 初始加载
function initDatas() {
parseDicParam();
@@ -1102,6 +1161,8 @@ function parseDicParam() {
decodeLadderBuyCost();
parseComBattleRewardTime();
parseGVGActive();
parseGVGFieldAdd();
parseGVGSpFieldRatio();
}
/**
@@ -1280,6 +1341,8 @@ function loadDatas() {
loadGVGPeriod();
loadGVGTech();
loadGVGItem();
loadGVGLeagueLv();
loadGVGResourceBase();
}
// 重载dicParam

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@@ -384,4 +384,8 @@ export const GVG = {
GVG_SERVICETYPE_VESTIGE: '1&1|2&3', // 单服和跨服随机出几个遗迹点
GVG_ARMY_LEAGUE_TIME: 3, // GVG开启军团等级开启限制
GVG_ROLE_TYPE: '1&贤臣|2&猛将', // GVG中职能选择
GVG_SP_FIELD_ADD: 0.2,
GVG_FARM_LOCK_TIME: 180,
GVG_FIELD_TYPE_RATIO: '1&10|2&20|3&10',
GVG_SP_FIELD_RATIO: '30&60',
};

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@@ -22,6 +22,8 @@ export interface DicGVGItem {
reward: RewardInter[];
// 消耗后可获得的这张表里的奖励
leagueReward: RewardInter[];
// 成熟时间
ripeTime: number;
}
export const dicGVGItem = new Map<number, DicGVGItem>();

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@@ -0,0 +1,34 @@
// GVG道具
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
import { parseGoodStr, readFileAndParse } from '../util'
export interface DicGVGLeagueLv {
// 等级
lv: number;
// 粮食
food: number;
// 矿产
mineral: number;
// 木材
wood: number;
// 消耗后可获得的奖励
reward: RewardInter[];
}
export const dicGVGLeagueLv = new Map<number, DicGVGLeagueLv>();
export function loadGVGLeagueLv() {
dicGVGLeagueLv.clear();
let arr = readFileAndParse(FILENAME.DIC_GVG_LEAGUE_LV);
let food = 0, mineral = 0, wood = 0;
arr.forEach(o => {
food += o.food;
mineral += o.mineral;
wood += o.wood;
dicGVGLeagueLv.set(o.lv, {
lv: o.lv, reward: parseGoodStr(o.reward), food, mineral, wood,
});
});
arr = undefined;
}

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@@ -0,0 +1,74 @@
// GVG千机阁
import { FILENAME } from '../../consts';
import { decodeArrayListStr, parseNumberList, readFileAndParse } from '../util';
const _ = require('lodash');
export interface DicGVGResourceBase {
// 唯一id
id: number;
// 名称
name: string
// 农庄等级
lv: number;
// 类型 1-农田 2-矿场 3-木堆
type: number;
// 限制类型
limitType: number;
// 限制参数
limitParams: number[];
// 农田产量加成
fieldAdd: number;
// 矿山铁矿的含铁量
mineralValue: { type: number, output: number, count: number }[];
// 单木框产量
woodOutput: number;
// 总数
sum: number;
}
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicGVGResourceBaseKeys: KeysEnum<DicGVGResourceBase> = {
id: true, name: true, lv: true, type: true, limitType: true, limitParams: true, fieldAdd: true, mineralValue: true, woodOutput: true, sum: true
}
export const dicGVGResourceBase = new Map<number, DicGVGResourceBase>(); // id => DicGVGResourceBase
export const dicGVGResourceBaseByType = new Map<number, number[]>(); // type => [id]
export const dicGVGResourceBaseByLv = new Map<string, number>(); // type + lv => [id]
export function loadGVGResourceBase() {
dicGVGResourceBase.clear();
dicGVGResourceBaseByType.clear();
dicGVGResourceBaseByLv.clear();
let arr = readFileAndParse(FILENAME.DIC_GVG_RESOURCE_BASE);
arr.forEach(o => {
o.limitParams = parseNumberList(o.limitParams);
if(o.type == 1) { // 农田
o.fieldAdd = parseFloat(o.value.split('&')[1]);
if(isNaN(o.fieldAdd)) throw new Error('data table format wrong');
} else if (o.type == 2) { // 矿山
o.mineralValue = parseMineralValue(o.value);
} else if (o.type == 3) {
o.woodOutput = parseFloat(o.value.split('&')[1]);
if(isNaN(o.woodOutput)) throw new Error('data table format wrong');
}
dicGVGResourceBase.set(o.id, _.pick(o, Object.keys(DicGVGResourceBaseKeys)));
dicGVGResourceBaseByLv.set(`${o.type}_${o.lv}`, o.id);
if(!dicGVGResourceBaseByType.has(o.type)) {
dicGVGResourceBaseByType.set(o.type, []);
}
dicGVGResourceBaseByType.get(o.type)?.push(o.id);
});
arr = undefined;
}
function parseMineralValue(str: string) {
let result = new Array<{ type: number, output: number, count: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [type, output, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(output)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), output: parseInt(output), count: parseInt(count) });
}
return result
}

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@@ -1,6 +1,6 @@
// GVG千机阁
import { FILENAME } from '../../consts'
import { decodeArrayListStr, readFileAndParse } from '../util'
import { decodeArrayListStr, parseNumberList, readFileAndParse } from '../util'
export interface DicGVGTech {
// 唯一id
@@ -12,7 +12,7 @@ export interface DicGVGTech {
// 效果类型 1-资源产量上传 2-征战中原提升 3-激战期提升 4-复活cd减少 5-箭塔 6-攻城车
type: number;
// 资源提升量啊复活cd减少量啊之类的值
param: number;
param: number[];
// 点排序
nodeSort: number;
// 联军等级限制
@@ -30,6 +30,7 @@ export function loadGVGTech() {
let arr = readFileAndParse(FILENAME.DIC_GVG_TECH);
arr.forEach(o => {
o.prepositionId = parsePrePositionId(o.prepositionId);
o.param = parseNumberList(o.param)
dicGVGTech.set(o.id, o);
});
arr = undefined;

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@@ -1,3 +1,4 @@
import moment = require('moment');
import { REFRESH_TIME, TIME_OUTPUT_TYPE, SHOP_REFRESH_TYPE } from '../consts';
import { isDebugTime } from './sdkUtil';
@@ -559,3 +560,12 @@ export function setWeek(d?: number) {
week = d;
if(d == 7) week = 0;
}
export function getPastTime() {
return moment('2022-01-01').unix();
}
export function getFutureTime() {
return moment('2100-01-01').unix();
}

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@@ -821,4 +821,10 @@ export function getGachaRemainFloor(gachaId: number, userFloor: Floor[]) {
export function isDevelopEnv(env: string) {
const envs = ['development', 'monitor', 'alpha', 'dev'];
return envs.indexOf(env) != -1;
}
export function getArrayOfNumber(len: number) {
let arr: number[] = [];
for(let i = 1; i <= len; i++) arr.push(i);
return arr;
}