🐞 fix(巅峰演武): 修改等级计算、2倍碾压
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@@ -409,7 +409,7 @@ export class PvpHandler {
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if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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}
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let attack = new Attack(heroes, scores);
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let attack = new Attack(heroes, scores, pvpDefense.heroScores);
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
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// 刷对手
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let role = <RoleType>pvpDefense.role;
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@@ -454,7 +454,7 @@ export class PvpHandler {
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if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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}
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let attack = new Attack(heroes, scores);
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let attack = new Attack(heroes, scores, pvpDefense.heroScores);
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
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// 保存
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { attack, lineupCe });
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@@ -543,7 +543,7 @@ export class PvpHandler {
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let defenseHeroes = heroes.map(cur => {
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return new DefenseHero(cur, heroIdMap.get(cur.actorId));
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});
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let defense = new Defense(defenseHeroes, scores, warId, buff, combo);
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let defense = new Defense(defenseHeroes, scores, warId, buff, combo, pvpDefense.heroScores);
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let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, pvpDefense.attack?.heroes??[], defense.heroes, dbHeroes);
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await PvpSaveDataModel.createSaveData(roleId, warId, buff, defenseHeroes);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refChallengeObj, defense, lineupCe, hasDefense: true, seasonNum });
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@@ -763,7 +763,7 @@ export class PvpHandler {
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if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
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let oppDef = <PvpHistoryOppType>curOpp.oppDef;
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// 战力检测
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if (attackCe <= oppDef.defCe) return resResult(STATUS.PVP_SWEEP_NOT_CE);
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if (attackCe <= oppDef.defCe * 2) return resResult(STATUS.PVP_SWEEP_NOT_CE);
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// 对手记录更新
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await PvpHistoryOppModel.setStatus(oppDef._id.toString(), 1);
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@@ -784,15 +784,15 @@ export class PvpHandler {
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let update: pvpUpdateInter = {};
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const myHeroes: pvpEndParamInter[] = heroes.map(hid => { return { hid, damage: 0, heal: 0, underDamage: 0 } })
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const myRecInfo = await generMyRecInfo(pvpDefense, role, true, curOpp.pos, myHeroes);
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let { attackInfo, showHeroScores, updateParam } = myRecInfo
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let { attackInfo, showHeroScores, updateParam } = myRecInfo;
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update = { ...update, ...updateParam };
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const oppHeroes: pvpEndParamInter[] = oppDef.heroes.map(cur => { return { hid: cur.actorId, damage: 0, heal: 0, underDamage: 0 } })
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const defenseInfo = await generPVPOppRecInfo(true, curOpp, oppHeroes, serverId);
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update = { ...update, oppBeforePlayers: pvpDefense.oppPlayers };
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await PvpRecordModel.updateByRec(battleCode, {roleId1:roleId, roleId2:oppRoleId, warId, attackInfo, defenseInfo, createTime: nowSeconds(), timeout: false });
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// 刷新对手
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv || 1);
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update.oppPlayers = oppPlayers;
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@@ -511,13 +511,16 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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}
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export function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
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if(!lineup) return lineup;
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// if(!lineup) return lineup;
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let scores: number[] = [];
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for(let { actorId } of lineup.heroes) {
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let hs = heroScores.find(cur => cur.hid == actorId);
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if(hs) {
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scores.push(hs.score);
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}
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// for(let { actorId } of lineup.heroes) {
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// let hs = heroScores.find(cur => cur.hid == actorId);
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// if(hs) {
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// scores.push(hs.score);
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// }
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// }
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for(let {score} of heroScores){
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scores.push(score);
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}
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let { pLv, score } = getPlvAndScore(scores);
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return {...lineup, score, pLv}
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@@ -157,6 +157,11 @@ export default class PvpRecord extends BaseModel {
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return result;
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}
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public static async updateByRec(battleCode: string, param: {roleId1: string, roleId2: string, warId: number, attackInfo: PvpRecordPlayerInfo, defenseInfo: PvpRecordPlayerInfo, createTime: number, timeout?: boolean }) {
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const result = await PvpRecordModel.findOneAndUpdate({ battleCode }, param, { new: true, upsert: true }).lean();
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return result;
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}
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public static async getRecByRoleId( roleId: string, limit = 15, lean = true) {
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// await this.delPvpRecords();
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let t = <number>getTimeFun().getBeforeDayWithHour(3);
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@@ -65,10 +65,14 @@ export class Defense {
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@prop({ required: true, type: () => Combo, _id: false })
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combo: Combo[]; // 防守阵容的等级
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constructor(heroes: DefenseHero[], scores: number[], warId: number, buff: number, combo: Combo[]) {
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constructor(heroes: DefenseHero[], scores: number[], warId: number, buff: number, combo: Combo[], heroScores:HeroScore[]) {
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this.heroes = heroes;
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this.score = scores.reduce((pre, cur) => pre + cur, 0);
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let {pLv, score} = getPlvAndScore(scores);
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let newScores: number[] = [];
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for(let {score} of heroScores){
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newScores.push(score);
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}
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let {pLv, score} = getPlvAndScore(newScores);
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this.pLv = pLv,
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this.score = score;
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this.warId = warId;
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@@ -96,10 +100,14 @@ export class Attack {
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@prop({ required: true })
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pLv: number; // 防守阵容的等级
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constructor(heroes: AttackHero[], scores: number[]) {
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constructor(heroes: AttackHero[], scores: number[], heroScores:HeroScore[]) {
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this.heroes = heroes;
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this.score = scores.reduce((pre, cur) => pre + cur, 0);
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let {pLv, score} = getPlvAndScore(scores);
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let newScores: number[] = [];
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for(let {score} of heroScores){
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newScores.push(score);
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}
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let {pLv, score} = getPlvAndScore(newScores);
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this.pLv = pLv;
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this.score = score;
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}
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@@ -13,7 +13,7 @@ import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBattleReward } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { AUCTION_TIME, BOSS_HP_RATIO_TYPE } from "../consts";
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import { AUCTION_TIME, BOSS_HP_RATIO_TYPE, LINEUP_NUM } from "../consts";
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import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
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import { friendShipByIndex, friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
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import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
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@@ -645,9 +645,11 @@ export function getPlvAndScore(scores: number[] = []) {
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return b - a;
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}
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});
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let maxScore = scores.slice(0, 6).reduce((acc, curr) => acc + curr, 0);
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let maxScore = scores.slice(0, LINEUP_NUM).reduce((acc, curr) => acc + curr, 0);
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let score = scores.reduce((pre, cur) => pre + cur, 0);
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return { score, pLv: getPLvByScore(maxScore * param.PVP.PVP_LINEUP_HEROS) };
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// return { score, pLv: getPLvByScore(maxScore * param.PVP.PVP_LINEUP_HEROS) };
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return { score, pLv: getPLvByScore(maxScore) };
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}
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export function getPvpHeroRewardsByScore(score: number) {
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