拍卖行:修改掉落
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@@ -68,7 +68,7 @@ import { dicCityActivityReward, loadCityActivityReward } from "./dictionary/DicC
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import { dicRaceActivity, dicRaceTypes, loadRaceActivity } from './dictionary/DicRaceActivity';
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import { GUILDACTIVITY, RECRUIT } from "./dicParam";
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import * as param from "./dicParam";
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import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm, readTsFile } from "./util";
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import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
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import { RACE_EVENT_TYPE } from "../consts";
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import { dicShop, dicShopItem, loadShop } from "./dictionary/DicShop";
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import { dicShopList, loadShopList } from "./dictionary/DicShopList";
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@@ -92,6 +92,8 @@ import { dicQuenchByQuality, dicQuenchRangeByQuality, dicQuenchRangeByQualityAnd
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import { dicQuenchConsume, loadQuenchConsume } from './dictionary/DicQuenchConsume';
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import { dicHoliday, loadHoliday } from './dictionary/DicHoliday';
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import { dicExpeditionSubAttr, loadExpeditionSubAttr } from './dictionary/DicExpeditionSubAttr';
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import { dicAuctionPool, loadAuctionReward } from './dictionary/DicAuctionReward';
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import { pick } from "underscore";
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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@@ -228,7 +230,8 @@ export const gameData = {
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equipAttributeRatio: new Map<number, number>(),
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ceRatio: new Array<{type: number, val: number}>(),
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holiday: dicHoliday,
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expeditionSubAttr: dicExpeditionSubAttr
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expeditionSubAttr: dicExpeditionSubAttr,
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auctionPool: dicAuctionPool
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -579,7 +582,25 @@ export function getGuildAuctionRewards(aid: number, rank: number) {
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let dic = ranksReward.find(cur => {
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return rank >= cur.min && (rank <= cur.max || cur.max == 0);
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});
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return dic ? dic.rewards : new Array<RewardInter>();
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if(dic) {
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return getAuctionRewardByPoolId(dic.rewards);
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} else {
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return []
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}
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}
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export function getAuctionRewardByPoolId(poolId: number) {
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let pools = gameData.auctionPool.get(poolId);
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let rewards: RewardInter[] = [];
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for(let { count, basicPool } of pools) {
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for(let i = 0; i < count; i++) {
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let result = getRandEelmWithWeight(basicPool);
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if(result && result.dic) {
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rewards.push(pick(result.dic, ['id', 'count']));
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}
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}
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}
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return rewards;
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}
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/**
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@@ -872,6 +893,7 @@ function loadDatas() {
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loadEquipAttributeRatio();
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loadHoliday();
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loadExpeditionSubAttr();
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loadAuctionReward();
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}
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// 重载dicParam
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