fix 联调时遇到的问题

This commit is contained in:
luying
2020-11-05 19:33:39 +08:00
parent ff6b8bcdca
commit bd93d9dc1c
12 changed files with 598 additions and 119 deletions

View File

@@ -2,9 +2,9 @@ import { Application, BackendSession } from 'pinus';
import { DailyRecordModel } from '../../../db/DailyRecord';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { getGamedata } from '../../../pubUtils/gamedata';
import { WAR_TYPE, GONGSHI } from '../../../consts/consts';
import { WAR_TYPE, GOLD_COST_RATIO } from '../../../consts/consts';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { resResult, calculateNum } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role';
import { getDailyNum } from '../../../services/dailyBattleService';
@@ -53,8 +53,7 @@ export class DailyBattleHandler {
});
}
}
let checkDailyResult = getDailyNum(refreshResult, timesPerDay, timesCanBuy);
let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
result.push({
type, name, ...checkDailyResult,
wars
@@ -84,7 +83,7 @@ export class DailyBattleHandler {
let buyCost = 0;
for(let i = 1; i <= count; i++) {
let num = buyCount + i;
buyCost += eval(GONGSHI.DAILY_REFRESH_NUM_COST);
buyCost += calculateNum(GOLD_COST_RATIO.DAILY_REF_NUM, {num}, 50);
}
let {gold} = await RoleModel.findByRoleId(roleId);
if(buyCost > gold) {
@@ -94,7 +93,7 @@ export class DailyBattleHandler {
let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
console.log(buyCost);
let checkDailyResult = getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
}
}

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@@ -1,14 +1,14 @@
import { STATUS } from './../../../consts/statusCode';
import { TOWER_TASK_CONST, HANG_UP_CONSTS, GONGSHI } from './../../../consts/consts';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST } from './../../../consts/consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTaskIdByFloor, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm, resResult, shouldRefresh, getRandomWithWeight } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt } from '../../../services/battleService';
import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime } from '../../../services/battleService';
import { handleFixedReward, handleReward } from '../../../services/rewardService';
export default function(app: Application) {
@@ -68,18 +68,27 @@ export class TowerBattleHandler {
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const { timeReward, startTime, deltaTime } = await calcuHangUpReward(roleId);
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let {timeReward, startTime, deltaTime} = result.data;
return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: deltaTime, rewards: timeReward.map(cur => {return {id: cur.gid, count: cur.count}})});
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId);
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
const goods = await handleReward(roleId, roleName, timeReward);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime, ...goods });
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime%HANG_UP_CONSTS.MAX_TIME, ...goods });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
@@ -89,7 +98,11 @@ export class TowerBattleHandler {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const { timeReward, endLv, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if(calResult.status == -1) {
return calResult.resResult;
}
let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
if(result.status == -1) return result.resResult;
@@ -117,11 +130,7 @@ export class TowerBattleHandler {
for(let i = 1; i <= count; i++) {
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
if(num < 0) num = i;
try {
gold += parseInt(eval(GONGSHI.TOWER_HANG_UP_SPEED_COST));
} catch(e) {
gold += 0;
}
gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
}
return gold
}
@@ -129,33 +138,54 @@ export class TowerBattleHandler {
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let { towerLv } = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let taskIds = [];
const taskList = getTaskIdByFloor(towerLv)||[];
const randomList = taskList.map(taskId => getTaskById(taskId));
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let list = randomList.filter(taskId => !taskIds.includes(taskId));
console.log(taskIds, JSON.stringify(list));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
}
}
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
curTasks = await createCurTasks(towerLv, roleId, roleName);
}
return resResult(STATUS.SUCCESS, { curTasks });
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [];
let usedHeroes = [], tasks = [];
const tasksCode = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
@@ -165,6 +195,9 @@ export class TowerBattleHandler {
});
for (let task of msg.tasks) {
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let taskInfo = getTaskById(curTask.taskId);
if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
@@ -178,14 +211,14 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
tasks.push({...task, completeTime: taskInfo.completeTime})
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
return resResult(STATUS.SUCCESS, { tasks: recs });
return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
@@ -219,7 +252,7 @@ export class TowerBattleHandler {
}
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return resResult(STATUS.SUCCESS, { compTasks, goods });
const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods });
}
}

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@@ -1,15 +1,17 @@
import { HeroModel } from './../db/Hero';
import { HangUpRecordModel } from './../db/HangUpRecord';
import { ChannelService } from 'pinus';
import { HANG_UP_CONSTS } from './../consts/consts';
import { HANG_UP_CONSTS, TOWER_TASK_CONST } from './../consts/consts';
import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal } from '../pubUtils/util';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getTaskIdByFloor } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime } from '../pubUtils/util';
import { handleFixedReward } from './rewardService';
import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import TowerTaskRec, { TowerTaskRecModel } from '../db/TowerTaskRec';
import { PvpDefenseModel } from '../db/PvpDefense';
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
const battleIdStr = `${battleId}`;
@@ -114,6 +116,9 @@ export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime:
export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
if(towerLv < HANG_UP_CONSTS.ENABLE_LV) {
return {status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START)}
}
let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
let timeReward = []; // 奖励
@@ -175,12 +180,15 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
}
}
return {
endLv: towerLv - 1,
startTime,
deltaTime,
endTime,
timeReward,
needReceiveGoods
status: 0,
data: {
endLv: towerLv - 1,
startTime,
deltaTime,
endTime,
timeReward,
needReceiveGoods
}
};
}
@@ -236,3 +244,45 @@ export async function checkTaskConditions(roleId: string, heroes: Array<number>,
return res;
}
/**
* 创建新的派遣任务
* @param towerLv 玩家层数
* @param roleId 玩家id
* @param roleName 玩家名
*/
export async function createCurTasks(towerLv: number, roleId: string, roleName: string) {
let taskIds = [];
const taskList = getTaskIdByFloor(towerLv)||[];
const randomList = taskList.map(taskId => getTaskById(taskId));
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let list = randomList.filter(cur => !taskIds.includes(cur.taskId));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
}
}
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
return curTasks
}
export function getRemainTime(curTime: Date) {
let nextTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME, 1);
return Math.floor((nextTime.getTime() - curTime.getTime())/1000);
}
export function treatTask(recs: Array<any>, curTime: Date) {
return recs.map(cur => {
let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
let remainTime = 0;
if(status == 1) {
console.log(curTime.getTime(), completeTime.getTime())
remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
if(remainTime < 0) {
status = 2; remainTime = 0;
}
}
return { heroes, batchCode, taskId, taskCode, status, completeTime, remainTime }
});
}

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@@ -23,7 +23,7 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
if(count + inc > curDaily.timesPerDay + buyCount ) {
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let checkDailyResult = getDailyNum(curDaily, curDaily.timesPerDay, curDaily.timesCanBuy);
let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}
@@ -56,7 +56,7 @@ export async function checkDailyAndIncrease(roleId: string, battleId: number, in
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
let checkDailyResult = getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}

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@@ -178,5 +178,16 @@ export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '
export const GONGSHI = {
"TOWER_HANG_UP_SPEED_COST": "50",
"TOWER_TASK_REF_COST": "200",
"DAILY_REFRESH_NUM_COST": "50*num"
};
/**
* 计算元宝和次数相关的系数
* 公式: A * num + B
*/
export const GOLD_COST_RATIO = {
"TOWER_HANG_SPDUP": { "A": 0, "B": 50 },
"TPWER_TASK_REF": { "A": 0, "B": 200 },
"DAILY_REF_NUM": { "A": 50, "B": 0 }
}

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@@ -65,6 +65,8 @@ export const STATUS = {
TOWER_TASK_SEND_ERR: { code: 20514, simStr: '任务派遣失败,请检查任务编号' },
TOWER_TASK_BATCH_NOT_FOUND: { code: 20515, simStr: '派遣编码错误' },
TOWER_GOLD_NOT_ENOUGH: { code: 20516, simStr: '元宝不足' },
TOWER_TASK_MISSING: { code: 20517, simStr: '未找到该任务' },
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
// 共斗 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
// 养成相关状态 30000 - 39999

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@@ -19,7 +19,7 @@ export default class DailyRecord extends BaseModel {
refTime: number; // 刷新时间
public static async getDailyRecordById(roleId: string, type: number, lean = true) {
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('type count buyCount refTime').lean(lean);
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).lean(lean);
return result;
}

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@@ -97,19 +97,22 @@ export default class Role extends BaseModel {
@prop({ required: true })
loginTime: Date; // 更新 / 登录时间
// 天梯相关
@prop({ required: true, default: 1 })
towerLv: number; // 天梯当前层数
@prop({ required: true })
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
// @prop({ required: false })
// hangUpTime: Date; // 当前挂机开始时间
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
hangUpSpdUpCnt: number; // 挂机加速次数
@prop({ required: true, default: new Date()})
lastSpdUpTime: Date; // 最后一次挂机加速时间
@prop({ required: true, default: 0})
towerTaskReCnt: number; // 刷新派遣任务的次数,向上累加,消耗元宝和这个相关
@prop({ required: true, default: new Date()})
towerTaskRefTime: Date; // 刷新派遣任务的时间
@prop({ required: true })
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
@prop({ required: true })
expeditionPoint: number; // 远征点数
@@ -188,27 +191,27 @@ export default class Role extends BaseModel {
public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
try {
let role = await RoleModel.findOne({roleId}).lean(lean);
let item = role?role[field]:[];
let curItem = item.find(cur => cur.id == id);
if(!curItem) {
let addToSet = {};
addToSet[field] = {id, count: cnt};
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
return result;
} else {
let condition = { roleId };
condition[`${field}.id`] = id;
let update = {};
update[`${field}.$.count`] = cnt;
try {
let role = await RoleModel.findOne({roleId}).lean(lean);
let item = role?role[field]:[];
let curItem = item.find(cur => cur.id == id);
if(!curItem) {
let addToSet = {};
addToSet[field] = {id, count: cnt};
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
return result;
} else {
let condition = { roleId };
condition[`${field}.id`] = id;
let update = {};
update[`${field}.$.count`] = cnt;
let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
return result;
let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
return result;
}
}catch(e) {
console.error(e)
}
}catch(e) {
console.error(e)
}
}
public static async addCoin(roleId: string, cnt: number, lean = true) {
@@ -239,6 +242,18 @@ try {
).lean(lean);
return result;
}
// 刷新派遣任务次数增长
public static async increaseTowerRefCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskReCnt: 0, towerTaskRefTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: 1}}, {new: true}).lean(lean);
}
return role;
}
}
export const RoleModel = getModelForClass(Role);

View File

@@ -1,5 +1,7 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import { getRefTime } from '../pubUtils/util';
import { TOWER_TASK_CONST } from '../consts/consts';
function genCodeTmp(len) {
const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz';
@@ -11,13 +13,7 @@ function genCodeTmp(len) {
return code;
}
function getRefTime(curTime = new Date()) {
if (curTime.getHours() < 5) {
curTime.setDate(curTime.getDate() - 1);
}
curTime.setHours(5, 0, 0, 0);
return curTime;
}
/**
* 天梯派遣记录表
@@ -34,6 +30,8 @@ export default class TowerTaskRec extends BaseModel {
batchCode: string; // 本批派遣任务唯一标识
@prop({ required: true, default: 0})
status: number; // 派遣任务当前状态0-可派遣1-已派遣2-已完成3-已领取
@prop({ required: true, default: 1})
refreshStatus: number; // 派遣任务是否显示 0-不显示,被刷新掉了 1-显示
@prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 此批派遣使用的全部武将
@@ -43,10 +41,13 @@ export default class TowerTaskRec extends BaseModel {
taskCode: string; // 服务器生成的任务唯一编号
@prop({ required: false })
sendTime: Date; // 派遣时间
@prop({ required: false })
completeTime: Date; // 派遣结束时间
public static async getCurTasks(roleId: string, lean = true) {
const refTime = getRefTime();
const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}}).lean(lean);
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}).sort({createdAt: 1}).lean(lean);
return recs;
}
@@ -67,13 +68,14 @@ export default class TowerTaskRec extends BaseModel {
return recs;
}
public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>}>, sendTime: Date, lean = true) {
public static async sendHeroes(_roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>, completeTime: number}>, sendTime: Date, lean = true) {
let recs = new Array();
const refTime = getRefTime();
for (let task of tasks) {
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
for (let {taskCode, heroes, completeTime} of tasks) {
const rec = await TowerTaskRecModel.findOneAndUpdate(
{batchCode, taskCode: task.taskCode, createdAt: {$gte: refTime}},
{heroes: task.heroes, status: 1, sendTime},
{batchCode, taskCode: taskCode, createdAt: {$gte: refTime}},
{heroes: heroes, status: 1, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)},
{new: true}).lean(lean);
recs.push(rec);
@@ -95,6 +97,15 @@ export default class TowerTaskRec extends BaseModel {
return recs;
}
// 刷掉旧任务
public static async refreshTask(roleId: string, lean = true) {
let curTime = new Date();
const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
console.log(refTime)
const recs = await TowerTaskRecModel.updateMany({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}, {refreshStatus: 0}, {new: true}).lean(lean);
return recs;
}
public static async deleteAccount(roleId: string, lean = true) {
let result = await TowerTaskRecModel.deleteMany({roleId}).lean(lean);
return result||{};

View File

@@ -2,6 +2,7 @@ import { STATUS } from './../consts/statusCode';
import { getGamedata } from './gamedata';
import { HeroModel } from '../db/Hero';
const moment = require('moment');
export function genCode(len) {
@@ -177,7 +178,8 @@ export function deltaDays(preTime: Date, proTime: Date): number {
* @param hour 几点刷新
* @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1)
*/
export function shouldRefresh(preTime: Date, curTime: Date, hour: number, deltaDay = 1): boolean {
export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay = 1): boolean {
let curTime = new Date(now.getTime());
let refeshTime = curTime.setHours(hour, 0, 0, 0);
if (refeshTime - preTime.getTime() > deltaDay * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
return true;
@@ -185,6 +187,21 @@ export function shouldRefresh(preTime: Date, curTime: Date, hour: number, deltaD
return false;
}
/**
* 获取 x天后的y点
* @param curTime 现在时间
* @param hour 几点刷新
*/
export function getRefTime(now = new Date(), hour: number, day = 0) {
let curTime = new Date(now.getTime());
if (curTime.getHours() < hour) {
curTime.setDate(curTime.getDate() - 1);
}
curTime.setHours(hour, 0, 0, 0);
curTime = new Date(curTime.getTime() + day * 24 * 60 * 60 * 1000);
return curTime;
}
export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
if (cnt > source.length) return [];
if (cnt === source.length) return source;
@@ -266,3 +283,22 @@ export const cal = {
return this.mul(c / d, Math.pow(10, f - e));
}
};
//计算公式
export function calculateNum(ratio: {A: number, B: number}, params: {num: number}, defaultVal = 0) {
// result = a * num + b
try {
let {A, B} = ratio;
let {num} = params;
let result = A * num + B;
if(isNaN(result)) {
console.error('calculate wrong: ', A, B, num)
return defaultVal;
} else {
return result;
}
}catch(e) {
console.error(e);
return defaultVal;
}
}

View File

@@ -2,9 +2,9 @@
{
"war_id": 3001,
"dispatchJsonId": 3001,
"bg_img_id": 3001,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "&",
"fixReward": "10205&1|17001&10|17005&2|17006&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
@@ -12,9 +12,9 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji1",
"iconName": "新手",
@@ -25,9 +25,9 @@
{
"war_id": 3002,
"dispatchJsonId": 3002,
"bg_img_id": 3002,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "&",
"fixReward": "10005&1|17002&10|17007&2|17008&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
@@ -35,9 +35,9 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji2",
"iconName": "普通",
@@ -48,9 +48,9 @@
{
"war_id": 3003,
"dispatchJsonId": 3003,
"bg_img_id": 3003,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "&",
"fixReward": "16004&1|16005&10|15014&2|15015&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
@@ -58,9 +58,9 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji3",
"iconName": "困难",
@@ -71,9 +71,9 @@
{
"war_id": 3004,
"dispatchJsonId": 3004,
"bg_img_id": 3004,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "&",
"fixReward": "31001&1|31002&10|17006&2|17006&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
@@ -81,9 +81,9 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji4",
"iconName": "恶梦",
@@ -94,9 +94,9 @@
{
"war_id": 3005,
"dispatchJsonId": 3005,
"bg_img_id": 3005,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "&",
"fixReward": "31003&1|31004&30|31002&20|31002&20",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
@@ -104,9 +104,9 @@
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "马车到达安全地区",
"loseInfoInUI": "马车被抢\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji5",
"iconName": "地狱",
@@ -114,6 +114,328 @@
"previousGk": 3004,
"dailyType": 1
},
{
"war_id": 3006,
"dispatchJsonId": 3006,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "10205&1|17001&10|17005&2|17006&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利",
"cost": 0,
"iconInMap": "dengji5",
"iconName": "痛苦",
"recommendedPower": 10008,
"previousGk": 3005,
"dailyType": 1
},
{
"war_id": 3007,
"dispatchJsonId": 3007,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "10005&1|17002&10|17007&2|17008&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利",
"cost": 0,
"iconInMap": "dengji6",
"iconName": "大师",
"recommendedPower": 10008,
"previousGk": 3006,
"dailyType": 1
},
{
"war_id": 3008,
"dispatchJsonId": 3008,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "16004&1|16005&10|15014&2|15015&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利",
"cost": 0,
"iconInMap": "dengji7",
"iconName": "折磨",
"recommendedPower": 10008,
"previousGk": 3007,
"dailyType": 1
},
{
"war_id": 3009,
"dispatchJsonId": 3009,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "31001&1|31002&10|17006&2|17006&3",
"warType": 4,
"gk_name": "每日&护送商人",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利",
"cost": 0,
"iconInMap": "dengji8",
"iconName": "折磨1",
"recommendedPower": 10008,
"previousGk": 3008,
"dailyType": 1
},
{
"war_id": 3010,
"dispatchJsonId": 3010,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "6005&1|6004&10|10001&2|10002&3",
"warType": 4,
"gk_name": "每日&城池守卫",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji1",
"iconName": "新手",
"recommendedPower": 10008,
"previousGk": 0,
"dailyType": 1
},
{
"war_id": 3011,
"dispatchJsonId": 3011,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "10206&1|1&10|2&2|3&3",
"warType": 4,
"gk_name": "每日&城池守卫",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji2",
"iconName": "普通",
"recommendedPower": 10008,
"previousGk": 3010,
"dailyType": 2
},
{
"war_id": 3012,
"dispatchJsonId": 3012,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "16004&1|16005&10|15014&2|15015&3",
"warType": 4,
"gk_name": "每日&城池守卫",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji3",
"iconName": "困难",
"recommendedPower": 10008,
"previousGk": 3011,
"dailyType": 2
},
{
"war_id": 3013,
"dispatchJsonId": 3013,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "31001&1|31002&10|17006&2|17006&3",
"warType": 4,
"gk_name": "每日&城池守卫",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji4",
"iconName": "恶梦",
"recommendedPower": 10008,
"previousGk": 3012,
"dailyType": 2
},
{
"war_id": 3014,
"dispatchJsonId": 3014,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "31003&1|31004&30|31002&20|31002&20",
"warType": 4,
"gk_name": "每日&城池守卫",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji5",
"iconName": "地狱",
"recommendedPower": 10008,
"previousGk": 3013,
"dailyType": 2
},
{
"war_id": 3020,
"dispatchJsonId": 3020,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "10001&1|10002&30|10003&20|10004&20",
"warType": 4,
"gk_name": "每日&保护矿产",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji1",
"iconName": "新手",
"recommendedPower": 10008,
"previousGk": 0,
"dailyType": 1
},
{
"war_id": 3021,
"dispatchJsonId": 3021,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "10206&1|17002&10|17007&2|17008&3",
"warType": 4,
"gk_name": "每日&保护矿产",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji2",
"iconName": "普通",
"recommendedPower": 10008,
"previousGk": 3020,
"dailyType": 3
},
{
"war_id": 3022,
"dispatchJsonId": 3022,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "16004&1|16005&10|15014&2|15015&3",
"warType": 4,
"gk_name": "每日&保护矿产",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji3",
"iconName": "困难",
"recommendedPower": 10008,
"previousGk": 3021,
"dailyType": 3
},
{
"war_id": 3023,
"dispatchJsonId": 3023,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "31001&1|31002&10|17006&2|17006&3",
"warType": 4,
"gk_name": "每日&保护矿产",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji4",
"iconName": "恶梦",
"recommendedPower": 10008,
"previousGk": 3022,
"dailyType": 3
},
{
"war_id": 3024,
"dispatchJsonId": 3024,
"bg_img_id": 501,
"script_id": 0,
"fixReward": "31003&1|31004&30|31002&20|31002&20",
"warType": 4,
"gk_name": "每日&保护矿产",
"kingExp": 100,
"lvLimted": 10,
"turnLimted": 20,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0,
"iconInMap": "dengji5",
"iconName": "地狱",
"recommendedPower": 10008,
"previousGk": 3023,
"dailyType": 3
},
{
"war_id": 0,
"dispatchJsonId": 0,

View File

@@ -31,7 +31,7 @@
"bonus": "3&2|4&1",
"bonusCondition": "3&1&1",
"actorCnt": 1,
"completeTime": 50,
"completeTime": 500000,
"suitFloor": 1,
"weight": 1
},