fix 联调时遇到的问题
This commit is contained in:
@@ -178,5 +178,16 @@ export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '
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export const GONGSHI = {
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"TOWER_HANG_UP_SPEED_COST": "50",
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"TOWER_TASK_REF_COST": "200",
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"DAILY_REFRESH_NUM_COST": "50*num"
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};
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/**
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* 计算元宝和次数相关的系数
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* 公式: A * num + B
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*/
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export const GOLD_COST_RATIO = {
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"TOWER_HANG_SPDUP": { "A": 0, "B": 50 },
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"TPWER_TASK_REF": { "A": 0, "B": 200 },
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"DAILY_REF_NUM": { "A": 50, "B": 0 }
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}
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@@ -65,6 +65,8 @@ export const STATUS = {
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TOWER_TASK_SEND_ERR: { code: 20514, simStr: '任务派遣失败,请检查任务编号' },
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TOWER_TASK_BATCH_NOT_FOUND: { code: 20515, simStr: '派遣编码错误' },
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TOWER_GOLD_NOT_ENOUGH: { code: 20516, simStr: '元宝不足' },
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TOWER_TASK_MISSING: { code: 20517, simStr: '未找到该任务' },
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TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
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// 共斗 20600 - 20699
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COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
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// 养成相关状态 30000 - 39999
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@@ -19,7 +19,7 @@ export default class DailyRecord extends BaseModel {
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refTime: number; // 刷新时间
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public static async getDailyRecordById(roleId: string, type: number, lean = true) {
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const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('type count buyCount refTime').lean(lean);
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const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).lean(lean);
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return result;
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}
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@@ -90,26 +90,29 @@ export default class Role extends BaseModel {
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star: number; // 星级
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}];
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@prop({ required: true, default: 1 })
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@prop({ required: true, default: 1 })
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loginCnt: number; // 登录次数
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@prop({ required: true })
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createTime: Date; // 创建时间
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@prop({ required: true })
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loginTime: Date; // 更新 / 登录时间
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// 天梯相关
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@prop({ required: true, default: 1 })
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towerLv: number; // 天梯当前层数
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@prop({ required: true })
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eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
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// @prop({ required: false })
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// hangUpTime: Date; // 当前挂机开始时间
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@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
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hangUpSpdUpCnt: number; // 挂机加速次数
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@prop({ required: true, default: new Date()})
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lastSpdUpTime: Date; // 最后一次挂机加速时间
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@prop({ required: true, default: 0})
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towerTaskReCnt: number; // 刷新派遣任务的次数,向上累加,消耗元宝和这个相关
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@prop({ required: true, default: new Date()})
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towerTaskRefTime: Date; // 刷新派遣任务的时间
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@prop({ required: true })
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eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
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@prop({ required: true })
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expeditionPoint: number; // 远征点数
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@@ -188,27 +191,27 @@ export default class Role extends BaseModel {
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public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
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try {
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let role = await RoleModel.findOne({roleId}).lean(lean);
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let item = role?role[field]:[];
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let curItem = item.find(cur => cur.id == id);
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if(!curItem) {
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let addToSet = {};
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addToSet[field] = {id, count: cnt};
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let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
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return result;
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} else {
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let condition = { roleId };
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condition[`${field}.id`] = id;
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let update = {};
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update[`${field}.$.count`] = cnt;
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try {
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let role = await RoleModel.findOne({roleId}).lean(lean);
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let item = role?role[field]:[];
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let curItem = item.find(cur => cur.id == id);
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if(!curItem) {
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let addToSet = {};
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addToSet[field] = {id, count: cnt};
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let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
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return result;
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} else {
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let condition = { roleId };
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condition[`${field}.id`] = id;
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let update = {};
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update[`${field}.$.count`] = cnt;
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let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
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return result;
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let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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}catch(e) {
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console.error(e)
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}
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}catch(e) {
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console.error(e)
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}
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}
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public static async addCoin(roleId: string, cnt: number, lean = true) {
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@@ -239,6 +242,18 @@ try {
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).lean(lean);
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return result;
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}
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// 刷新派遣任务次数增长
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public static async increaseTowerRefCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
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let role = null;
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if (needRefresh) {
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role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean);
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} else {
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role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
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}
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return role;
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}
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}
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export const RoleModel = getModelForClass(Role);
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@@ -1,5 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { getRefTime } from '../pubUtils/util';
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import { TOWER_TASK_CONST } from '../consts/consts';
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function genCodeTmp(len) {
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const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz';
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@@ -11,13 +13,7 @@ function genCodeTmp(len) {
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return code;
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}
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function getRefTime(curTime = new Date()) {
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if (curTime.getHours() < 5) {
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curTime.setDate(curTime.getDate() - 1);
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}
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curTime.setHours(5, 0, 0, 0);
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return curTime;
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}
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/**
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* 天梯派遣记录表
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@@ -34,6 +30,8 @@ export default class TowerTaskRec extends BaseModel {
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batchCode: string; // 本批派遣任务唯一标识
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@prop({ required: true, default: 0})
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status: number; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取
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@prop({ required: true, default: 1})
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refreshStatus: number; // 派遣任务是否显示 0-不显示,被刷新掉了 1-显示
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@prop({ required: true, type: Number, default: [] })
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heroes: Array<number>; // 此批派遣使用的全部武将
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@@ -43,10 +41,13 @@ export default class TowerTaskRec extends BaseModel {
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taskCode: string; // 服务器生成的任务唯一编号
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@prop({ required: false })
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sendTime: Date; // 派遣时间
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@prop({ required: false })
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completeTime: Date; // 派遣结束时间
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public static async getCurTasks(roleId: string, lean = true) {
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const refTime = getRefTime();
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const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}}).lean(lean);
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let curTime = new Date();
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const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
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const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}).sort({createdAt: 1}).lean(lean);
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return recs;
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}
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@@ -67,13 +68,14 @@ export default class TowerTaskRec extends BaseModel {
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return recs;
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}
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public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>}>, sendTime: Date, lean = true) {
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public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>, completeTime: number}>, sendTime: Date, lean = true) {
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let recs = new Array();
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const refTime = getRefTime();
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for (let task of tasks) {
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let curTime = new Date();
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const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
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for (let {taskCode, heroes, completeTime} of tasks) {
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const rec = await TowerTaskRecModel.findOneAndUpdate(
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{batchCode, taskCode: task.taskCode, createdAt: {$gte: refTime}},
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{heroes: task.heroes, status: 1, sendTime},
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{batchCode, taskCode: taskCode, createdAt: {$gte: refTime}},
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{heroes: heroes, status: 1, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
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{new: true}).lean(lean);
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recs.push(rec);
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@@ -95,6 +97,15 @@ export default class TowerTaskRec extends BaseModel {
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return recs;
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}
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// 刷掉旧任务
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public static async refreshTask(roleId: string, lean = true) {
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let curTime = new Date();
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const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
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console.log(refTime)
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const recs = await TowerTaskRecModel.updateMany({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}, {refreshStatus: 0}, {new: true}).lean(lean);
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return recs;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await TowerTaskRecModel.deleteMany({roleId}).lean(lean);
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return result||{};
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@@ -2,6 +2,7 @@ import { STATUS } from './../consts/statusCode';
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import { getGamedata } from './gamedata';
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import { HeroModel } from '../db/Hero';
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const moment = require('moment');
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export function genCode(len) {
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@@ -177,7 +178,8 @@ export function deltaDays(preTime: Date, proTime: Date): number {
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* @param hour 几点刷新
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* @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1)
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*/
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export function shouldRefresh(preTime: Date, curTime: Date, hour: number, deltaDay = 1): boolean {
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export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay = 1): boolean {
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let curTime = new Date(now.getTime());
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let refeshTime = curTime.setHours(hour, 0, 0, 0);
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if (refeshTime - preTime.getTime() > deltaDay * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
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return true;
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@@ -185,6 +187,21 @@ export function shouldRefresh(preTime: Date, curTime: Date, hour: number, deltaD
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return false;
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}
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/**
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* 获取 x天后的y点
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* @param curTime 现在时间
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* @param hour 几点刷新
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*/
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export function getRefTime(now = new Date(), hour: number, day = 0) {
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let curTime = new Date(now.getTime());
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if (curTime.getHours() < hour) {
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curTime.setDate(curTime.getDate() - 1);
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}
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curTime.setHours(hour, 0, 0, 0);
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curTime = new Date(curTime.getTime() + day * 24 * 60 * 60 * 1000);
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return curTime;
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}
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export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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if (cnt > source.length) return [];
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if (cnt === source.length) return source;
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@@ -265,4 +282,23 @@ export const cal = {
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d = Number(b.toString().replace(".", ""));
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return this.mul(c / d, Math.pow(10, f - e));
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}
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};
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};
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//计算公式
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export function calculateNum(ratio: {A: number, B: number}, params: {num: number}, defaultVal = 0) {
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// result = a * num + b
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try {
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let {A, B} = ratio;
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let {num} = params;
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let result = A * num + B;
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if(isNaN(result)) {
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console.error('calculate wrong: ', A, B, num)
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return defaultVal;
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} else {
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return result;
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}
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}catch(e) {
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console.error(e);
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return defaultVal;
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}
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}
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@@ -2,9 +2,9 @@
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{
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"war_id": 3001,
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"dispatchJsonId": 3001,
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"bg_img_id": 3001,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "&",
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"fixReward": "10205&1|17001&10|17005&2|17006&3",
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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@@ -12,9 +12,9 @@
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji1",
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"iconName": "新手",
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@@ -25,9 +25,9 @@
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{
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"war_id": 3002,
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"dispatchJsonId": 3002,
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"bg_img_id": 3002,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "&",
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"fixReward": "10005&1|17002&10|17007&2|17008&3",
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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@@ -35,9 +35,9 @@
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji2",
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"iconName": "普通",
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@@ -48,9 +48,9 @@
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{
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"war_id": 3003,
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"dispatchJsonId": 3003,
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"bg_img_id": 3003,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "&",
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"fixReward": "16004&1|16005&10|15014&2|15015&3",
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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@@ -58,9 +58,9 @@
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji3",
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"iconName": "困难",
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@@ -71,9 +71,9 @@
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{
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"war_id": 3004,
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"dispatchJsonId": 3004,
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"bg_img_id": 3004,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "&",
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"fixReward": "31001&1|31002&10|17006&2|17006&3",
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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@@ -81,9 +81,9 @@
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji4",
|
||||
"iconName": "恶梦",
|
||||
@@ -94,9 +94,9 @@
|
||||
{
|
||||
"war_id": 3005,
|
||||
"dispatchJsonId": 3005,
|
||||
"bg_img_id": 3005,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "31003&1|31004&30|31002&20|31002&20",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&护送商人",
|
||||
"kingExp": 100,
|
||||
@@ -104,9 +104,9 @@
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "马车到达安全地区",
|
||||
"loseInfoInUI": "马车被抢\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji5",
|
||||
"iconName": "地狱",
|
||||
@@ -114,6 +114,328 @@
|
||||
"previousGk": 3004,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3006,
|
||||
"dispatchJsonId": 3006,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10205&1|17001&10|17005&2|17006&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&护送商人",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji5",
|
||||
"iconName": "痛苦",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3005,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3007,
|
||||
"dispatchJsonId": 3007,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10005&1|17002&10|17007&2|17008&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&护送商人",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji6",
|
||||
"iconName": "大师",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3006,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3008,
|
||||
"dispatchJsonId": 3008,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "16004&1|16005&10|15014&2|15015&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&护送商人",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji7",
|
||||
"iconName": "折磨",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3007,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3009,
|
||||
"dispatchJsonId": 3009,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "31001&1|31002&10|17006&2|17006&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&护送商人",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji8",
|
||||
"iconName": "折磨1",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3008,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3010,
|
||||
"dispatchJsonId": 3010,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "6005&1|6004&10|10001&2|10002&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji1",
|
||||
"iconName": "新手",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 0,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3011,
|
||||
"dispatchJsonId": 3011,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10206&1|1&10|2&2|3&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji2",
|
||||
"iconName": "普通",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3010,
|
||||
"dailyType": 2
|
||||
},
|
||||
{
|
||||
"war_id": 3012,
|
||||
"dispatchJsonId": 3012,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "16004&1|16005&10|15014&2|15015&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji3",
|
||||
"iconName": "困难",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3011,
|
||||
"dailyType": 2
|
||||
},
|
||||
{
|
||||
"war_id": 3013,
|
||||
"dispatchJsonId": 3013,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "31001&1|31002&10|17006&2|17006&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji4",
|
||||
"iconName": "恶梦",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3012,
|
||||
"dailyType": 2
|
||||
},
|
||||
{
|
||||
"war_id": 3014,
|
||||
"dispatchJsonId": 3014,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "31003&1|31004&30|31002&20|31002&20",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji5",
|
||||
"iconName": "地狱",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3013,
|
||||
"dailyType": 2
|
||||
},
|
||||
{
|
||||
"war_id": 3020,
|
||||
"dispatchJsonId": 3020,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10001&1|10002&30|10003&20|10004&20",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&保护矿产",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji1",
|
||||
"iconName": "新手",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 0,
|
||||
"dailyType": 1
|
||||
},
|
||||
{
|
||||
"war_id": 3021,
|
||||
"dispatchJsonId": 3021,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10206&1|17002&10|17007&2|17008&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&保护矿产",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji2",
|
||||
"iconName": "普通",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3020,
|
||||
"dailyType": 3
|
||||
},
|
||||
{
|
||||
"war_id": 3022,
|
||||
"dispatchJsonId": 3022,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "16004&1|16005&10|15014&2|15015&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&保护矿产",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji3",
|
||||
"iconName": "困难",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3021,
|
||||
"dailyType": 3
|
||||
},
|
||||
{
|
||||
"war_id": 3023,
|
||||
"dispatchJsonId": 3023,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "31001&1|31002&10|17006&2|17006&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&保护矿产",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji4",
|
||||
"iconName": "恶梦",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3022,
|
||||
"dailyType": 3
|
||||
},
|
||||
{
|
||||
"war_id": 3024,
|
||||
"dispatchJsonId": 3024,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "31003&1|31004&30|31002&20|31002&20",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&保护矿产",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 10,
|
||||
"turnLimted": 20,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "\r\n我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
|
||||
"cost": 0,
|
||||
"iconInMap": "dengji5",
|
||||
"iconName": "地狱",
|
||||
"recommendedPower": 10008,
|
||||
"previousGk": 3023,
|
||||
"dailyType": 3
|
||||
},
|
||||
{
|
||||
"war_id": 0,
|
||||
"dispatchJsonId": 0,
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 50,
|
||||
"completeTime": 500000,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user