创建初始装备

This commit is contained in:
luying
2020-12-17 18:46:20 +08:00
parent e0c1e8045b
commit b5b7d071c1
15 changed files with 205 additions and 80 deletions

View File

@@ -1,5 +1,5 @@
// 物品表
import {decodeArrayListStr, readJsonFile, parseReward} from '../util'
import {decodeArrayListStr, readJsonFile, parseReward, parseNumberList, decodeArrayStr} from '../util'
import { FILENAME, IT_TYPE, ABI_TYPE } from '../../consts'
import { RewardInter } from '../interface';
const _ = require('lodash');
@@ -15,12 +15,17 @@ export interface DicGoods {
readonly pieces: number;
// 合成材料
readonly composeMaterial: Array<RewardInter>;
// 特殊材料
readonly specialMaterial: Array<{id: number[], count: number}>;
// 分解所得
readonly decomposeItem: Array<RewardInter>;
// 物品品质
readonly quality: number;
// 洞数
readonly hole: number;
// 随机属性范围
readonly randomEffect: Array<number>;
// 类型id
readonly itid: number;
// 物品类型
@@ -32,7 +37,7 @@ export interface DicGoods {
// 强化属性
readonly goodsAbilityUp:Map<number, number>;
// 套装id
readonly setid: number;
readonly suitId: number;
// 特殊属性
readonly specialAttr: Map<number, number>;
// 属性外加的值,经验,好感
@@ -44,7 +49,26 @@ const str = readJsonFile(FILENAME.DIC_GOODS);
let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicGoodsKeys: KeysEnum<DicGoods> = {good_id: true, name: true, lvLimted: true, pieces: true, composeMaterial: true, decomposeItem: true, quality: true, hole: true, itid: true, goodType: true, hid: true, goodsAbility: true, goodsAbilityUp: true, setid: true, specialAttr: true, value: true }
const DicGoodsKeys: KeysEnum<DicGoods> = {
good_id: true,
name: true,
lvLimted: true,
pieces: true,
composeMaterial: true,
specialMaterial: true,
decomposeItem: true,
quality: true,
hole: true,
randomEffect: true,
itid: true,
goodType: true,
hid: true,
goodsAbility: true,
goodsAbilityUp: true,
suitId: true,
specialAttr: true,
value: true
}
export const dicGoods = new Map<number, DicGoods>();
export const blueprt = new Map<number, Array<number>>();
@@ -55,6 +79,8 @@ arr.forEach(o => {
o.composeMaterial = parseReward(o.composeMaterial);
o.decomposeItem = parseReward(o.decomposeItem);
o.specialAttr = parseSpecialAttr(o.specialAttr);
o.specialMaterial = parseSpecialMaterial(o.specialMaterial);
o.randomEffect = parseNumberList(o.randomEffect);
dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
if(o.itid == IT_TYPE.BLUEPRT) {
@@ -104,4 +130,18 @@ function parseAbilityUp(json) {
map.set(ABI_TYPE.ABI_LUK, json.luk_up||0);
map.set(ABI_TYPE.ABI_SPEED, json.speed_up||0);
return map
}
function parseSpecialMaterial(str: string) {
let specialAttr = new Array<{id: number[], count: number}>();
if(str) {
let decodeArr = decodeArrayStr(str);
if(decodeArr.length >= 2) {
let ids = parseNumberList(decodeArr[0]);
let count = parseInt(decodeArr[0]);
if(isNaN(count)) return specialAttr;
specialAttr.push({id: ids, count});
}
}
return specialAttr;
}

View File

@@ -0,0 +1,31 @@
// 武将特技表
import { readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
export interface DicRandomEffectPool {
// 特技id
readonly id: number;
// 类型
readonly type: number;
// 包含的值
readonly gainValueArr: Array<number>;
// 随机值位置
readonly index: number;
// 随机最小值
readonly min: number;
// 随机最大值
readonly max: number;
}
const str = readJsonFile(FILENAME.DIC_RANDOM_EFFECT_POOL);
let arr = JSON.parse(str);
export const dicRandomEffectPool = new Map<number, DicRandomEffectPool>();
arr.forEach(o => {
o.gainValueArr = parseNumberList(o.gainvalue)
dicRandomEffectPool.set(o.id, o);
});