🐞 fix(抽卡): 添加ur武将专用保底
This commit is contained in:
@@ -184,7 +184,7 @@ export class GachaResults {
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public getRandomResultOfTarget(floor: GachaFloor, cnt: number) {
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let target = this.list.filter(cur => cur.heroQuality == floor.heroQuality);
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let targetRemoveLast = target.slice(0, target.length - 2);
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let targetRemoveLast = target.slice(0, cnt + 1);
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return getRandEelm(targetRemoveLast, cnt);
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}
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@@ -326,6 +326,7 @@ class GachaFloor {
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floorType: GACHA_FLOOR_TYPE;
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heroQuality: number;
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param: number;
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param2: number = 0;
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constructor(id: number) {
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let dicGachaFloor = gameData.gachaFloor.get(id);
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@@ -334,6 +335,12 @@ class GachaFloor {
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this.floorType = dicGachaFloor.floorType;
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this.heroQuality = dicGachaFloor.heroQuality;
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this.param = dicGachaFloor.param;
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if(dicGachaFloor.floorType == GACHA_FLOOR_TYPE.TEN_MOST_HIGHER || dicGachaFloor.floorType == GACHA_FLOOR_TYPE.TEN_MOST_LOWER) {
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this.param2 = 10;
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} else if(dicGachaFloor.floorType == GACHA_FLOOR_TYPE.FIVE_MOST_LOWER) {
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this.param2 = 5;
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}
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}
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}
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@@ -342,6 +349,7 @@ class GachaFloor {
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GACHA_FLOOR_TYPE.MAIN_FLOOR,
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GACHA_FLOOR_TYPE.ONLY_ONE,
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GACHA_FLOOR_TYPE.TEN_MOST_LOWER,
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GACHA_FLOOR_TYPE.FIVE_MOST_LOWER,
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].indexOf(this.floorType) != -1
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}
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}
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@@ -399,6 +407,7 @@ export class GachaPull {
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break;
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case GACHA_FLOOR_TYPE.TEN_MOST_HIGHER:
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case GACHA_FLOOR_TYPE.TEN_MOST_LOWER:
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case GACHA_FLOOR_TYPE.FIVE_MOST_LOWER:
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this.setTenMostFloor(floor);
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break;
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}
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@@ -445,7 +454,7 @@ export class GachaPull {
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// 10连最多多少个武将
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private setTenMostFloor(floor: GachaFloor) {
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let targetCnt = this.result.getTargetCnt(floor);
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if(this.result.count == 10 && targetCnt > floor.param) {
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if(this.result.count == floor.param2 && targetCnt > floor.param) {
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let gachaResults = this.result.getRandomResultOfTarget(floor, targetCnt - floor.param);
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for(let gachaResult of gachaResults) {
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let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
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@@ -808,6 +808,7 @@ export enum GACHA_FLOOR_TYPE {
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ONLY_ONE = 2, // 每 param 次有且仅有1次目标物(如当前的求贤若渴)
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TEN_MOST_HIGHER = 3, // 每次10连最多获得 param 个目标物(不计单抽)向上替换(如:蓝色不超过9个=紫色保底)
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TEN_MOST_LOWER = 4, // 每次10连最多获得 param 个目标物(不计单抽)向下替换 (如:橙色不超过3个)
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FIVE_MOST_LOWER = 5, // 每次5连最多获得 param 个目标物(不计单抽)向下替换 (如:橙色不超过3个)
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}
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// 跑马灯显示类型
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@@ -42,7 +42,7 @@ export const PVP = {
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PVP_SEASON_FORBID_BATTLE_TIME_BEFORE: 3600, // pvp赛季结束前几秒钟禁止挑战队伍
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PVP_MATCH_ROBOT: 1500, // 巅峰演武多少分以下匹配的全是机器人(该分以上及其该分优先匹配真人)
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PVP_RECORD_SOCRE: 1500, // 巅峰演武达到多少分可以查看战报
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PVP_NEWSEASON_SHOWTIME: 3, // 巅峰演武新赛季开启动画显示的天数
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PVP_NEWSEASON_SHOWTIME: 259200, // 巅峰演武新赛季开启动画显示的秒数
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};
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export const ARMY = {
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ARMY_CREAT_COST: 500, // 创建军团需要的元宝
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@@ -93,7 +93,7 @@ export const EXTERIOR = {
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EXTERIOR_APPEARANCE: 11419, // 默认形象id
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};
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export const HTTPMANAGE = {
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ADDRESSTYPE: 3, // 1:开发服(dev),2:云测服(stable),3:测试服(alpha),4:版号服(isbn) 5: 37测试服(sq1) 6: 对外测试(sq3) 7: 渠道二测(sq4) 8:渠道公测(sq4)
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ADDRESSTYPE: 3, // 1:开发服(dev),2:云测服(stable),3:测试服(alpha),4:版号服(isbn) 5: 37测试服(sq1) 6: 对外测试(sq3) 8:二测先行(sq4) 9:二测精英(sq7)
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SERVERTYPE: 3, // ADDRESSTYPE下服务器的筛选:1:正式服(official),2:开发服(develop) 3. 测试服(alpha)
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};
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export const CHAT_SYSTEM = {
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@@ -139,7 +139,7 @@ export const SHOP = {
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HERO_SOUL_BULE: '40011&1', // 蓝将回收货币
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HERO_SOUL_PURPLE: '40011&2', // 紫将回收货币
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HERO_SOUL_GOLDEN: '40011&4', // 金将回收货币
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HERO_SOUL_UR: '40011&8', // UR将回收货币
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HERO_SOUL_UR: '40011&16', // UR将回收货币
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};
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export const TASK = {
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MAINTASK_OPEN: '1&6', // 主线任务开启条件(1:主公等级,2:关卡限制)
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@@ -154,7 +154,7 @@ export const RECRUIT = {
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RECRUIT_MUST: '1&10|2&30|3&20', // 元宝招募保底
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RECRUIT_BONUS_HERO_QUANTITY: '1&4&1|2&2&2|3&1&3', // 元宝招募转盘里各品质武将的数量
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RECRUIT_WISH_LIST: '1&35|2&35|0&30', // 元宝招募心愿单概率
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RECRUIT_CHANGE_SHARD: '1&20|2&40|3&80|4&80', // 重复的武将转换碎片
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RECRUIT_CHANGE_SHARD: '1&20|2&40|3&80|4&100', // 重复的武将转换碎片
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RECRUIT_LEVEL_WISH_LIST: 100, // 心愿单多少次招募开启
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RECRUIT_LEVEL_HIGH_RECRUIT: 50, // 求贤若渴多少级开启
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RECRUIT_DAILY_RECRUIT_SHARD: 3, // 每日武将拜访数量
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@@ -354,3 +354,7 @@ export const RECHARGE = {
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RECHARGE_RMB_RETURN_RATIO: '31002&30', // 充值金额和返还元宝的比例(1RMB=30元宝)
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RECHARGE_RMB_RETURN_LEVEL_LIMITED: 6, // 角色到达x级后可以收到充值返还邮件
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};
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export const MINIGAME = {
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MINIGAME_ARCHER_RANGE: '0&100|29&80|69&60|104&40|143&20|177&0', // 射箭小游戏圈数积分
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MINIGAME_FLIPCARD_TYPE: 'baihe|guyuan|hongdou|huasheng|lianzi|nuomi|yimi|zao', // 翻牌游戏资源
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};
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@@ -107,13 +107,13 @@
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{
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"id": 8,
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"gachaType": 5,
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"floor": "5&",
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"floor": "5&6",
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"name": "UR武将马超招募",
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"count": "1&5",
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"free": "&",
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"cost": "22003&1",
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"percent": "36&0.1|37&0.4|38&1.5|39&3|40&95",
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"percentShow": "1&0.1|3&0.4&20&21066|3&1.5&10&21066|3&3&5&21066|3&95&1&21066",
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"percent": "36&2|37&3|38&5|39&10|21&10|19&15|18&20|40&35",
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"percentShow": "1&2|3&3&20&21066|3&5&10&21066|3&10&5&21066|3&10&20&71002|3&15&10&71002|3&20&5&71002|3&35&10&17053",
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"isTask": 1,
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"gachaCnt": "1&-1",
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"indirectId": 0,
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@@ -25,8 +25,14 @@
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},
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{
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"id": 5,
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"floorType": 1,
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"heroQuality": 4,
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"param": 80
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},
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{
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"id": 6,
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"floorType": 5,
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"heroQuality": 4,
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"param": 20
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"param": 1
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}
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]
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@@ -883,10 +883,10 @@
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"id": 31004,
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"planId": 40,
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"type": 4,
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"content": 21066,
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"count": 1,
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"content": 17053,
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"count": 10,
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"weight": 1,
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"heroQuality": 0,
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"备注": "马超将魂*1"
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"备注": "玉髓*10"
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}
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]
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@@ -1511,7 +1511,7 @@
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"show_animation": "&",
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"isdeath": 1,
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"talentId": 1004,
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"recommendId": "4101&4102",
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"recommendId": "4201&",
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"aiPlan": 1,
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"heroChainId": 42,
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"__EMPTY": 0
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@@ -2387,7 +2387,7 @@
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"urType": 1,
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"quality": 4,
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"initialStars": 7,
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"pieceCount": 80,
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"pieceCount": 100,
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"camp": 4,
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"area": 0,
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"jobid": 300,
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@@ -10825,11 +10825,11 @@
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},
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{
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"heroId": 1168,
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"spineName": "zhaoyun_yinqiangbaima",
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"rSpineName": "LH_zhaoyun_yinqiangbaima",
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"spineName": "machao",
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"rSpineName": "LH_machao1",
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"name": "马超",
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"actorId": 1168,
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"face_id": "zhaoyun_yinqiangbaima",
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"face_id": "machao",
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"urType": 0,
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"quality": 4,
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"initialStars": 6,
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@@ -11155,7 +11155,7 @@
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"heroId": 1176,
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"spineName": "chendao",
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"rSpineName": "LH_chendao",
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"name": "侯选",
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"name": "成宜",
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"actorId": 1176,
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"face_id": "chendao",
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"urType": 0,
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@@ -11237,7 +11237,7 @@
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"heroId": 1178,
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"spineName": "lingtong",
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"rSpineName": "LH_lingtong",
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"name": "马玩",
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"name": "马玩(暂去",
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"actorId": 1178,
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"face_id": "lingtong",
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"urType": 0,
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@@ -11278,7 +11278,7 @@
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"heroId": 1179,
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"spineName": "panzhang",
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"rSpineName": "LH_panzhang",
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"name": "成宜",
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"name": "侯选(暂去",
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"actorId": 1179,
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"face_id": "panzhang",
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"urType": 0,
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@@ -11400,7 +11400,7 @@
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{
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"heroId": 1182,
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"spineName": "SL_qibing",
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"rSpineName": "LH_limeng",
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"rSpineName": "LH_xiliangjiangling",
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"name": "李蒙",
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"actorId": 1182,
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"face_id": "SL_qibing",
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@@ -11441,7 +11441,7 @@
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{
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"heroId": 1183,
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"spineName": "xiliangzhoushushi",
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"rSpineName": "LH_wangfang",
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"rSpineName": "LH_xiliangzhoushushi",
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"name": "王方",
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"actorId": 1183,
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"face_id": "xiliangzhoushushi",
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@@ -11482,7 +11482,7 @@
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{
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"heroId": 1184,
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"spineName": "SL_qibing",
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"rSpineName": "LH_fanchou",
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"rSpineName": "LH_SL_daobing",
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"name": "樊稠",
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"actorId": 1184,
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"face_id": "SL_qibing",
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@@ -11523,7 +11523,7 @@
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{
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"heroId": 1185,
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"spineName": "SL_qibing",
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"rSpineName": "LH_zhangji",
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"rSpineName": "LH_SL_daobing",
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"name": "张济",
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"actorId": 1185,
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"face_id": "SL_qibing",
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@@ -11564,7 +11564,7 @@
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{
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"heroId": 1186,
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"spineName": "zhugexuan",
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"rSpineName": "LH_zhongyao",
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"rSpineName": "LH_zhugexuan",
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"name": "钟繇",
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"actorId": 1186,
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"face_id": "zhugexuan",
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@@ -11605,7 +11605,7 @@
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{
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"heroId": 1187,
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"spineName": "SL_daobing",
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"rSpineName": "LH_zhongjin",
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"rSpineName": "LH_SL_daobing",
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"name": "钟进",
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"actorId": 1187,
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"face_id": "SL_daobing",
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@@ -11646,7 +11646,7 @@
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{
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"heroId": 1188,
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"spineName": "xiahoujie",
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"rSpineName": "LH_caohong",
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"rSpineName": "LH_xiahoujie",
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"name": "曹洪",
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"actorId": 1188,
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"face_id": "xiahoujie",
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@@ -11850,11 +11850,11 @@
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},
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{
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"heroId": 1193,
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"spineName": "qibing",
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"rSpineName": "LH_mazei",
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"spineName": "shanzeiqi",
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"rSpineName": "LH_shanzei",
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"name": "马贼",
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"actorId": 1193,
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"face_id": "qibing",
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"face_id": "shanzei",
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"urType": 0,
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"quality": 1,
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"initialStars": 6,
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@@ -12012,54 +12012,13 @@
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"heroChainId": 0,
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"__EMPTY": 0
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},
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{
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"heroId": 1197,
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"spineName": "gongbing",
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"rSpineName": "LH_xiliangbing",
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"name": "西凉弓骑",
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"actorId": 1197,
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"face_id": "gongbing",
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"urType": 0,
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"quality": 1,
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"initialStars": 6,
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"pieceCount": 0,
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"camp": 4,
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"area": 0,
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"jobid": 401,
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"jobClass": 4,
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"skill": 1024,
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"pieceId": 0,
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"hp": 1030,
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"atk": 20,
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"def": 20,
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"mdef": 20,
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"hp_up": 5,
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"atk_up": 1,
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"def_up": 1,
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"mdef_up": 1,
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"info": "&",
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"actorinfo": "&",
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"skillScroll": "&",
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"initialSkin": 0,
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"gender": 1,
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"atkSpineEffect": "liqi",
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"probation": 0,
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"center_y": 0,
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"show_animation": "&",
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"isdeath": 1,
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"talentId": 1001,
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"recommendId": 0,
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"aiPlan": 1,
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"heroChainId": 0,
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"__EMPTY": 0
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},
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{
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"heroId": 1198,
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"spineName": "mache",
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"rSpineName": "LH_xiliangbing",
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"spineName": "chuanzhi_caocao",
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"rSpineName": "LH_caocao",
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"name": "大船",
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"actorId": 1198,
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"face_id": "gongbing",
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"face_id": "caocao",
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"urType": 0,
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"quality": 1,
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"initialStars": 6,
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