fix 联调时遇到的问题
This commit is contained in:
@@ -2,9 +2,9 @@ import { Application, BackendSession } from 'pinus';
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import { DailyRecordModel } from '../../../db/DailyRecord';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { WAR_TYPE, GONGSHI } from '../../../consts/consts';
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import { WAR_TYPE, GOLD_COST_RATIO } from '../../../consts/consts';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { resResult, calculateNum } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { getDailyNum } from '../../../services/dailyBattleService';
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@@ -53,8 +53,7 @@ export class DailyBattleHandler {
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});
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}
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}
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let checkDailyResult = getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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result.push({
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type, name, ...checkDailyResult,
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wars
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@@ -84,7 +83,7 @@ export class DailyBattleHandler {
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let buyCost = 0;
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for(let i = 1; i <= count; i++) {
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let num = buyCount + i;
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buyCost += eval(GONGSHI.DAILY_REFRESH_NUM_COST);
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buyCost += calculateNum(GOLD_COST_RATIO.DAILY_REF_NUM, {num}, 50);
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}
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(buyCost > gold) {
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@@ -94,7 +93,7 @@ export class DailyBattleHandler {
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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console.log(buyCost);
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let checkDailyResult = getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
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}
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}
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@@ -1,14 +1,14 @@
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import { STATUS } from './../../../consts/statusCode';
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import { TOWER_TASK_CONST, HANG_UP_CONSTS, GONGSHI } from './../../../consts/consts';
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import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST } from './../../../consts/consts';
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import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTaskById, getTaskIdByFloor, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm, resResult, shouldRefresh, getRandomWithWeight } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt } from '../../../services/battleService';
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import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime } from '../../../services/battleService';
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import { handleFixedReward, handleReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -68,18 +68,27 @@ export class TowerBattleHandler {
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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const { timeReward, startTime, deltaTime } = await calcuHangUpReward(roleId);
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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}
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let {timeReward, startTime, deltaTime} = result.data;
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return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: deltaTime, rewards: timeReward.map(cur => {return {id: cur.gid, count: cur.count}})});
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}
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId);
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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}
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
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const goods = await handleReward(roleId, roleName, timeReward);
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await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime, ...goods });
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime%HANG_UP_CONSTS.MAX_TIME, ...goods });
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}
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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@@ -89,7 +98,11 @@ export class TowerBattleHandler {
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return resResult(STATUS.WRONG_PARMS);
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}
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const curTime = new Date();
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const { timeReward, endLv, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if(calResult.status == -1) {
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return calResult.resResult;
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
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let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
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if(result.status == -1) return result.resResult;
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@@ -117,11 +130,7 @@ export class TowerBattleHandler {
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for(let i = 1; i <= count; i++) {
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let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
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if(num < 0) num = i;
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try {
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gold += parseInt(eval(GONGSHI.TOWER_HANG_UP_SPEED_COST));
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} catch(e) {
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gold += 0;
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}
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gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
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}
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return gold
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}
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@@ -129,33 +138,54 @@ export class TowerBattleHandler {
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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let taskIds = [];
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const taskList = getTaskIdByFloor(towerLv)||[];
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const randomList = taskList.map(taskId => getTaskById(taskId));
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for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
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let list = randomList.filter(taskId => !taskIds.includes(taskId));
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console.log(taskIds, JSON.stringify(list));
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let {dic: tmp} = getRandomWithWeight(list);
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if(tmp) {
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taskIds.push(tmp.taskId);
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}
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}
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curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
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curTasks = await createCurTasks(towerLv, roleId, roleName);
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}
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return resResult(STATUS.SUCCESS, { curTasks });
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
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}
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async refreshTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
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await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
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let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
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let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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let usedHeroes = [];
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let usedHeroes = [], tasks = [];
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const tasksCode = [];
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const taskMap = new Map<string, any>()
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curTasks.forEach(task => {
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@@ -165,6 +195,9 @@ export class TowerBattleHandler {
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});
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for (let task of msg.tasks) {
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let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
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if(!curTask) {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let taskInfo = getTaskById(curTask.taskId);
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if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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@@ -178,14 +211,14 @@ export class TowerBattleHandler {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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}
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tasks.push({...task, completeTime: taskInfo.completeTime})
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}
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const curTime = new Date();
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
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if (!recs || recs.length === 0) {
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return resResult(STATUS.TOWER_TASK_SEND_ERR);
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}
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return resResult(STATUS.SUCCESS, { tasks: recs });
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return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) });
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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@@ -219,7 +252,7 @@ export class TowerBattleHandler {
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}
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}
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}
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return resResult(STATUS.SUCCESS, { compTasks, goods });
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const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods });
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}
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}
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@@ -1,15 +1,17 @@
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import { HeroModel } from './../db/Hero';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { HANG_UP_CONSTS } from './../consts/consts';
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import { HANG_UP_CONSTS, TOWER_TASK_CONST } from './../consts/consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal } from '../pubUtils/util';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getTaskIdByFloor } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime } from '../pubUtils/util';
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import { handleFixedReward } from './rewardService';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import TowerTaskRec, { TowerTaskRecModel } from '../db/TowerTaskRec';
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import { PvpDefenseModel } from '../db/PvpDefense';
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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const battleIdStr = `${battleId}`;
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@@ -114,6 +116,9 @@ export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime:
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export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
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if(towerLv < HANG_UP_CONSTS.ENABLE_LV) {
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return {status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START)}
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}
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let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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let timeReward = []; // 奖励
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@@ -175,12 +180,15 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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}
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}
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return {
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endLv: towerLv - 1,
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startTime,
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deltaTime,
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endTime,
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timeReward,
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needReceiveGoods
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status: 0,
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data: {
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endLv: towerLv - 1,
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startTime,
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deltaTime,
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endTime,
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timeReward,
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needReceiveGoods
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}
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};
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}
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@@ -236,3 +244,45 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
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return res;
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}
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/**
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* 创建新的派遣任务
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* @param towerLv 玩家层数
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* @param roleId 玩家id
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* @param roleName 玩家名
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*/
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export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
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let taskIds = [];
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const taskList = getTaskIdByFloor(towerLv)||[];
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const randomList = taskList.map(taskId => getTaskById(taskId));
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for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
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let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
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let {dic: tmp} = getRandomWithWeight(list);
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if(tmp) {
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taskIds.push(tmp.taskId);
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}
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}
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const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
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return curTasks
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}
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export function getRemainTime(curTime: Date) {
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let nextTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME, 1);
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return Math.floor((nextTime.getTime() - curTime.getTime())/1000);
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}
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export function treatTask(recs: Array<any>, curTime: Date) {
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return recs.map(cur => {
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let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
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let remainTime = 0;
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if(status == 1) {
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console.log(curTime.getTime(), completeTime.getTime())
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remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
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if(remainTime < 0) {
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status = 2; remainTime = 0;
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}
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}
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return { heroes, batchCode, taskId, taskCode, status, completeTime, remainTime }
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});
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}
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@@ -23,7 +23,7 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
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if(count + inc > curDaily.timesPerDay + buyCount ) {
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let checkDailyResult = getDailyNum(curDaily, curDaily.timesPerDay, curDaily.timesCanBuy);
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let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
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return {status: 1, data: {type, ...checkDailyResult}};
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}
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@@ -56,7 +56,7 @@ export async function checkDailyAndIncrease(roleId: string, battleId: number, in
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
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let checkDailyResult = getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
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let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
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return {status: 1, data: {type, ...checkDailyResult}};
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}
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