皮肤:修改皮肤推送逻辑

This commit is contained in:
luying
2021-06-23 21:02:46 +08:00
parent 84e0a70a07
commit beaa68119e
4 changed files with 15 additions and 10 deletions

View File

@@ -10,6 +10,7 @@ import { resResult } from '../../../pubUtils/util';
import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import { ItemModel } from '../../../db/Item';
import { SkinModel } from '../../../db/Skin';
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
import { loginRefresh } from '../../../services/playerEventService';
import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
@@ -75,6 +76,7 @@ export class EntryHandler {
let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
let equips = await EquipModel.findbyRole(role.roleId);
let items = await ItemModel.findbyRole(role.roleId);
let skins = await SkinModel.findbyRole(role.roleId);
await chackFunOpenWhenLogin(role, session);
if (role.hasInit) await loginRefresh(role.roleId);
reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), user.pkgName);
@@ -93,6 +95,7 @@ export class EntryHandler {
role['heros'] = heros;
role['equips'] = equips;
role['consumeGoods'] = items;
role['skins'] = skins;
let apJson = await getAp(role.roleId, role.lv);
role['apJson'] = apJson;

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@@ -153,7 +153,8 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
let skinInfos: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
let heroskins: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
let skinInfos: {id: number, hid: number }[] = [];
let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = []; // 头像变化推送信息
let calAllHeroResult = undefined; // 全局战力变化推送
@@ -164,13 +165,14 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
showItems.push({ id: skinId, count: 1 });
figureInfos.push(result.figureInfo);
if(result.hero) {
skinInfos.push({ skins: result.hero.skins, hid: result.hero.hid });
heroskins.push({ skins: result.hero.skins, hid: result.hero.hid });
if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
}
skinInfos.push({ id: skinId, hid: result.hero?.hid||0 })
}
}
if (!!skinInfos.length) {
pushHeroSkinMsg(skinInfos, uids); // 推送onHeroSkinChange
pushHeroSkinMsg(heroskins, skinInfos, uids); // 推送onHeroSkinChange
}
// 推送全局加成信息
if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
@@ -378,12 +380,12 @@ export async function createHero(roleId: string, roleName: string, sid: string,
/**
* 皮肤数据变化去重、推送
* @param skinInfos 推送的皮肤
* @param heroskins 推送的皮肤
* @param uids 玩家
*/
function pushHeroSkinMsg(skinInfos: {skins: HeroSkin[], hid: number}[], uids: {uid: string, sid: string}[]) {
function pushHeroSkinMsg(heroskins: {skins: HeroSkin[], hid: number}[], skinInfos: {id: number, hid: number }[], uids: {uid: string, sid: string}[]) {
let pushSkinInfos: {skins: HeroSkin[], hid: number}[] = []; // 可能会有重复的
for(let { skins, hid } of skinInfos) {
for(let { skins, hid } of heroskins) {
let index = pushSkinInfos.findIndex(cur => cur.hid == hid);
if(index == -1) {
pushSkinInfos.push({skins, hid});
@@ -393,7 +395,7 @@ function pushHeroSkinMsg(skinInfos: {skins: HeroSkin[], hid: number}[], uids: {u
}
}
}
if(pushSkinInfos.length > 0) {
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
if(pushSkinInfos.length > 0 || skinInfos.length > 0) {
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { heros: heroskins, skins: skinInfos }), uids);
}
}

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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv'
}
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson'];
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins'];

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@@ -17,7 +17,7 @@ export default class Skin extends BaseModel {
hid: number;
public static async findbyRole(roleId: string) {
const rec: SkinType[] = await SkinModel.find({ roleId }).select('id').lean();
const rec: SkinType[] = await SkinModel.find({ roleId }, {_id: 0}).select('id skinName hid').lean();
return rec;
}