登录:绑定、服务器列表
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@@ -1,39 +1,83 @@
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import { STATUS } from '@consts';
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import { GameModel } from '@db/Game';
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import { Controller } from 'egg';
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import { RoleModel } from '@db/Role';
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export default class GameController extends Controller {
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public async getServerList() {
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const { ctx } = this;
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let serverList: Array<any> = [];
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let { serverType, auth } = ctx;
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if (auth === 1) {
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serverList = await GameModel.getAllServerList();
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} else if (!auth) {
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serverList = await GameModel.getServerListByType(serverType);
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}
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if (serverList && serverList.length > 0) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
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}
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}
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public async newServer() {
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const { ctx } = this;
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const { serverId, serverType, name, host, port, status } = ctx.request.body;
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const serverList = await GameModel.getAllServerList();
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for (let { id, host: preHost, port: prePort } of serverList) {
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if (preHost === host && prePort === port && id === serverId) {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
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return;
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}
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public async getServerList() {
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const { ctx } = this;
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let { serverType, auth, uid } = ctx;
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let serverList = [];
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let loginServerList = [];
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let allServers = await GameModel.getServerList();
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let roles = await RoleModel.findAllByUid(uid);
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console.log(roles.length)
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for(let server of allServers) {
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if(auth === 1 || (!auth && server.serverType == serverType)) {
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serverList.push(server);
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let role = roles.find(role => role.serverId == server.id);
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if(!!role) {
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let roleInfo = {
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roleId: role.roleId,
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roleName: role.roleName,
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headHid: role.headHid,
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sHid: role.sHid,
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lv: role.lv
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};
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loginServerList.push({...server, ...roleInfo});
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}
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}
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}
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if (serverList && serverList.length > 0) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
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}
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return
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}
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const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
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if (gameInfo) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
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public async newServer() {
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const { ctx } = this;
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const { serverId, serverType, name, host, port, status } = ctx.request.body;
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const serverList = await GameModel.getAllServerList();
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for (let { id, host: preHost, port: prePort } of serverList) {
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if (preHost === host && prePort === port && id === serverId) {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
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return;
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}
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}
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const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
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if (gameInfo) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
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}
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return
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}
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}
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public async getnotice() {
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const { ctx } = this;
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let { serverType } = ctx;
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console.log(serverType);
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let notice = [{
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id: 1,
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title: '粮草先行',
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tag: 1,
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type: 1,
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content: '欢迎来到三国志赵云传',
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startTime: 1584921600,
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endTime: 1585353600
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}]
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice });
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return
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}
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}
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