寻宝:扣减藏宝图顺序

This commit is contained in:
luying
2021-08-17 10:57:55 +08:00
parent e1f4d7b52a
commit b4c9d27299
3 changed files with 19 additions and 17 deletions

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@@ -435,8 +435,8 @@ export class ComBattleHandler {
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr}, true);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// 将藏宝图加回去
await addItems(roleId, roleName, sid, [{ id: team.blueprtId, count: 1 }])
// // 将藏宝图加回去
// await addItems(roleId, roleName, sid, [{ id: team.blueprtId, count: 1 }])
teamStatus.timeout = true;
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: false, timeout: true}));
thiz.teamMap.delete(teamCode);

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@@ -256,17 +256,17 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
let team = await ComBattleTeamModel.syncTeamData({ teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr });
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// // 战斗胜利队长扣减藏宝图
// if (result && teamStatus.capId != 'robot') {
// const { sid } = channel.getMember(teamStatus.capId);
// let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
// if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
// }
// 为了背包显示,队长藏宝图在创建队伍的时候就扣掉了,如果输了,返还藏宝图
if (!result && teamStatus.capId != 'robot') {
// 战斗胜利队长扣减藏宝图
if (result && teamStatus.capId != 'robot') {
const { sid } = channel.getMember(teamStatus.capId);
await addItems(teamStatus.capId, teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
}
// // 为了背包显示,队长藏宝图在创建队伍的时候就扣掉了,如果输了,返还藏宝图
// if (!result && teamStatus.capId != 'robot') {
// const { sid } = channel.getMember(teamStatus.capId);
// await addItems(teamStatus.capId, teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
// }
clearRobotHurtTimer(teamStatus, robotHurtTimer);
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, { teamCode, result }));
@@ -576,11 +576,13 @@ export async function hasEnoughBlueprt(roleId: string, sid: string, blueprtId: n
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
if (!blueprt || blueprt.count <= 0) return false;
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
// 背包中占用的藏宝图不显示,所以这里就扣掉,结束再加回去
let result = await handleCost(roleId, sid, [{ id: blueprtId, count: 1 }]);
// let teams = await ComBattleTeamModel.(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
// if (teams && blueprt.count <= teams.length) return false;
return result;
// // 背包中占用的藏宝图不显示,所以这里就扣掉,结束再加回去
// let result = await handleCost(roleId, sid, [{ id: blueprtId, count: 1 }]);
// return result;
let teams = await ComBattleTeamModel.getBlueprtInUse(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
console.log('hasEnoughBlueprt', blueprt.count, teams.length)
if (teams && blueprt.count <= teams.length) return false;
return true
}
/**

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@@ -56,7 +56,7 @@ export function loadWarJson() {
let warid = 0;
arr.forEach(o => {
o.attribute = parseAttribute(o.attribute);
warid = o.warId;
if(o.warId) warid = o.warId;
warjson.push(o);
});
dicWarJson.set(warid, warjson);