武将初始装备栏
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@@ -83,10 +83,10 @@ export class EntryHandler {
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let equips = await EquipModel.findbyRole(role.roleId);
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let items = await ItemModel.findbyRole(role.roleId);
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for(let hero of heros) {
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let actor = new Actor();
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actor.initHero(hero);
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actor.calculateCE();
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for(let i of heros) {
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for(let j of i.ePlace) {
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console.log(j.equip)
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}
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}
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role['heros'] = heros;
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@@ -26,7 +26,7 @@ export class RoleHandler {
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type: 1
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}
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const equip = await EquipModel.createEquip(equipInfo);
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await HeroModel.addEquip(roleId, 1, equip._id);
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await HeroModel.addEquip(roleId, 12, equip._id);
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}
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async initHeros(roleId: string, roleName: string) {
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@@ -54,10 +54,10 @@ export class RoleHandler {
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await this.initHeros(roleId, roleName);
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}
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let equips = await EquipModel.findbyRole(roleId);
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if (!equips || equips.length === 0) {
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// let equips = await EquipModel.findbyRole(roleId);
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// if (!equips || equips.length === 0) {
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await this.initEquips(roleId, roleName);
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}
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// }
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console.log('initRole finish');
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}
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@@ -3,7 +3,8 @@ import { CeAttr } from './generalField';
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import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
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import Equip from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER } from '../consts';
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import { COUNTER, EQUIP_TYPE } from '../consts';
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/**
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* 英雄表
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@@ -22,7 +23,7 @@ class Skin {
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enable: boolean;
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}
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class EPlace {
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export class EPlace {
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@prop({ required: true })
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id: number;
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@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
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@@ -35,6 +36,22 @@ class EPlace {
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refineCount: number;
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}
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// 初始化
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function getInitialEplace() {
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let ePlace = new Array<EPlace>();
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for(let i = EQUIP_TYPE.START; i <= EQUIP_TYPE.END; i++) {
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let p = new EPlace();
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p.id = i;
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p.equip = null;
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p.lv = 1;
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p.refineLv = 1;
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p.refineCount = 0;
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ePlace.push(p);
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}
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return ePlace;
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}
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interface heroUpdate {
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exp?: number;
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lv?: number;
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@@ -108,11 +125,11 @@ export default class Hero extends BaseModel {
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@prop({ required: true, type: Skin, default: [] })
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skins: Skin[]; // 皮肤
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@prop({ required: true, type: EPlace, default:[] })
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ePlact: EPlace[]; // 武将装备引用数组
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@prop({ required: true, type: EPlace, default: getInitialEplace() })
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ePlace: EPlace[]; // 武将装备引用数组
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public static async findByRole(roleId: string, lean = true) {
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const heros: HeroType[] = await HeroModel.find({ roleId }).populate('equips').lean(lean);
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const heros: HeroType[] = await HeroModel.find({ roleId }).lean(lean);
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return heros;
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}
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@@ -130,7 +147,10 @@ export default class Hero extends BaseModel {
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}
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public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
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const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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{ roleId, hid, 'ePlace.id': 1 },
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{$set: {'ePlace.$.equip': equipId}},
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{new: true}).lean(lean);
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if (hero) {
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await Equip.putOn(hero.hid, equipId);
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}
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@@ -1,12 +1,13 @@
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import { HeroModel } from '../db/Hero';
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import { HeroModel, EPlace } from '../db/Hero';
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import { ItemModel } from '../db/Item';
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import { EquipModel } from './../db/Equip';
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import { CounterModel } from './../db/Counter';
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import { COUNTER } from './../consts/consts';
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import { BagInter, EquipInter } from './interface';
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import { gameData } from './data';
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import { EQUIP_TYPE } from '../consts';
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const _ = require('underscore');
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@@ -4,14 +4,14 @@
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import { HERO_SYSTEM_TYPE } from '../consts';
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import { deepCopy } from '../pubUtils/util';
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import { deepCopy } from './util';
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import { HeroModel, HeroType } from '../db/Hero';
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import { RoleModel } from '../db/Role';
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import { CeAttrData, CeAttr } from '../db/generalField';
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import { getAttrNameByJobStage, getAttrCeRatio, getAtrrNameById, ABI_TYPE_TO_STAGE, ABI_STAGE, SEID_TYPE, HERO_ATTR} from '../consts';
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import { gameData, getJobByGradeAndClass, getHeroWakeByQuality, getHeroStarByQuality, getFriendShipById } from '../pubUtils/data';
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import { Attributes } from '../pubUtils/interface';
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import { DicSe } from '../pubUtils/dictionary/DicSe';
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import { gameData, getJobByGradeAndClass, getHeroWakeByQuality, getHeroStarByQuality, getFriendShipById } from './data';
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import { Attributes } from './interface';
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import { DicSe } from './dictionary/DicSe';
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const HERO_CE_RATIO = 100;
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const _ = require('underscore');
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//战力计算TODO
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