feat(gvg): 农庄

This commit is contained in:
luying
2023-01-12 20:50:36 +08:00
parent 54837f24b6
commit b2b9404684
30 changed files with 1192 additions and 104 deletions

View File

@@ -121,6 +121,8 @@ import { dicGiftPackagePlan, loadGiftPackagePlan } from "./dictionary/DicGiftPac
import { dicGVGPeriod, loadGVGPeriod } from './dictionary/DicGVGPeriod';
import { dicGVGTech, loadGVGTech } from "./dictionary/DicGVGTech";
import { dicGVGItem, loadGVGItem } from "./dictionary/DicGVGItems";
import { dicGVGLeagueLv, loadGVGLeagueLv } from "./dictionary/DicGVGLeagueLv";
import { dicGVGResourceBase, dicGVGResourceBaseByType, dicGVGResourceBaseByLv, loadGVGResourceBase, DicGVGResourceBase } from './dictionary/DicGVGResourceBase';
export const gameData = {
daily: dicDaily,
@@ -302,6 +304,12 @@ export const gameData = {
gvgTech: dicGVGTech,
gvgItem: dicGVGItem,
gvgActive: new Map<number, number>(),
gvgLeagueLv: dicGVGLeagueLv,
gvgResource: dicGVGResourceBase,
gvgResourceBaseByType: dicGVGResourceBaseByType,
gvgResourceBaseByLv: dicGVGResourceBaseByLv,
gvgFieldAddType: new Map<number, number>(),
gvgSpFieldRatio: { min: 0, max: 0},
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -1081,6 +1089,57 @@ function parseGVGActive() {
}
}
export function calLeagueLv(resources: { food: number, mineral: number, wood: number }) {
let lv = 1;
for(let [curLv, dic] of gameData.gvgLeagueLv) {
lv = curLv;
if(resources.food < dic.food || resources.mineral < dic.mineral || resources.wood < dic.wood) {
break;
}
}
return lv
}
export function getGVGResourceBasesByType(type: number) {
const ids = gameData.gvgResourceBaseByType.get(type)||[];
const result: DicGVGResourceBase[] = [];
for(let id of ids) {
let dicResource = gameData.gvgResource.get(id);
if(dicResource) result.push(dicResource);
}
return result;
}
export function getGVGResourceBaseByTypeAndLv(type: number, lv: number) {
let id = gameData.gvgResourceBaseByLv.get(`${type}_${lv}`);
return gameData.gvgResource.get(id);
}
// 获取农庄小游戏最多能有多少特殊加成田
export function getFieldMaxAddType(farmId: number) {
let add = new Map<number, number>();
let dicResource = gameData.gvgResource.get(farmId);
if(!dicResource) return add;
for(let [type, ratio] of gameData.gvgFieldAddType) {
add.set(type, Math.floor(dicResource.sum * ratio / 100))
}
return add;
}
function parseGVGFieldAdd() {
let arr = decodeArrayListStr(param.GVG.GVG_FIELD_TYPE_RATIO);
for(let [type, ratio] of arr) {
gameData.gvgFieldAddType.set(parseInt(type), parseFloat(ratio));
}
}
function parseGVGSpFieldRatio() {
let arr = param.GVG.GVG_SP_FIELD_RATIO.split('&');
gameData.gvgSpFieldRatio.min = parseFloat(arr[0]);
gameData.gvgSpFieldRatio.max = parseFloat(arr[0]);
}
// 初始加载
function initDatas() {
parseDicParam();
@@ -1102,6 +1161,8 @@ function parseDicParam() {
decodeLadderBuyCost();
parseComBattleRewardTime();
parseGVGActive();
parseGVGFieldAdd();
parseGVGSpFieldRatio();
}
/**
@@ -1280,6 +1341,8 @@ function loadDatas() {
loadGVGPeriod();
loadGVGTech();
loadGVGItem();
loadGVGLeagueLv();
loadGVGResourceBase();
}
// 重载dicParam