皮肤:修改皮肤推送逻辑
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@@ -10,6 +10,7 @@ import { resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { SkinModel } from '../../../db/Skin';
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import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
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import { loginRefresh } from '../../../services/playerEventService';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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@@ -75,6 +76,7 @@ export class EntryHandler {
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let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
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let equips = await EquipModel.findbyRole(role.roleId);
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let items = await ItemModel.findbyRole(role.roleId);
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let skins = await SkinModel.findbyRole(role.roleId);
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await chackFunOpenWhenLogin(role, session);
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if (role.hasInit) await loginRefresh(role.roleId);
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reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), user.pkgName);
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@@ -93,6 +95,7 @@ export class EntryHandler {
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role['heros'] = heros;
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role['equips'] = equips;
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role['consumeGoods'] = items;
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role['skins'] = skins;
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let apJson = await getAp(role.roleId, role.lv);
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role['apJson'] = apJson;
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@@ -153,7 +153,8 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
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let skinInfos: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
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let heroskins: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
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let skinInfos: {id: number, hid: number }[] = [];
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let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = []; // 头像变化推送信息
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let calAllHeroResult = undefined; // 全局战力变化推送
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@@ -164,13 +165,14 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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showItems.push({ id: skinId, count: 1 });
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figureInfos.push(result.figureInfo);
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if(result.hero) {
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skinInfos.push({ skins: result.hero.skins, hid: result.hero.hid });
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heroskins.push({ skins: result.hero.skins, hid: result.hero.hid });
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if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
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}
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skinInfos.push({ id: skinId, hid: result.hero?.hid||0 })
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}
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}
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if (!!skinInfos.length) {
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pushHeroSkinMsg(skinInfos, uids); // 推送onHeroSkinChange
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pushHeroSkinMsg(heroskins, skinInfos, uids); // 推送onHeroSkinChange
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}
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// 推送全局加成信息
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if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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@@ -378,12 +380,12 @@ export async function createHero(roleId: string, roleName: string, sid: string,
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/**
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* 皮肤数据变化去重、推送
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* @param skinInfos 推送的皮肤
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* @param heroskins 推送的皮肤
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* @param uids 玩家
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*/
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function pushHeroSkinMsg(skinInfos: {skins: HeroSkin[], hid: number}[], uids: {uid: string, sid: string}[]) {
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function pushHeroSkinMsg(heroskins: {skins: HeroSkin[], hid: number}[], skinInfos: {id: number, hid: number }[], uids: {uid: string, sid: string}[]) {
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let pushSkinInfos: {skins: HeroSkin[], hid: number}[] = []; // 可能会有重复的
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for(let { skins, hid } of skinInfos) {
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for(let { skins, hid } of heroskins) {
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let index = pushSkinInfos.findIndex(cur => cur.hid == hid);
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if(index == -1) {
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pushSkinInfos.push({skins, hid});
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@@ -393,7 +395,7 @@ function pushHeroSkinMsg(skinInfos: {skins: HeroSkin[], hid: number}[], uids: {u
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}
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}
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}
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if(pushSkinInfos.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
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if(pushSkinInfos.length > 0 || skinInfos.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { heros: heroskins, skins: skinInfos }), uids);
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}
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}
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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
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GET_FRIEND_VALUE = 'friendValue friendLv'
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}
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson'];
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins'];
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@@ -17,7 +17,7 @@ export default class Skin extends BaseModel {
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hid: number;
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public static async findbyRole(roleId: string) {
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const rec: SkinType[] = await SkinModel.find({ roleId }).select('id').lean();
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const rec: SkinType[] = await SkinModel.find({ roleId }, {_id: 0}).select('id skinName hid').lean();
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return rec;
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}
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