fix bug
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@@ -111,7 +111,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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}
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let ce = 0;
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for(let attrName in attribute) {
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ce += attribute[attrName] * getAttrCeRatio(attrName);
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ce += attribute[attrName] * getAttrCeRatio(attrName)||0;
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}
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enemyObj.enemies.push({...enemy, attribute, lv});
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allCe += ce;
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