聊天:加入部分假数据;加入一个服务器群推
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@@ -1,4 +1,4 @@
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import { CHANNEL_PREFIX } from './../../../consts/constModules/chatConst';
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import { CHANNEL_PREFIX, MSG_SOURCE } from './../../../consts/constModules/chatConst';
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import {Application, BackendSession} from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { DEFAULT_MSG_PER_PAGE, STATUS } from '../../../consts';
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@@ -83,7 +83,7 @@ export class ChatHandler {
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if (channel === CHANNEL_PREFIX.SYS) return resResult(STATUS.SYS_CHANNEL_AUTH_NOT_ENOUGH);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const msgData = await createGroupMsg(roleId, roleName, channel, channelId, type, content, targetRoleId, targetMsgCode);
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const msgData = await createGroupMsg(roleId, roleName, channel, channelId, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushGroupMsgToRoom(groupRoomId(channel, channelId), msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS);
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@@ -99,7 +99,7 @@ export class ChatHandler {
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const { type, content, targetRoleId, targetMsgCode } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const msgData = await createPrivateMsg(roleId, roleName, type, content, targetRoleId, targetMsgCode);
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const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushMsgToRole(targetRoleId, msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, msgData);
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@@ -11,6 +11,7 @@ import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, g
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
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import { pushHeroQualityUpMsg } from '../../../services/chatService';
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export default function(app: Application) {
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return new HeroHandler(app);
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}
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@@ -194,7 +195,9 @@ export class HeroHandler {
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// 武将升品
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public async qualityUp(msg: { hid: number, quality: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId: string = session.get('serverId');
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let {hid, quality} = msg;
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let dicHero = gameData.hero.get(hid);
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@@ -229,6 +232,7 @@ export class HeroHandler {
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hid,
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quality : heros[0].quality
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}
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pushHeroQualityUpMsg(roleId, roleName, serverId, hero);
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return resResult(STATUS.SUCCESS, {curHero});
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}
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