🐞 fix(gvg): 修复gvg激战期队伍刷新不周全的问题
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@@ -73,7 +73,8 @@ export class GVGBattleHandler {
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let durability = gameData.gvgTeamDurability.get(index)||0;
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let groupKey = await getGroupKey(serverId);
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let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, configId, groupKey }
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, roleName, serverId, leagueCode, leagueName, lv: role.lv }
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if(lineup) {
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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@@ -87,8 +88,7 @@ export class GVGBattleHandler {
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updateParam.cityId = cityId;
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updateParam.areaId = getBirthAreaOfCity(city, leagueCode)
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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const team = await GVGTeamModel.saveTeam(roleId, index, updateParam, { roleName, serverId, leagueCode, leagueName, durability, maxDurability: durability, lv: role.lv });
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const team = await GVGTeamModel.saveTeam(roleId, index, updateParam, { configId, groupKey, durability, maxDurability: durability });
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if (!team) {
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return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
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}
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@@ -264,20 +264,20 @@ export interface SaveTeamUpdateParam {
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head: number;
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frame: number;
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spine: number;
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configId: number;
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groupKey: string;
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lineup?: GVGHeroInfo[];
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lineupCe?: number;
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cityId?: number;
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areaId?: number;
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}
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export interface InitTeamParam {
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roleName: string;
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serverId: number;
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leagueCode: string;
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leagueName: string;
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lv: number;
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}
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export interface InitTeamParam {
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configId: number;
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groupKey: string;
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durability: number;
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maxDurability: number;
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lv: number;
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}
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