更新军团战力数据
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@@ -2,7 +2,7 @@
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* 体力系统
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*/
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import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM } from '../consts';
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import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM, REDIS_KEY } from '../consts';
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import { deepCopy, getAllAttrStage, reduceCe } from './util';
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import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
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@@ -19,6 +19,7 @@ import { PvpDefenseModel } from '../db/PvpDefense';
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import { findIndex } from 'underscore';
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import { GuildModel } from '../db/Guild';
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import { DicJob } from './dictionary/DicJob';
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import { redisUserInfoUpdate } from '../services/redisService';
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// 修改并下发战力
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export async function calPlayerCeAndSave(type: number, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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@@ -44,7 +45,10 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
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role = await RoleModel.updateRoleInfo(roleId, { ce: role.ce + incCe, topLineup, topLineupCe });
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await PvpDefenseModel.updateCe(roleId, originHero.hid, heroCe); // 更新pvp防守阵战力
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await GuildModel.updateCe(roleId, incCe); // 公会更新战力
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let guild = await GuildModel.updateCe(roleId, incCe); // 公会更新战力
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if(guild) {
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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}
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let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
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pushHeros.push({
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