创建初始装备
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@@ -30,11 +30,11 @@ export default class UserController extends Controller {
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public async createRoleData() {
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const { ctx } = this;
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const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
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const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
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if(optType == 'hero') {
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ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
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} else if(optType == 'equip') {
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ctx.body = await ctx.service.users.createEquip(uids, eid, elv, ecount, ehid);
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ctx.body = await ctx.service.users.createEquip(uids, eid, ecount);
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} else if (optType == 'item') {
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ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
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} else if (optType == 'gold') {
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@@ -2,7 +2,6 @@ import { UserModel } from '@db/User';
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import { RoleModel } from '@db/Role';
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import Hero, { HeroModel } from '@db/Hero';
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import { EquipModel } from '@db/Equip';
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import { CounterModel } from '@db/Counter';
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import { ActionPointModel } from '@db/ActionPoint';
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import { BattleDropModel } from '@db/BattleDrop';
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import { BattleRecordModel } from '@db/BattleRecord';
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@@ -219,14 +218,12 @@ export default class GMUsers extends Service {
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}
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}
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public async createEquip(uids: Array<string>, _eid: string, _elv: string, _ecount: string, _ehid: string) {
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public async createEquip(uids: Array<string>, _eid: string, _ecount: string) {
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const {ctx} = this;
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console.log('gm createEquip', uids, _eid, _elv, _ecount, _ehid);
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console.log('gm createEquip', uids, _eid, _ecount);
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let eid = parseInt(_eid);
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let elv = parseInt(_elv);
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let ecount = parseInt(_ecount);
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let ehid = parseInt(_ehid);
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if(isNaN(eid) || isNaN(elv) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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if(isNaN(eid) || isNaN(ecount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let flag = 0, msg = '创建失败';
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for(let roleId of uids) {
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@@ -234,25 +231,12 @@ export default class GMUsers extends Service {
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if(role) {
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for(let i = 0; i <ecount; i++) {
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let dicEquip = ctx.service.utils.getGoodById(eid);
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let dicEquip = gameData.goods.get(eid);
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if(!dicEquip) {
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flag = 1, msg = "未找到装备" + eid;
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break;
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}
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const seqId = await CounterModel.getNewCounter(COUNTER.EID)||-1;
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const equipInfo = {
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roleId,
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roleName: role.roleName,
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id: eid,
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name: dicEquip.name,
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seqId,
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type: 1,
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lv: elv
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}
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const equip = await EquipModel.createEquip(equipInfo);
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if(ehid > 0 && equip) {
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await HeroModel.addEquip(roleId, ehid, equip._id);
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}
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await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip});
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}
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} else {
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flag = 1, msg = '未找到角色' + roleId;
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