合成装备
This commit is contained in:
@@ -1,7 +1,11 @@
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import { Application, BackendSession } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS } from "../../../consts";
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import { addItems } from "../../../services/rewardService";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { gameData } from "../../../pubUtils/data";
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import { ItemInter } from "../../../pubUtils/interface";
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import { EquipModel } from "../../../db/Equip";
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import { GOOD_TYPE } from "../../../consts/consts";
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export default function(app: Application) {
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return new EquipHandler(app);
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@@ -19,7 +23,35 @@ export class EquipHandler {
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let sid: string = session.get('sid');
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// 消耗材料
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// 获得装备
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let {gid, } = msg;
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let {gid, originalEquip} = msg;
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let targetGood = gameData.goods.get(gid);
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if(!targetGood) return resResult(STATUS.ROLE_INFO_NOT_FOUND);
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let cost = new Array<ItemInter>();
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if(targetGood.suitId > 0) { // 套装
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cost.concat(targetGood.composeMaterial);
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let specialMaterial = targetGood.specialMaterial;
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let costCount = 0;
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let equips = await EquipModel.getEquips(roleId, originalEquip);
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for(let {id, seqId} of equips) {
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if(specialMaterial.ids.includes(id)) {
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costCount++;
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cost.push({id, seqId, count: 1, type: GOOD_TYPE.EQUIP });
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}
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}
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if(specialMaterial.count > costCount) {
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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} else { // 普通装备
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cost.push({
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id: targetGood.pieceId,
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count: targetGood.pieces
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});
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}
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console.log(JSON.stringify(cost))
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let result = await handleCost(roleId, sid, cost);
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if(!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let items = [{id: gid, count: 1}];
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let goods = await addItems(roleId, roleName, sid, items);
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@@ -1,6 +1,5 @@
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import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER, CONSUME_TYPE, getCurNameById } from './../consts/consts';
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import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, CONSUME_TYPE, getCurNameById } from './../consts/consts';
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import { EquipModel } from './../db/Equip';
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import { CounterModel } from './../db/Counter';
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import { decodeStr, resResult } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { RoleModel } from '../db/Role';
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@@ -9,7 +8,7 @@ import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkins } from '../pubUtils/itemUtils';
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import { EquipInter } from '../pubUtils/interface';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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const _ = require('underscore');
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@@ -126,9 +125,8 @@ async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cn
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});
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return goods;
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}
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interface Item {id?: number, count?: number, seqId?: number, type?: number};
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interface Bag {id: number, itemName: string, count: number, type: number, hid:number};
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export async function handleCost(roleId: string, sid: string, goods: Array<Item>) {
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
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let currencysMap: any = {};
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let equips: Array<number> = [];
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let bags: Array<{id: number, count: number}> = [];
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@@ -173,7 +171,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<Item>
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return true;
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}
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function sortConsumes(goods: Array<Item>, bags: Array<Item>, currencysMap: any, equips: Array<number>) {
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function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
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for (let good of goods) {
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if (good.type == GOOD_TYPE.EQUIP) { // 装备
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if (!!good.seqId) {
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@@ -206,11 +204,11 @@ function sortConsumes(goods: Array<Item>, bags: Array<Item>, currencysMap: any,
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return true;
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}
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<Item>) {
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let showItems: Array<Item> = [];
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
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let showItems: Array<ItemInter> = [];
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let currencysMap: any = {};
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let equips: Array<EquipInter> = [];
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let bags: Array<Bag> = [];
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let bags: Array<BagInter> = [];
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let skins: Array<number> = [];
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let uids = [{uid: roleId, sid}];
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sortItems(goods, bags, skins, currencysMap, equips, showItems);
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@@ -263,7 +261,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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return showItems;
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}
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function sortItems (goods: Array<Item>, bags: Array<Bag>, skins: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<Item>) {
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function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
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for (let good of goods) {
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let goodInfo = gameData.goods.get(good.id);
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if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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@@ -19,6 +19,7 @@ export const CONSUME_TYPE = {
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 时装
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PIECE: 8 // 装备碎片
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};
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export enum EQUIP_TYPE {
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@@ -76,7 +77,8 @@ const itid_array = [
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{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.BOOK },
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN }
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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@@ -58,7 +58,8 @@ export const CONSUME_TYPE = {
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POINT: 4, // 远征币等
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7 // 好感度道具
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SKIN: 7, // 好感度道具
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PIECE: 8 // 装备碎片
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};
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@@ -98,7 +99,8 @@ const itid_array = [
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{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP },
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN }
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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@@ -143,6 +143,8 @@ export const STATUS = {
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HERO_CONECTION_IS_NOT_EXIT: {code: 30307, simStr: '羁绊不存在'},
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ROLE_SHORT_HERO_CONECTION:{code: 30308, simStr: '未拥有羁绊武将'},
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HERO_FAVOUR_LEVEL_REACH_MAXT:{code: 30308, simStr: '武将好感等级以达到最大'},
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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// GM后台相关状态 60000 - 69999
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@@ -43,8 +43,8 @@ function getInitialEplace() {
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let p = new EPlace();
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p.id = i;
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p.equip = null;
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p.lv = 1;
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p.refineLv = 1;
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p.lv = 0;
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p.refineLv = 0;
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p.refineCount = 0;
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ePlace.push(p);
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@@ -4,6 +4,11 @@ import { FILENAME, IT_TYPE, ABI_TYPE } from '../../consts'
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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export interface SpecialMaterial {
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readonly ids: number[];
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readonly count: number;
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}
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export interface DicGoods {
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// 物品id
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readonly good_id: number;
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@@ -13,10 +18,12 @@ export interface DicGoods {
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readonly lvLimted: number;
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// 合成装备需要的碎片数
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readonly pieces: number;
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// 对应的碎片id
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readonly pieceId: number;
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// 合成材料
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readonly composeMaterial: Array<RewardInter>;
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// 特殊材料
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readonly specialMaterial: Array<{id: number[], count: number}>;
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readonly specialMaterial: SpecialMaterial;
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// 分解所得
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readonly decomposeItem: Array<RewardInter>;
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// 物品品质
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@@ -67,7 +74,8 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
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goodsAbilityUp: true,
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suitId: true,
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specialAttr: true,
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value: true
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value: true,
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pieceId: true
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}
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export const dicGoods = new Map<number, DicGoods>();
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@@ -133,15 +141,16 @@ function parseAbilityUp(json) {
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}
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function parseSpecialMaterial(str: string) {
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let specialAttr = new Array<{id: number[], count: number}>();
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if(str) {
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let decodeArr = decodeArrayStr(str);
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if(decodeArr.length >= 2) {
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let ids = parseNumberList(decodeArr[0]);
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let count = parseInt(decodeArr[0]);
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if(isNaN(count)) return specialAttr;
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specialAttr.push({id: ids, count});
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}
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let specialAttr = {ids: new Array<number>(), count: 0}
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if(!str) return specialAttr;
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let decodeArr = decodeArrayStr(str);
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if(decodeArr.length >= 2) {
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let ids = parseNumberList(decodeArr[0]);
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let count = parseInt(decodeArr[0]);
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if(isNaN(count)) return specialAttr;
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specialAttr.ids = ids;
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specialAttr.count = count;
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}
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return specialAttr;
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}
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@@ -37,4 +37,5 @@ export interface EquipInter {
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};
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export interface BagInter {id: number, itemName: string, count: number, type: number, hid:number};
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export interface BagInter {id: number, itemName: string, count: number, type: number, hid:number};
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export interface ItemInter {id?: number, count?: number, seqId?: number, type?: number};
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File diff suppressed because one or more lines are too long
402
shared/resource/jsons/dic_zyz_enhancementCost.json
Normal file
402
shared/resource/jsons/dic_zyz_enhancementCost.json
Normal file
@@ -0,0 +1,402 @@
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[
|
||||
{
|
||||
"level": 1,
|
||||
"costCoin": 100
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||||
},
|
||||
{
|
||||
"level": 2,
|
||||
"costCoin": 200
|
||||
},
|
||||
{
|
||||
"level": 3,
|
||||
"costCoin": 300
|
||||
},
|
||||
{
|
||||
"level": 4,
|
||||
"costCoin": 400
|
||||
},
|
||||
{
|
||||
"level": 5,
|
||||
"costCoin": 500
|
||||
},
|
||||
{
|
||||
"level": 6,
|
||||
"costCoin": 600
|
||||
},
|
||||
{
|
||||
"level": 7,
|
||||
"costCoin": 700
|
||||
},
|
||||
{
|
||||
"level": 8,
|
||||
"costCoin": 800
|
||||
},
|
||||
{
|
||||
"level": 9,
|
||||
"costCoin": 900
|
||||
},
|
||||
{
|
||||
"level": 10,
|
||||
"costCoin": 1000
|
||||
},
|
||||
{
|
||||
"level": 11,
|
||||
"costCoin": 1100
|
||||
},
|
||||
{
|
||||
"level": 12,
|
||||
"costCoin": 1200
|
||||
},
|
||||
{
|
||||
"level": 13,
|
||||
"costCoin": 1300
|
||||
},
|
||||
{
|
||||
"level": 14,
|
||||
"costCoin": 1400
|
||||
},
|
||||
{
|
||||
"level": 15,
|
||||
"costCoin": 1500
|
||||
},
|
||||
{
|
||||
"level": 16,
|
||||
"costCoin": 1600
|
||||
},
|
||||
{
|
||||
"level": 17,
|
||||
"costCoin": 1700
|
||||
},
|
||||
{
|
||||
"level": 18,
|
||||
"costCoin": 1800
|
||||
},
|
||||
{
|
||||
"level": 19,
|
||||
"costCoin": 1900
|
||||
},
|
||||
{
|
||||
"level": 20,
|
||||
"costCoin": 2000
|
||||
},
|
||||
{
|
||||
"level": 21,
|
||||
"costCoin": 2100
|
||||
},
|
||||
{
|
||||
"level": 22,
|
||||
"costCoin": 2200
|
||||
},
|
||||
{
|
||||
"level": 23,
|
||||
"costCoin": 2300
|
||||
},
|
||||
{
|
||||
"level": 24,
|
||||
"costCoin": 2400
|
||||
},
|
||||
{
|
||||
"level": 25,
|
||||
"costCoin": 2500
|
||||
},
|
||||
{
|
||||
"level": 26,
|
||||
"costCoin": 2600
|
||||
},
|
||||
{
|
||||
"level": 27,
|
||||
"costCoin": 2700
|
||||
},
|
||||
{
|
||||
"level": 28,
|
||||
"costCoin": 2800
|
||||
},
|
||||
{
|
||||
"level": 29,
|
||||
"costCoin": 2900
|
||||
},
|
||||
{
|
||||
"level": 30,
|
||||
"costCoin": 3000
|
||||
},
|
||||
{
|
||||
"level": 31,
|
||||
"costCoin": 3100
|
||||
},
|
||||
{
|
||||
"level": 32,
|
||||
"costCoin": 3200
|
||||
},
|
||||
{
|
||||
"level": 33,
|
||||
"costCoin": 3300
|
||||
},
|
||||
{
|
||||
"level": 34,
|
||||
"costCoin": 3400
|
||||
},
|
||||
{
|
||||
"level": 35,
|
||||
"costCoin": 3500
|
||||
},
|
||||
{
|
||||
"level": 36,
|
||||
"costCoin": 3600
|
||||
},
|
||||
{
|
||||
"level": 37,
|
||||
"costCoin": 3700
|
||||
},
|
||||
{
|
||||
"level": 38,
|
||||
"costCoin": 3800
|
||||
},
|
||||
{
|
||||
"level": 39,
|
||||
"costCoin": 3900
|
||||
},
|
||||
{
|
||||
"level": 40,
|
||||
"costCoin": 4000
|
||||
},
|
||||
{
|
||||
"level": 41,
|
||||
"costCoin": 4100
|
||||
},
|
||||
{
|
||||
"level": 42,
|
||||
"costCoin": 4200
|
||||
},
|
||||
{
|
||||
"level": 43,
|
||||
"costCoin": 4300
|
||||
},
|
||||
{
|
||||
"level": 44,
|
||||
"costCoin": 4400
|
||||
},
|
||||
{
|
||||
"level": 45,
|
||||
"costCoin": 4500
|
||||
},
|
||||
{
|
||||
"level": 46,
|
||||
"costCoin": 4600
|
||||
},
|
||||
{
|
||||
"level": 47,
|
||||
"costCoin": 4700
|
||||
},
|
||||
{
|
||||
"level": 48,
|
||||
"costCoin": 4800
|
||||
},
|
||||
{
|
||||
"level": 49,
|
||||
"costCoin": 4900
|
||||
},
|
||||
{
|
||||
"level": 50,
|
||||
"costCoin": 5000
|
||||
},
|
||||
{
|
||||
"level": 51,
|
||||
"costCoin": 5100
|
||||
},
|
||||
{
|
||||
"level": 52,
|
||||
"costCoin": 5200
|
||||
},
|
||||
{
|
||||
"level": 53,
|
||||
"costCoin": 5300
|
||||
},
|
||||
{
|
||||
"level": 54,
|
||||
"costCoin": 5400
|
||||
},
|
||||
{
|
||||
"level": 55,
|
||||
"costCoin": 5500
|
||||
},
|
||||
{
|
||||
"level": 56,
|
||||
"costCoin": 5600
|
||||
},
|
||||
{
|
||||
"level": 57,
|
||||
"costCoin": 5700
|
||||
},
|
||||
{
|
||||
"level": 58,
|
||||
"costCoin": 5800
|
||||
},
|
||||
{
|
||||
"level": 59,
|
||||
"costCoin": 5900
|
||||
},
|
||||
{
|
||||
"level": 60,
|
||||
"costCoin": 6000
|
||||
},
|
||||
{
|
||||
"level": 61,
|
||||
"costCoin": 6100
|
||||
},
|
||||
{
|
||||
"level": 62,
|
||||
"costCoin": 6200
|
||||
},
|
||||
{
|
||||
"level": 63,
|
||||
"costCoin": 6300
|
||||
},
|
||||
{
|
||||
"level": 64,
|
||||
"costCoin": 6400
|
||||
},
|
||||
{
|
||||
"level": 65,
|
||||
"costCoin": 6500
|
||||
},
|
||||
{
|
||||
"level": 66,
|
||||
"costCoin": 6600
|
||||
},
|
||||
{
|
||||
"level": 67,
|
||||
"costCoin": 6700
|
||||
},
|
||||
{
|
||||
"level": 68,
|
||||
"costCoin": 6800
|
||||
},
|
||||
{
|
||||
"level": 69,
|
||||
"costCoin": 6900
|
||||
},
|
||||
{
|
||||
"level": 70,
|
||||
"costCoin": 7000
|
||||
},
|
||||
{
|
||||
"level": 71,
|
||||
"costCoin": 7100
|
||||
},
|
||||
{
|
||||
"level": 72,
|
||||
"costCoin": 7200
|
||||
},
|
||||
{
|
||||
"level": 73,
|
||||
"costCoin": 7300
|
||||
},
|
||||
{
|
||||
"level": 74,
|
||||
"costCoin": 7400
|
||||
},
|
||||
{
|
||||
"level": 75,
|
||||
"costCoin": 7500
|
||||
},
|
||||
{
|
||||
"level": 76,
|
||||
"costCoin": 7600
|
||||
},
|
||||
{
|
||||
"level": 77,
|
||||
"costCoin": 7700
|
||||
},
|
||||
{
|
||||
"level": 78,
|
||||
"costCoin": 7800
|
||||
},
|
||||
{
|
||||
"level": 79,
|
||||
"costCoin": 7900
|
||||
},
|
||||
{
|
||||
"level": 80,
|
||||
"costCoin": 8000
|
||||
},
|
||||
{
|
||||
"level": 81,
|
||||
"costCoin": 8100
|
||||
},
|
||||
{
|
||||
"level": 82,
|
||||
"costCoin": 8200
|
||||
},
|
||||
{
|
||||
"level": 83,
|
||||
"costCoin": 8300
|
||||
},
|
||||
{
|
||||
"level": 84,
|
||||
"costCoin": 8400
|
||||
},
|
||||
{
|
||||
"level": 85,
|
||||
"costCoin": 8500
|
||||
},
|
||||
{
|
||||
"level": 86,
|
||||
"costCoin": 8600
|
||||
},
|
||||
{
|
||||
"level": 87,
|
||||
"costCoin": 8700
|
||||
},
|
||||
{
|
||||
"level": 88,
|
||||
"costCoin": 8800
|
||||
},
|
||||
{
|
||||
"level": 89,
|
||||
"costCoin": 8900
|
||||
},
|
||||
{
|
||||
"level": 90,
|
||||
"costCoin": 9000
|
||||
},
|
||||
{
|
||||
"level": 91,
|
||||
"costCoin": 9100
|
||||
},
|
||||
{
|
||||
"level": 92,
|
||||
"costCoin": 9200
|
||||
},
|
||||
{
|
||||
"level": 93,
|
||||
"costCoin": 9300
|
||||
},
|
||||
{
|
||||
"level": 94,
|
||||
"costCoin": 9400
|
||||
},
|
||||
{
|
||||
"level": 95,
|
||||
"costCoin": 9500
|
||||
},
|
||||
{
|
||||
"level": 96,
|
||||
"costCoin": 9600
|
||||
},
|
||||
{
|
||||
"level": 97,
|
||||
"costCoin": 9700
|
||||
},
|
||||
{
|
||||
"level": 98,
|
||||
"costCoin": 9800
|
||||
},
|
||||
{
|
||||
"level": 99,
|
||||
"costCoin": 9900
|
||||
},
|
||||
{
|
||||
"level": 100,
|
||||
"costCoin": 10000
|
||||
}
|
||||
]
|
||||
@@ -1 +1,292 @@
|
||||
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|
||||
[
|
||||
{
|
||||
"id": 41001,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&500",
|
||||
"actorAttr": "3&200|4&100",
|
||||
"actorId": 1
|
||||
},
|
||||
{
|
||||
"id": 41002,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
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|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&501",
|
||||
"actorAttr": "3&200|4&101",
|
||||
"actorId": 1
|
||||
},
|
||||
{
|
||||
"id": 41003,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
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|
||||
"actorAttr": "3&200|4&102",
|
||||
"actorId": 1
|
||||
},
|
||||
{
|
||||
"id": 41004,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
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|
||||
"actorAttr": "3&200|4&103",
|
||||
"actorId": 1
|
||||
},
|
||||
{
|
||||
"id": 41005,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&504",
|
||||
"actorAttr": "3&200|4&104",
|
||||
"actorId": 2
|
||||
},
|
||||
{
|
||||
"id": 41006,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&505",
|
||||
"actorAttr": "3&200|4&105",
|
||||
"actorId": 3
|
||||
},
|
||||
{
|
||||
"id": 41007,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&506",
|
||||
"actorAttr": "3&200|4&106",
|
||||
"actorId": 4
|
||||
},
|
||||
{
|
||||
"id": 41008,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&507",
|
||||
"actorAttr": "3&200|4&107",
|
||||
"actorId": 5
|
||||
},
|
||||
{
|
||||
"id": 41009,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&508",
|
||||
"actorAttr": "3&200|4&108",
|
||||
"actorId": 6
|
||||
},
|
||||
{
|
||||
"id": 41010,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&509",
|
||||
"actorAttr": "3&200|4&109",
|
||||
"actorId": 7
|
||||
},
|
||||
{
|
||||
"id": 41011,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&510",
|
||||
"actorAttr": "3&200|4&110",
|
||||
"actorId": 8
|
||||
},
|
||||
{
|
||||
"id": 41012,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&511",
|
||||
"actorAttr": "3&200|4&111",
|
||||
"actorId": 9
|
||||
},
|
||||
{
|
||||
"id": 41013,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&512",
|
||||
"actorAttr": "3&200|4&112",
|
||||
"actorId": 10
|
||||
},
|
||||
{
|
||||
"id": 41014,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&513",
|
||||
"actorAttr": "3&200|4&113",
|
||||
"actorId": 11
|
||||
},
|
||||
{
|
||||
"id": 41015,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&514",
|
||||
"actorAttr": "3&200|4&114",
|
||||
"actorId": 12
|
||||
},
|
||||
{
|
||||
"id": 41016,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&515",
|
||||
"actorAttr": "3&200|4&115",
|
||||
"actorId": 13
|
||||
},
|
||||
{
|
||||
"id": 41017,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&516",
|
||||
"actorAttr": "3&200|4&116",
|
||||
"actorId": 14
|
||||
},
|
||||
{
|
||||
"id": 41018,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&517",
|
||||
"actorAttr": "3&200|4&117",
|
||||
"actorId": 15
|
||||
},
|
||||
{
|
||||
"id": 41019,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&518",
|
||||
"actorAttr": "3&200|4&118",
|
||||
"actorId": 16
|
||||
},
|
||||
{
|
||||
"id": 41020,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&519",
|
||||
"actorAttr": "3&200|4&119",
|
||||
"actorId": 17
|
||||
},
|
||||
{
|
||||
"id": 41021,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&520",
|
||||
"actorAttr": "3&200|4&120",
|
||||
"actorId": 18
|
||||
},
|
||||
{
|
||||
"id": 41022,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&521",
|
||||
"actorAttr": "3&200|4&121",
|
||||
"actorId": 19
|
||||
},
|
||||
{
|
||||
"id": 41023,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&522",
|
||||
"actorAttr": "3&200|4&122",
|
||||
"actorId": 20
|
||||
},
|
||||
{
|
||||
"id": 41024,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&523",
|
||||
"actorAttr": "3&200|4&123",
|
||||
"actorId": 21
|
||||
},
|
||||
{
|
||||
"id": 41025,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&524",
|
||||
"actorAttr": "3&200|4&124",
|
||||
"actorId": 22
|
||||
},
|
||||
{
|
||||
"id": 41026,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&525",
|
||||
"actorAttr": "3&200|4&125",
|
||||
"actorId": 23
|
||||
},
|
||||
{
|
||||
"id": 41027,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&526",
|
||||
"actorAttr": "3&200|4&126",
|
||||
"actorId": 24
|
||||
},
|
||||
{
|
||||
"id": 41028,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&527",
|
||||
"actorAttr": "3&200|4&127",
|
||||
"actorId": 25
|
||||
},
|
||||
{
|
||||
"id": 41029,
|
||||
"rSpine": "LH_jiaxu",
|
||||
"sSpine": "jiaxu",
|
||||
"skill": "1&12|2&13",
|
||||
"seid": "1001&1005&1025",
|
||||
"globalAttr": "1&2000|2&528",
|
||||
"actorAttr": "3&200|4&128",
|
||||
"actorId": 26
|
||||
}
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
107
shared/resource/jsons/dic_zyz_jinglian.json
Normal file
107
shared/resource/jsons/dic_zyz_jinglian.json
Normal file
@@ -0,0 +1,107 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"level": 1,
|
||||
"upPercent": 5,
|
||||
"material": "17035&100",
|
||||
"successRate": 100
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"level": 2,
|
||||
"upPercent": 10,
|
||||
"material": "17035&200",
|
||||
"successRate": 100
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"level": 3,
|
||||
"upPercent": 15,
|
||||
"material": "17035&300",
|
||||
"successRate": 100
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"level": 4,
|
||||
"upPercent": 20,
|
||||
"material": "17035&400",
|
||||
"successRate": 90
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"level": 5,
|
||||
"upPercent": 25,
|
||||
"material": "17035&500",
|
||||
"successRate": 80
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"level": 6,
|
||||
"upPercent": 30,
|
||||
"material": "17035&600",
|
||||
"successRate": 70
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"level": 7,
|
||||
"upPercent": 35,
|
||||
"material": "17035&700",
|
||||
"successRate": 60
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"level": 8,
|
||||
"upPercent": 40,
|
||||
"material": "17035&800",
|
||||
"successRate": 50
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"level": 9,
|
||||
"upPercent": 45,
|
||||
"material": "17035&900",
|
||||
"successRate": 40
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"level": 10,
|
||||
"upPercent": 50,
|
||||
"material": "17035&1000",
|
||||
"successRate": 30
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"level": 11,
|
||||
"upPercent": 55,
|
||||
"material": "17035&1100",
|
||||
"successRate": 20
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"level": 12,
|
||||
"upPercent": 60,
|
||||
"material": "17035&1200",
|
||||
"successRate": 20
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"level": 13,
|
||||
"upPercent": 70,
|
||||
"material": "17035&2000|17034&100",
|
||||
"successRate": 20
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"level": 14,
|
||||
"upPercent": 80,
|
||||
"material": "17035&3000|17034&200",
|
||||
"successRate": 20
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"level": 15,
|
||||
"upPercent": 100,
|
||||
"material": "17035&5000|17034&400",
|
||||
"successRate": 20
|
||||
}
|
||||
]
|
||||
@@ -10,7 +10,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1701&",
|
||||
"effect": "eff_503",
|
||||
"info": "步兵系1级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。",
|
||||
"trainingConsume": "17002&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -33,7 +33,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1701&1703",
|
||||
"effect": "eff_503",
|
||||
"info": "步兵系2级。擅长防御的步兵部队。比起上一阶段防御增强,有着很强的守卫能力。",
|
||||
"trainingConsume": "17003&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -56,7 +56,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1702&1703",
|
||||
"effect": "eff_503",
|
||||
"info": "步兵系3级。擅长防御的步兵部队。比起上一阶段移动力增强,能更妥善运用。",
|
||||
"trainingConsume": "17004&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -79,7 +79,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1702&1704",
|
||||
"effect": "eff_502",
|
||||
"info": "步兵系4级。擅长防御的步兵部队。比起上一阶段对间接攻击的防御增强,防御能力更强。",
|
||||
"trainingConsume": "17005&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -102,7 +102,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1702&1704&1705",
|
||||
"effect": "eff_501",
|
||||
"info": "步兵系5级。擅长防御的步兵部队。比起上一阶段攻击力增强许多,可全方位活用攻击与防御。",
|
||||
"trainingConsume": "&",
|
||||
@@ -125,7 +125,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1706&",
|
||||
"effect": "eff_500",
|
||||
"info": "枪兵系1级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。",
|
||||
"trainingConsume": "17002&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -148,7 +148,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1706&1708",
|
||||
"effect": "eff_504",
|
||||
"info": "枪兵系2级。擅长攻击的步兵部队。比起上一阶段攻击范围增加,可让敌人的反击无效。",
|
||||
"trainingConsume": "17003&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -171,7 +171,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1707&1708",
|
||||
"effect": "eff_500",
|
||||
"info": "枪兵系3级。擅长攻击的步兵部队。比起上一阶段移动力增强,可快速追击敌人。",
|
||||
"trainingConsume": "17004&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -194,7 +194,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1707&1709",
|
||||
"effect": "eff_500",
|
||||
"info": "枪兵系4级。擅长攻击的步兵部队。比起上一阶段对于骑兵的伤害加强,可以迅速的消灭骑兵部队。",
|
||||
"trainingConsume": "17005&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -217,7 +217,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1707&1709&1710",
|
||||
"effect": "eff_505",
|
||||
"info": "枪兵系5级。擅长攻击的步兵部队。比起上一阶段攻击力增强许多,是消灭骑兵的杀手。",
|
||||
"trainingConsume": "&",
|
||||
@@ -240,7 +240,7 @@
|
||||
"spe": 4,
|
||||
"atkid": 3,
|
||||
"move": 2,
|
||||
"seid": "0&",
|
||||
"seid": "1711&",
|
||||
"effect": "eff_500",
|
||||
"info": "轻骑兵系1级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。",
|
||||
"trainingConsume": "17002&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -263,7 +263,7 @@
|
||||
"spe": 4,
|
||||
"atkid": 3,
|
||||
"move": 2,
|
||||
"seid": "0&",
|
||||
"seid": "1711&1713",
|
||||
"effect": "eff_500",
|
||||
"info": "轻骑兵系2级。移动力优秀的骑兵部队。比起上一阶段攻击力增强,更有威胁性。",
|
||||
"trainingConsume": "17003&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -286,7 +286,7 @@
|
||||
"spe": 4,
|
||||
"atkid": 3,
|
||||
"move": 2,
|
||||
"seid": "0&",
|
||||
"seid": "1712&1713",
|
||||
"effect": "eff_500",
|
||||
"info": "轻骑兵系3级。移动力优秀的骑兵部队。比起上一阶段攻击范围与移动力增强,活用性与运用性较好。",
|
||||
"trainingConsume": "17004&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -309,7 +309,7 @@
|
||||
"spe": 4,
|
||||
"atkid": 3,
|
||||
"move": 2,
|
||||
"seid": "0&",
|
||||
"seid": "1712&1714",
|
||||
"effect": "eff_500",
|
||||
"info": "轻骑兵系4级。移动力优秀的骑兵部队。比起上一阶段强化了攻击力,平原战的主力。",
|
||||
"trainingConsume": "17005&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -332,7 +332,7 @@
|
||||
"spe": 5,
|
||||
"atkid": 3,
|
||||
"move": 2,
|
||||
"seid": "0&",
|
||||
"seid": "1712&1714&1715",
|
||||
"effect": "eff_500",
|
||||
"info": "轻骑兵系5级。移动力优秀的骑兵部队。比起上一阶段战斗力进一步强化,是可以依赖的主力部队。",
|
||||
"trainingConsume": "&",
|
||||
@@ -355,7 +355,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 7,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1716&",
|
||||
"effect": "eff_505",
|
||||
"info": "弓兵系1级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。",
|
||||
"trainingConsume": "17002&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -378,7 +378,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 7,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1716&1718",
|
||||
"effect": "eff_500",
|
||||
"info": "弓兵系2级。命中率高的远距离攻击部队。比起上一阶段增强了爆发力,拥有更高的命中率。",
|
||||
"trainingConsume": "17003&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -401,7 +401,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 7,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1717&1718",
|
||||
"effect": "eff_504",
|
||||
"info": "弓兵系3级。命中率高的远距离攻击部队。比起上一阶段增加了攻击范围,移动力也增强,因此也可在艰险的地形使用。",
|
||||
"trainingConsume": "17004&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -424,7 +424,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 7,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1717&1719",
|
||||
"effect": "eff_505",
|
||||
"info": "弓兵系4级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击,可给予敌人大伤害。",
|
||||
"trainingConsume": "17005&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -447,7 +447,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 8,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1717&1719&1720",
|
||||
"effect": "eff_505",
|
||||
"info": "弓兵系5级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击。可趁敌人接近前击杀。",
|
||||
"trainingConsume": "&",
|
||||
@@ -470,7 +470,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1721&",
|
||||
"effect": "eff_500",
|
||||
"info": "武斗家系1级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。",
|
||||
"trainingConsume": "17002&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -493,7 +493,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1721&1723",
|
||||
"effect": "eff_500",
|
||||
"info": "武斗家系2级。爆发力强的特殊部队,比起上一阶段提升了物理攻击的防御率,是近身肉搏的高手。",
|
||||
"trainingConsume": "17003&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -516,7 +516,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1722&1723",
|
||||
"effect": "eff_500",
|
||||
"info": "武斗家系3级。爆发力强的特殊部队,比起上一阶段移动力增强,适合当战斗的前锋。",
|
||||
"trainingConsume": "17004&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -539,7 +539,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1722&1724",
|
||||
"effect": "eff_500",
|
||||
"info": "武斗家系4级。爆发力强的特殊部队,比起上一阶段全防御率进一步提升,是我军的中坚力量。",
|
||||
"trainingConsume": "17005&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -562,7 +562,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 1,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1722&1724&1725",
|
||||
"effect": "eff_500",
|
||||
"info": "武斗家系5级。爆发力强的特殊部队。比起上一阶段妨害系策略变强,战斗时可站在前锋或在后方支援。",
|
||||
"trainingConsume": "&",
|
||||
@@ -585,7 +585,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1726&",
|
||||
"effect": "eff_500",
|
||||
"info": "策士系1级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。",
|
||||
"trainingConsume": "17006&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -608,7 +608,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1726&1728",
|
||||
"effect": "eff_500",
|
||||
"info": "策士系2级。使用攻击策略的文官部队。比起上一阶段火系策略较强,变得更强悍。对精神力较差的敌人来说是个恐怖的对象。",
|
||||
"trainingConsume": "17007&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -631,7 +631,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1727&1728",
|
||||
"effect": "eff_500",
|
||||
"info": "策士系3级。使用攻击策略的文官部队。比起上一阶段移动力增强,可快速支援策略。",
|
||||
"trainingConsume": "17008&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -654,7 +654,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1727&1729",
|
||||
"effect": "eff_500",
|
||||
"info": "策士系4级。使用攻击策略的文官部队。比起上一阶段精神力增强,用策略给予敌人致命的打击。",
|
||||
"trainingConsume": "17009&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -677,7 +677,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1727&1729&1730",
|
||||
"effect": "eff_500",
|
||||
"info": "策士系5级。使用攻击策略的文官部队。比起上一阶段精神力变得更强。达到极限的策略破坏力实际上非常惊人,是个令人恐惧的部队。",
|
||||
"trainingConsume": "&",
|
||||
@@ -700,7 +700,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1731&",
|
||||
"effect": "eff_500",
|
||||
"info": "道士系1级。使用妨害策略的文官部队。不受气候或地形影响,可以使用各种策略。",
|
||||
"trainingConsume": "17006&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -723,7 +723,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1731&1733",
|
||||
"effect": "eff_500",
|
||||
"info": "道士系2级。使用妨害策略的文官部队。比起上一阶段妨害系策略增强,可使用更多的策略妨害敌人。",
|
||||
"trainingConsume": "17007&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -746,7 +746,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1732&1733",
|
||||
"effect": "eff_500",
|
||||
"info": "道士系3级。使用妨害策略的文官部队。比起上一阶段HP增强,生存能力得以提高。",
|
||||
"trainingConsume": "17008&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -769,7 +769,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1732&1734",
|
||||
"effect": "eff_500",
|
||||
"info": "道士系4级。使用妨害策略的文官部队。比起上一阶段士气增强,策略的暴击几率得到提高。",
|
||||
"trainingConsume": "17009&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -792,7 +792,7 @@
|
||||
"spe": 2,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1732&1734&1735",
|
||||
"effect": "eff_500",
|
||||
"info": "道士系5级。使用妨害策略的文官部队。比起上一阶段获得拥有特殊力量的策略,在战场上给敌人制造各种各样的困难。",
|
||||
"trainingConsume": "&",
|
||||
@@ -815,7 +815,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1736&",
|
||||
"effect": "eff_500",
|
||||
"info": "风水师系1级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。",
|
||||
"trainingConsume": "17006&5|17010&5|17014&5|17018&5|17022&5|17026&5",
|
||||
@@ -838,7 +838,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1736&1738",
|
||||
"effect": "eff_500",
|
||||
"info": "风水师系2级。使用回复策略的文官部队。比起上一阶段移动力增强,可快速提供后方支援。",
|
||||
"trainingConsume": "17007&5|17011&5|17015&5|17019&5|17023&5|17027&5",
|
||||
@@ -861,7 +861,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1737&1738",
|
||||
"effect": "eff_500",
|
||||
"info": "风水师系3级。使用回复策略的文官部队。比起上一阶段对间接伤害的防御增强,可快速提供后方支援。",
|
||||
"trainingConsume": "17008&5|17012&5|17016&5|17020&5|17024&5|17028&5",
|
||||
@@ -884,7 +884,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1737&1739",
|
||||
"effect": "eff_500",
|
||||
"info": "风水师系4级。使用回复策略的文官部队。比起上一阶段MP增加,可提供更多的支援给我军。",
|
||||
"trainingConsume": "17009&5|17013&5|17017&5|17021&5|17025&5|17029&5",
|
||||
@@ -907,7 +907,7 @@
|
||||
"spe": 3,
|
||||
"atkid": 2,
|
||||
"move": 1,
|
||||
"seid": "0&",
|
||||
"seid": "1737&1739&1740",
|
||||
"effect": "eff_500",
|
||||
"info": "风水师系5级。使用回复策略的文官部队。比起上一阶段学会更多治疗的策略,是我军赖以生存的保障力量。",
|
||||
"trainingConsume": "&",
|
||||
|
||||
Reference in New Issue
Block a user