战力计算

This commit is contained in:
mamengke01
2020-12-11 21:03:14 +08:00
parent 4d649f46a8
commit b411c5efe0
18 changed files with 2741 additions and 1566 deletions
+38 -10
View File
@@ -4,7 +4,7 @@
* 属性 id
*/
export enum ABI_TYPE{
export enum ABI_TYPE {
/**生命 */
ABI_HP = 1,
/**物攻 */
@@ -40,19 +40,19 @@ export enum ABI_TYPE{
ABI_BLOOD_SUCK = 16,
/**怒气 */
ABI_AP = 17,
ABI_MAX,
}
export enum SEID_TYPE{
}
export enum SEID_TYPE {
/**属性固定值加成(数值) */
TYPE101 = 101,
/**属性固定值加成(百分比) */
TYPE102 = 102,
}
export enum ABI_STAGE {
}
export enum ABI_STAGE {
START = 0,
HP = 1,
ATK = 2,
@@ -61,4 +61,32 @@ export enum ABI_TYPE{
AGI = 5,
LUK = 6,
END = 6
}
}
export const HEROTARIN = {
"1": "hp",
"2": "atk",
"3": "def",
"4": "mdef",
"5": "agi",
"6": "luk"
};
export const CE_RATIO = {
"hp" : 1,
"atk" : 2,
"matk" :2,
"def": 2,
"mdef": 2,
"agi": 2,
"luk": 0,
"hit": 0,
"cri": 0,
"flee": 0,
"antCri": 0,
"damageIncrease": 0,
"damageDecrease": 0,
"defIngnore": 0,
"bloodSuck": 0,
};
+2 -1
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@@ -23,7 +23,8 @@ export const ACTION_POIN = {
};
//武将养成系统分类
export const HERO_SYSTEM_TYPE = {
STAR:1,
STAR: 1,
TRAIN: 5,
};
export const BATTLE_REWARD_TYPE = {
+2 -1
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@@ -138,7 +138,8 @@ export const STATUS = {
NOT_REACH_UNLOCK_LEVEL: {code: 30302, simStr: '未达到解锁等级'},
HERO_SKIN_NOT_FIND: {code: 30303, simStr: '时装不存在'},
HERO_SKIN_IS_EXIST: {code: 30304, simStr: '时装已存在'},
HERO_CONECTION_IS_EXIT: {code: 30305, simStr: '羁绊已解锁'},
HERO_CONECTION_IS_MAX_LEVEL: {code: 30305, simStr: '羁绊已达到最大等级'},
HERO_CONECTION_IS_NOT_EXIT: {code: 30305, simStr: '羁绊不存在'},
HERO_FAVOUR_LEVEL_REACH_MAXT:{code: 30304, simStr: '武将好感等级以达到最大'},
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999