创建初始装备

This commit is contained in:
luying
2020-12-17 18:46:20 +08:00
parent e0c1e8045b
commit b5b7d071c1
15 changed files with 205 additions and 80 deletions

View File

@@ -30,11 +30,11 @@ export default class UserController extends Controller {
public async createRoleData() {
const { ctx } = this;
const { hid, hlv, eid, elv, ecount, ehid, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
if(optType == 'hero') {
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
} else if(optType == 'equip') {
ctx.body = await ctx.service.users.createEquip(uids, eid, elv, ecount, ehid);
ctx.body = await ctx.service.users.createEquip(uids, eid, ecount);
} else if (optType == 'item') {
ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
} else if (optType == 'gold') {

View File

@@ -2,7 +2,6 @@ import { UserModel } from '@db/User';
import { RoleModel } from '@db/Role';
import Hero, { HeroModel } from '@db/Hero';
import { EquipModel } from '@db/Equip';
import { CounterModel } from '@db/Counter';
import { ActionPointModel } from '@db/ActionPoint';
import { BattleDropModel } from '@db/BattleDrop';
import { BattleRecordModel } from '@db/BattleRecord';
@@ -219,14 +218,12 @@ export default class GMUsers extends Service {
}
}
public async createEquip(uids: Array<string>, _eid: string, _elv: string, _ecount: string, _ehid: string) {
public async createEquip(uids: Array<string>, _eid: string, _ecount: string) {
const {ctx} = this;
console.log('gm createEquip', uids, _eid, _elv, _ecount, _ehid);
console.log('gm createEquip', uids, _eid, _ecount);
let eid = parseInt(_eid);
let elv = parseInt(_elv);
let ecount = parseInt(_ecount);
let ehid = parseInt(_ehid);
if(isNaN(eid) || isNaN(elv) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
if(isNaN(eid) || isNaN(ecount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let flag = 0, msg = '创建失败';
for(let roleId of uids) {
@@ -234,25 +231,12 @@ export default class GMUsers extends Service {
if(role) {
for(let i = 0; i <ecount; i++) {
let dicEquip = ctx.service.utils.getGoodById(eid);
let dicEquip = gameData.goods.get(eid);
if(!dicEquip) {
flag = 1, msg = "未找到装备" + eid;
break;
}
const seqId = await CounterModel.getNewCounter(COUNTER.EID)||-1;
const equipInfo = {
roleId,
roleName: role.roleName,
id: eid,
name: dicEquip.name,
seqId,
type: 1,
lv: elv
}
const equip = await EquipModel.createEquip(equipInfo);
if(ehid > 0 && equip) {
await HeroModel.addEquip(roleId, ehid, equip._id);
}
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip});
}
} else {
flag = 1, msg = '未找到角色' + roleId;