战力计算

This commit is contained in:
mamengke01
2020-12-11 21:03:14 +08:00
parent 4d649f46a8
commit b411c5efe0
18 changed files with 2741 additions and 1566 deletions
+198 -8
View File
@@ -58,7 +58,7 @@
},
{
"id": 4,
"name": "长枪投射",
"name": "长枪投射I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
@@ -77,7 +77,7 @@
},
{
"id": 5,
"name": "赦免",
"name": "赦免I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
@@ -96,7 +96,7 @@
},
{
"id": 6,
"name": "连珠三箭",
"name": "连珠三箭 I",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
@@ -115,7 +115,7 @@
},
{
"id": 7,
"name": "鼓舞",
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
@@ -172,7 +172,7 @@
},
{
"id": 10,
"name": "巨锤震击",
"name": "巨锤震击 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
@@ -191,7 +191,7 @@
},
{
"id": 11,
"name": "虎痴",
"name": "虎痴 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
@@ -248,7 +248,7 @@
},
{
"id": 14,
"name": "敌阵突破",
"name": "敌阵突破 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
@@ -267,7 +267,7 @@
},
{
"id": 15,
"name": "坚壁",
"name": "坚壁 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
@@ -359,5 +359,195 @@
"skill_info": "召唤2只狼",
"skilNameImage": 7,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 20,
"name": "长枪投射II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3069&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "远距离投射长枪,对目标造成300%的伤害,目标为策略职业时,伤害提升30%,并且给目标添加一个策略伤害加深降低20%的效果,持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 21,
"name": "赦免II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 22,
"name": "敌阵突破 II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3085&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "向目标冲锋造成300%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
"skilNameImage": 4,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 23,
"name": "坚壁 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3089&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升30%,持续2回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 24,
"name": "连珠三箭 II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3093&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内的多个目标(最多3个)造成150%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少30%,持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 25,
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3097&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 26,
"name": "猛毒迷雾",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3109&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内目标进行毒雾攻击,造成120%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 27,
"name": "投毒",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3113&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对目标下毒,造成180%伤害,附加中毒效果,造成每回合30%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 28,
"name": "巨锤震击 II",
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3117&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "造成220%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升30%",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 29,
"name": "虎痴 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复自身20%攻击力的血量,并且给自身附加伤害减免15%,4回合内作用2次",
"skilNameImage": 0,
"skillSceneSpine": "&"
}
]