🐞 fix(巅峰演武): 修改等级计算、2倍碾压

This commit is contained in:
zhangxk
2023-10-13 17:03:06 +08:00
parent 73a44e9828
commit b82d525f7f
5 changed files with 38 additions and 20 deletions

View File

@@ -409,7 +409,7 @@ export class PvpHandler {
if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
}
let attack = new Attack(heroes, scores);
let attack = new Attack(heroes, scores, pvpDefense.heroScores);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
// 刷对手
let role = <RoleType>pvpDefense.role;
@@ -454,7 +454,7 @@ export class PvpHandler {
if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
}
let attack = new Attack(heroes, scores);
let attack = new Attack(heroes, scores, pvpDefense.heroScores);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, pvpDefense.defense?.heroes??[], []);
// 保存
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { attack, lineupCe });
@@ -543,7 +543,7 @@ export class PvpHandler {
let defenseHeroes = heroes.map(cur => {
return new DefenseHero(cur, heroIdMap.get(cur.actorId));
});
let defense = new Defense(defenseHeroes, scores, warId, buff, combo);
let defense = new Defense(defenseHeroes, scores, warId, buff, combo, pvpDefense.heroScores);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, pvpDefense.attack?.heroes??[], defense.heroes, dbHeroes);
await PvpSaveDataModel.createSaveData(roleId, warId, buff, defenseHeroes);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refChallengeObj, defense, lineupCe, hasDefense: true, seasonNum });
@@ -763,7 +763,7 @@ export class PvpHandler {
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
let oppDef = <PvpHistoryOppType>curOpp.oppDef;
// 战力检测
if (attackCe <= oppDef.defCe) return resResult(STATUS.PVP_SWEEP_NOT_CE);
if (attackCe <= oppDef.defCe * 2) return resResult(STATUS.PVP_SWEEP_NOT_CE);
// 对手记录更新
await PvpHistoryOppModel.setStatus(oppDef._id.toString(), 1);
@@ -784,15 +784,15 @@ export class PvpHandler {
let update: pvpUpdateInter = {};
const myHeroes: pvpEndParamInter[] = heroes.map(hid => { return { hid, damage: 0, heal: 0, underDamage: 0 } })
const myRecInfo = await generMyRecInfo(pvpDefense, role, true, curOpp.pos, myHeroes);
let { attackInfo, showHeroScores, updateParam } = myRecInfo
let { attackInfo, showHeroScores, updateParam } = myRecInfo;
update = { ...update, ...updateParam };
const oppHeroes: pvpEndParamInter[] = oppDef.heroes.map(cur => { return { hid: cur.actorId, damage: 0, heal: 0, underDamage: 0 } })
const defenseInfo = await generPVPOppRecInfo(true, curOpp, oppHeroes, serverId);
update = { ...update, oppBeforePlayers: pvpDefense.oppPlayers };
await PvpRecordModel.updateByRec(battleCode, {roleId1:roleId, roleId2:oppRoleId, warId, attackInfo, defenseInfo, createTime: nowSeconds(), timeout: false });
// 刷新对手
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv || 1);
update.oppPlayers = oppPlayers;