每日添加购买次数逻辑

This commit is contained in:
luying
2020-11-05 11:54:57 +08:00
parent 6020037aa6
commit ff6b8bcdca
8 changed files with 185 additions and 68 deletions

View File

@@ -2,9 +2,11 @@ import { Application, BackendSession } from 'pinus';
import { DailyRecordModel } from '../../../db/DailyRecord';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { getGamedata } from '../../../pubUtils/gamedata';
import { WAR_TYPE } from '../../../consts/consts';
import { WAR_TYPE, GONGSHI } from '../../../consts/consts';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role';
import { getDailyNum } from '../../../services/dailyBattleService';
export default function(app: Application) {
return new DailyBattleHandler(app);
@@ -24,9 +26,8 @@ export class DailyBattleHandler {
let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let result = new Array();
for(let {dailyType: type, name, timesPerDay: sum} of dicDaily) {
for(let {dailyType: type, name, timesPerDay, timesCanBuy } of dicDaily) {
let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
let {count} = refreshResult;
let wars = new Array();
for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
if(dailyType == type) {
@@ -48,13 +49,14 @@ export class DailyBattleHandler {
}
}
wars.push({
battleId: war_id, cost, star, status, name: gk_name
battleId: war_id, cost, star, status, name: gk_name
});
}
}
let checkDailyResult = getDailyNum(refreshResult, timesPerDay, timesCanBuy);
result.push({
type, count, sum, name,
type, name, ...checkDailyResult,
wars
});
}
@@ -62,4 +64,37 @@ export class DailyBattleHandler {
return resResult(STATUS.SUCCESS, { list: result });
}
// 购买每日次数
async buyNum(msg: { type: number, count: number }, session: BackendSession) {
let {type, count} = msg;
const roleId = session.get('roleId');
const dicDaily = getGamedata('dic_zyz_daily');
const curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return resResult(STATUS.DAILY_TYPE_NOT_FOUND);
let { timesPerDay, timesCanBuy } = curDaily;
let { buyCount = 0 } = await DailyRecordModel.refreshRecord(roleId, type);
let { vLv } = await RoleModel.findByRoleId(roleId);
if(vLv > 0) {
timesCanBuy += 0; // 暂留用于处理vip等级增加最大购买次数
}
if(buyCount + 1 > curDaily.timesCanBuy ) {
return resResult(STATUS.DAILY_REFRESH_TIMES_LACK)
}
let buyCost = 0;
for(let i = 1; i <= count; i++) {
let num = buyCount + i;
buyCost += eval(GONGSHI.DAILY_REFRESH_NUM_COST);
}
let {gold} = await RoleModel.findByRoleId(roleId);
if(buyCost > gold) {
return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
}
await RoleModel.costGold(roleId, buyCost);
let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
console.log(buyCost);
let checkDailyResult = getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
}
}

View File

@@ -61,7 +61,7 @@ export class NormalBattleHandler {
if(checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
dailyNum = Object.assign(dailyNum, checkResult.data);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let checkResult = await checkTowerWar(roleId, battleId, heroes);
if(checkResult.status == -1) {
@@ -185,7 +185,7 @@ export class NormalBattleHandler {
if(checkResult.status == -1) {
return checkResult.resResult;
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
@@ -276,7 +276,7 @@ export class NormalBattleHandler {
if(checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
dailyNum = Object.assign(dailyNum, checkResult.data)
}
// 发奖励

View File

@@ -2,10 +2,11 @@
* 每日本相关
*/
import { DailyRecordModel } from '../db/DailyRecord';
import DailyRecord, { DailyRecordModel } from '../db/DailyRecord';
import { getGamedata } from '../pubUtils/gamedata';
import { resResult } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
import { RoleModel } from '../db/Role';
// 检查每日本次数checkBattle使用
export async function checkDaily(roleId: string, battleId: number, inc: number) {
@@ -18,14 +19,22 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
let curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
let { count } = dailyRecord;
if(count + inc > curDaily.timesPerDay ) {
let { count = 0, buyCount = 0 } = dailyRecord;
if(count + inc > curDaily.timesPerDay + buyCount ) {
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
return {status: 1, type, count, sum: curDaily.timesPerDay};
let checkDailyResult = getDailyNum(curDaily, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}
// 检查每日本次数warEnd和warSweep使用
/**
* 检查每日本次数并添加warEnd和warSweep使用
* @param roleId
* @param battleId
* @param inc 增加的次数
* @param isRef 在计算之前是否检查每日的刷新
*/
export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_zyz_gk_daily');
@@ -37,15 +46,31 @@ export async function checkDailyAndIncrease(roleId: string, battleId: number, in
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord: any;
if(isRef) {
if(isRef) {
dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
} else {
} else { // 如果是手动挑战,由于在进入时已经检查过了,所以即使结算时过去了一天也还是累计在上一天
dailyRecord = await DailyRecordModel.getDailyRecordById(roleId, type);
}
let { count } = dailyRecord;
if(count + inc > curDaily.timesPerDay ) {
let { count = 0, buyCount = 0 } = dailyRecord;
if(count + inc > curDaily.timesPerDay + buyCount ) {
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
return {status: 1, type, count: result.count, sum: curDaily.timesPerDay};
let checkDailyResult = getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}
export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) {
let {roleId, type, count = 0, buyCount = 0} = dailyRecord;
if(!timesPerDay || !timesCanBuy) {
const dicDaily = getGamedata('dic_zyz_daily');
const curDaily = dicDaily.find(cur => cur.dailyType == type);
timesPerDay = curDaily.timesPerDay;
timesCanBuy = curDaily.timesCanBuy;
}
let {vLv} = await RoleModel.findByRoleId(roleId);
if(vLv > 0) {
timesCanBuy += 0; // 暂留用于处理vip等级增加最大购买次数
}
return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
}

View File

@@ -177,5 +177,6 @@ export const DEFAULT_HEROES = [ 312, 314, 311, 309, 315];
export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010'];
export const GONGSHI = {
"TOWER_HANG_UP_SPEED_COST": "50*num"
"TOWER_HANG_UP_SPEED_COST": "50",
"DAILY_REFRESH_NUM_COST": "50*num"
};

View File

@@ -28,6 +28,8 @@ export const STATUS = {
DAILY_WAR_NOT_FOUND: { code: 20201, simStr: '未找到该关卡' },
DAILY_TYPE_NOT_FOUND: { code: 20202, simStr: '未找到该类型' },
DAILY_TIMES_LACK: { code: 20203, simStr: '次数不足' },
DAILY_REFRESH_TIMES_LACK: { code: 20203, simStr: '刷新次数不足' },
DAILY_REFRESH_GOLD_LACK: { code: 20204, simStr: '元宝不足' },
// 奇遇 20300 - 20399
EVENT_RECORD_NOT_FOUND: { code: 20301, simStr: '未找到记录' },
EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' },

View File

@@ -14,23 +14,26 @@ export default class DailyRecord extends BaseModel {
@prop({ required: true, default: 0 })
count: number; // 挑战次数
@prop({ required: true, default: 0 })
buyCount: number; // 购买次数次数
@prop({ required: true, default: 0 })
refTime: number; // 刷新时间
public static async getDailyRecordById(roleId: string, type: number, lean = true) {
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('count refTime').lean(lean);
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('type count buyCount refTime').lean(lean);
return result;
}
public static async refreshRecord(roleId: string, type: number, lean = true) {
const dailyRecord = await DailyRecordModel.findOne({ roleId, type }).lean(lean);
let {count = 0, refTime = 0} = dailyRecord||{};
let {count = 0, refTime = 0, buyCount = 0} = dailyRecord||{};
let now = new Date();
let today = now.setHours(0, 0, 0, 0);
if(today > refTime) {
refTime = today;
count = 0;
buyCount = 0;
}
let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count}}, {new: true, upsert: true});
let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count, buyCount}}, {new: true, upsert: true});
return result;
}
@@ -43,6 +46,11 @@ export default class DailyRecord extends BaseModel {
let result = await DailyRecordModel.deleteMany({roleId}).lean(lean);
return result||{};
}
public static async increseBuyCount(roleId: string, type: number, count: number, lean = true) {
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {$inc: { buyCount:count } }, {new: true, upsert: true}).lean(lean);
return result;
}
}
export const DailyRecordModel = getModelForClass(DailyRecord);

View File

@@ -1 +1,34 @@
[{"dailyType":1,"name":"护送商人","timesPerDay":1,"description":"内有不同难度,可获得大量铜钱"},{"dailyType":2,"name":"守卫城池","timesPerDay":1,"description":"内有不同难度,可获得大量武将经验书"},{"dailyType":3,"name":"保护矿产","timesPerDay":1,"description":"内有不同难度,可获得大量装备材料"}]
[
{
"dailyType": 1,
"name": "护送商人",
"timesPerDay": 5,
"timesCanBuy": 10,
"difficultLvl": "3001&3002&3003&3004&3005",
"description": "内有不同难度,可获得大量铜钱"
},
{
"dailyType": 2,
"name": "城池守卫",
"timesPerDay": 5,
"timesCanBuy": 10,
"difficultLvl": "3010&3011&3012&3013&3014",
"description": "内有不同难度,可获得大量武将经验书"
},
{
"dailyType": 3,
"name": "保护矿产",
"timesPerDay": 5,
"timesCanBuy": 10,
"difficultLvl": "3020&3021&3022&3023&3024",
"description": "内有不同难度,可获得大量装备材料"
},
{
"dailyType": 4,
"name": "测试测试",
"timesPerDay": 5,
"timesCanBuy": 10,
"difficultLvl": "3020&3021&3022&3023&3024",
"description": "内有不同难度,测试用"
}
]

View File

@@ -5,21 +5,19 @@
"bg_img_id": 3001,
"script_id": 0,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 2,
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "商人到达安全地区",
"loseInfoInUI": "商人死亡\n我方全部阵亡",
"starInfoInUI": "",
"cost": 15,
"sSpineInUI": "1&daobing|1&gongbing",
"detailUIBg": "zhending",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji1",
"iconName": "新手",
"recommendedPower": 10008,
"previousGk": 0,
"dailyType": 1
@@ -30,21 +28,19 @@
"bg_img_id": 3002,
"script_id": 0,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 2,
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "商人到达安全地区",
"loseInfoInUI": "商人死亡\n我方全部阵亡",
"starInfoInUI": "",
"cost": 15,
"sSpineInUI": "1&daobing|1&gongbing",
"detailUIBg": "zhending",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji2",
"iconName": "普通",
"recommendedPower": 10008,
"previousGk": 3001,
"dailyType": 1
@@ -55,21 +51,19 @@
"bg_img_id": 3003,
"script_id": 0,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 2,
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "商人到达安全地区",
"loseInfoInUI": "商人死亡\n我方全部阵亡",
"starInfoInUI": "",
"cost": 15,
"sSpineInUI": "1&daobing|1&gongbing",
"detailUIBg": "zhending",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji3",
"iconName": "困难",
"recommendedPower": 10008,
"previousGk": 3002,
"dailyType": 1
@@ -80,21 +74,19 @@
"bg_img_id": 3004,
"script_id": 0,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 2,
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "商人到达安全地区",
"loseInfoInUI": "商人死亡\n我方全部阵亡",
"starInfoInUI": "",
"cost": 15,
"sSpineInUI": "1&daobing|1&gongbing",
"detailUIBg": "zhending",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji4",
"iconName": "恶梦",
"recommendedPower": 10008,
"previousGk": 3003,
"dailyType": 1
@@ -105,23 +97,44 @@
"bg_img_id": 3005,
"script_id": 0,
"fixReward": "&",
"conditionReward": "&",
"RandomReward": "&",
"warType": 2,
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "商人到达安全地区",
"loseInfoInUI": "商人死亡\n我方全部阵亡",
"starInfoInUI": "",
"cost": 15,
"sSpineInUI": "1&daobing|1&gongbing",
"detailUIBg": "zhending",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji5",
"iconName": "地狱",
"recommendedPower": 10008,
"previousGk": 3004,
"dailyType": 1
},
{
"war_id": 0,
"dispatchJsonId": 0,
"bg_img_id": 0,
"script_id": 0,
"fixReward": 0,
"warType": 0,
"gk_name": 0,
"kingExp": 0,
"lvLimted": 0,
"turnLimted": 0,
"forcedCharactor": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
"loseInfoInUI": 0,
"starInfoInUI": 0,
"cost": 0,
"iconInMap": 0,
"iconName": 0,
"recommendedPower": 0,
"previousGk": " ",
"dailyType": 0
}
]