初始:修复提前初始远征数据bug
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@@ -33,6 +33,7 @@ export class ExpeditionBattleHandler {
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let roleName = session.get('roleName');
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let res = await getExpeditionStatus(roleId, roleName);
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if(!res) return resResult(STATUS.ROLE_IS_NOT_INIT);
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return resResult(STATUS.SUCCESS, res);
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}
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@@ -90,7 +90,7 @@ export class EntryHandler {
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
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// 推送数据
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pushData(role, session);
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if(role.hasInit) pushData(role, session);
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role['heros'] = heros;
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role['equips'] = equips;
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@@ -20,6 +20,7 @@ import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } fr
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkPvp } from '../../../services/pvpService';
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import { pushData } from '../../../services/connectorService';
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export default function (app: Application) {
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return new RoleHandler(app);
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@@ -63,6 +64,7 @@ export class RoleHandler {
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await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
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await checkPvp(role);
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes
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})
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@@ -51,7 +51,7 @@ export async function pushData(role: RoleType, session: FrontendOrBackendSession
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modules.push('auction', 'train', 'boss', 'wishPool', 'guildActivity', 'donate');
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}
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let notIncludeModule: string[] = [];
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if (pushType == 'refresh') {
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if (pushType == 'refresh') { // 每天5点刷新的时候不推送
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notIncludeModule = ['rank', 'mail', 'school', 'auction', 'train', 'chat', 'battle'];
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}
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@@ -18,6 +18,9 @@ import { ExpeditionRecordModel } from '../db/ExpeditionRecord';
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* @param roleName
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*/
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export async function getExpeditionStatus(roleId: string, roleName: string) {
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// 重置次数
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let role = await RoleModel.findByRoleId(roleId);
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if(!role.hasInit) return false
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// 获取远征关卡状态
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let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
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if (!expeditionRecord) { // 首次新建一条记录
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@@ -37,8 +40,6 @@ export async function getExpeditionStatus(roleId: string, roleName: string) {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 重置次数
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let role = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let { resetCnt } = await getResetRemainCnt(curTime, roleId, role);
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@@ -145,23 +146,25 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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let hero = heroes[heroIndex];
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if(hero) {
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let h = <HeroType>hero.hero;
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let { star, lv, attr: heroAttrs, ce } = h;
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let dicHero = gameData.hero.get(hero.actorId);
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let newAttribute = getPlayerAttribute(heroAttrs, roleAttrs);
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let heroInfo = {
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actorId: hero.actorId,
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actorName: dicHero.name,
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skill:0,
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seid:'&',
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star,
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spine: 0,
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attribute: newAttribute,
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lv,
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ce
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};
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enemyObj.enemies.push({...json, ...heroInfo});
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heroIndex ++;
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if(h) {
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let { star, lv, attr: heroAttrs, ce } = h;
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let dicHero = gameData.hero.get(hero.actorId);
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let newAttribute = getPlayerAttribute(heroAttrs, roleAttrs);
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let heroInfo = {
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actorId: hero.actorId,
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actorName: dicHero.name,
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skill:0,
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seid:'&',
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star,
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spine: 0,
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attribute: newAttribute,
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lv,
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ce
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};
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enemyObj.enemies.push({...json, ...heroInfo});
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heroIndex ++;
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}
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}
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}
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}
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@@ -220,6 +220,7 @@ export const STATUS = {
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REWARD_HAS_RECEIVED: { code: 30003, simStr: '奖励已领取' },
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NOT_CONSUME_GOODS: { code: 30004, simStr: '非消耗品' },
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AP_IS_FULL: { code: 30005, simStr: '满体力不可使用道具' },
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ROLE_IS_NOT_INIT: { code: 30006, simStr: '玩家未初始化' },
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// 武将养成通用 30100 - 30199
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