创建初始装备
This commit is contained in:
@@ -2,7 +2,6 @@ export const IT_TYPE = {
|
||||
BLUEPRT: 28
|
||||
}
|
||||
|
||||
export const GOOD_QUALITY = [1, 2, 3, 4, 5];
|
||||
|
||||
// 大类型,区分存到哪张表里
|
||||
export const GOOD_TYPE = {
|
||||
@@ -110,3 +109,24 @@ for(let obj of currencyArr) {
|
||||
CURRENCY.set(obj.gid, obj);
|
||||
CURRENCY_BY_TYPE.set(obj.type, obj.gid);
|
||||
}
|
||||
|
||||
export enum QUALITY_TYPE {
|
||||
BLUE = 1, // 蓝
|
||||
PURPLE = 2, // 紫
|
||||
ORANGE = 3, // 橙
|
||||
RED = 4, // 红
|
||||
GOLD = 5 // 金
|
||||
}
|
||||
|
||||
export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD];
|
||||
|
||||
// 各品质随机属性条数 quality => number
|
||||
export const RANDOM_SE_COUNT = new Map<number, number>([
|
||||
[QUALITY_TYPE.BLUE, 0],
|
||||
[QUALITY_TYPE.PURPLE, 1],
|
||||
[QUALITY_TYPE.ORANGE, 2],
|
||||
[QUALITY_TYPE.RED, 3],
|
||||
[QUALITY_TYPE.GOLD, 4]
|
||||
]);
|
||||
|
||||
export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
|
||||
Reference in New Issue
Block a user