战力计算

This commit is contained in:
mamengke01
2020-12-11 21:02:35 +08:00
parent 4d649f46a8
commit b411c5efe0
18 changed files with 2741 additions and 1566 deletions

View File

@@ -27,8 +27,9 @@ const blueprtToWar = new Map<number, number>();
const goodInfo = new Map<number, any>();
const blueprt = new Map<number, Array<number>>();
const blueprtCompose = new Map<number, any>();
const fiendShips = new Map<number, any>();
const fiendShips = new Map<string, any>();
const fashions = new Map<number, any>();
const fiendShipHidAandIds = new Map<number, {actorId: number, level:number}>();
function parseWarData() {
let result = null;
for (let filename of wars) {
@@ -254,7 +255,13 @@ function parseFiendShips() {
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.id) {
fiendShips.set(elem.id, elem);
let hids = elem.memberId.split('|');
elem.hids = hids;
delete elem.memberId;
fiendShips.set(elem.shipId + '_' + elem.level, elem);
let fiendShipHidAandId = fiendShipHidAandIds.get(elem.shipId);
if (!fiendShipHidAandId || fiendShipHidAandId.level < elem.level)
fiendShipHidAandIds.set(elem.shipId, {actorId: elem.actorId, level: elem.level});
}
});
}
@@ -279,7 +286,7 @@ function initData (folder: string) {
var name = file.split('.')[0];
try {
gamedata[folder][name] = JSON.parse(
fs.readFileSync(path.resolve(__dirname, "../resource/" + folder + "/" + file)).toString()
fs.readFileSync(path.resolve(__dirname, "../resource/" + folder + "/" + file)).toString('utf8').replace(/^\uFEFF/, '')
);
} catch(e) {
console.error(e);
@@ -361,6 +368,7 @@ export function getJobInfoById(jid: number) {
const jobInfo = jobInfos.get(jid);
return jobInfo;
}
export function getMaxGradeByjobClass(jobClass: number) {
const job = jobClassMaxGrades.get(jobClass);
return job?.jobid;
@@ -474,8 +482,13 @@ export function getBlueprtComposeByQuality(quality: number) {
export function getFashionsById(id:number) {
return fashions.get(id);
}
export function getFriendShipById(id:number) {
return fiendShips.get(id);
export function getFriendShipById(shipId: number, level: number) {
return fiendShips.get(shipId +'_' + level);
}
export function getHidAndLevelByShipId(shipId: number) {
return fiendShipHidAandIds.get(shipId);
}
export function getFriendShipLevels() {
@@ -483,6 +496,6 @@ export function getFriendShipLevels() {
return gamedata['jsons'][file] || [];
}
export function getJobByGradeAndClass(jobClass:number, grade: number) {
export function getJobByGradeAndClass(jobClass: number, grade: number) {
return jobClassAndgrades.get(jobClass +'_' + grade);
}