抽卡:添加抽卡接口
This commit is contained in:
@@ -1,10 +1,17 @@
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import { Application, BackendSession } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GACHA_ID } from "../../../consts";
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import { resResult, getRandomWithWeight } from "../../../pubUtils/util";
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import { STATUS, GACHA_ID, GACHA_CONTENT_TYPE, GACHA_OCCUPY_HID } from "../../../consts";
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import { gameData } from "../../../pubUtils/data";
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import { GachaListReturn } from "../../../domain/activityField/gachaField";
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import { GachaListReturn, Floor, Hope, GachaResult } from "../../../domain/activityField/gachaField";
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import { UserGachaModel } from "../../../db/UserGacha";
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import { refreshFreeCount } from "../../../services/gachaService";
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import { refreshGacha, getFloorResult, getResultFromContentId, transPiece } from "../../../services/gachaService";
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import { RoleModel } from "../../../db/Role";
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import { HeroModel, HeroUpdate } from "../../../db/Hero";
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import { RewardInter } from "../../../pubUtils/interface";
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import { handleCost, createHeroes, addItems } from "../../../services/rewardService";
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import { CounterModel } from "../../../db/Counter";
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import { getNextTime, getAfterDateByDay } from "../../../pubUtils/timeUtil";
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import { UserGachaRecModel } from "../../../db/UserGachaRec";
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export default function (app: Application) {
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@@ -31,7 +38,8 @@ export class GachaHandler {
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if(id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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userGacha = await refreshFreeCount(dicGacha, userGacha);
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userGacha = await refreshGacha(dicGacha, userGacha);
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console.log(JSON.stringify(userGacha))
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let param = new GachaListReturn(dicGacha, userGacha);
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list.push(param);
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}
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@@ -47,9 +55,81 @@ export class GachaHandler {
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*/
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async pull(msg: { gachaId: number, activityId: number, count: number }, session: BackendSession) {
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const { gachaId, activityId, count } = msg;
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if(gachaId == undefined|| activityId == undefined || count == undefined) return resResult(STATUS.WRONG_PARMS);
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = session.get('serverId');
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return resResult(STATUS.SUCCESS);
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let { lv } = await RoleModel.findByRoleId(roleId);
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let dicGacha = gameData.gacha.get(gachaId);
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if(!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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let items: RewardInter[] = [], heroInfo: HeroUpdate[] = [], resultList: GachaResult[] = [];
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for(let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic: { id: base } } = getRandomWithWeight(dicGacha.percent);
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let contentId = getFloorResult(gachaId, base, floor);
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if(contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let result = getResultFromContentId(contentId, lv, hope);
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if(result.hid > 0) {
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result.setSetPickHero(pickHero);
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let hasHero = userHeroes.find(cur => cur.hid == result.hid);
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if(hasHero) { // 已有转换为碎片
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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let { heroId: hid, name: hName, initialStars: star, quality, jobid: job, initialSkin } = gameData.hero.get(result.hid);
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heroInfo.push({ roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}] })
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}
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} else {
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items.push({ id: result.id, count });
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}
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resultList.push(result);
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}
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console.log('***', dicGacha.free.count, dicGacha.free.day, freeCount, count);
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let costNum = count;
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if(dicGacha.free.count > 0) {
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if(count > dicGacha.free.count - freeCount) {
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costNum = count - dicGacha.free.count + freeCount;
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freeCount = dicGacha.free.count;
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} else {
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costNum = 0;
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freeCount += count;
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}
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}
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// 消耗东西
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if(costNum > 0) {
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let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum }});
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let costResult = await handleCost(roleId, sid, cost);
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if(!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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// 给东西
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let heroes = await createHeroes(roleId, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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point += count;
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
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freeCount, hope, floor, count, point
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});
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: getAfterDateByDay(refFreeTime, dicGacha.free.day), count, point, floor,
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heroes, result: resultList
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});
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}
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/**
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@@ -47,18 +47,18 @@ export class WishPoolHandler {
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let goodInfo = getGoodById(goodId)
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if (!goodInfo)
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return resResult(STATUS.WRONG_PARMS);
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if (!(goodInfo.goodType == IT_TYPE.HERO_PIECE && type == 2 ) && !(goodInfo.goodType == IT_TYPE.EQUIP_PIECE && type == 1 ))
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if (!(goodInfo.itid == IT_TYPE.HERO_PIECE && type == 2 ) && !(goodInfo.itid == IT_TYPE.EQUIP_PIECE && type == 1 ))
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return resResult(STATUS.WRONG_PARMS);
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let userGuild = await getUserGuildWithRefActive(roleId, ' wishDntCnt wishGoods guildCode wishGoods');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let result = await checkGoods(roleId, [goodId]);
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if (!result) {
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if (goodInfo.goodType == IT_TYPE.HERO_PIECE ) {
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if (goodInfo.itid == IT_TYPE.HERO_PIECE ) {
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result = await checkGoods(roleId, [goodInfo.hid]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO);
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} else if (goodInfo.goodType == IT_TYPE.EQUIP_PIECE ) {
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} else if (goodInfo.itid == IT_TYPE.EQUIP_PIECE ) {
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result = await checkGoods(roleId, [goodInfo.equipId]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP);
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@@ -200,8 +200,8 @@ export class RoleHandler {
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let school = new Array<SclResultInter>();
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gameData.school.forEach((dicSchool) => {
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let position = new Array<SclPosInter>();
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dicPosition.forEach((isOpen, id) => {
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id = parseInt(id);
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dicPosition.forEach((isOpen, dicId) => {
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let id = parseInt(dicId);
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let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id);
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if (userSchool) {
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@@ -5,7 +5,7 @@ import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY, TASK_TYPE } from './../con
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata, getRandExpedition, getWarById, getWarJsons } from "../pubUtils/gamedata"
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata, getWarJsons } from "../pubUtils/gamedata"
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import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util';
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import { STATUS } from '../consts/statusCode';
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import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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@@ -13,6 +13,7 @@ import { TowerTaskRecModel } from '../db/TowerTaskRec';
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import { cloneDeep } from 'lodash';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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import { getRandExpedition } from '../pubUtils/data';
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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const battleIdStr = `${battleId}`;
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@@ -432,7 +432,8 @@ export function randEquipPrintId(warInfo) {
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if (!warInfo || !warInfo['jackpotReward']) {
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return null;
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}
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const result = getRandomWithWeight(decodeStr('possibility', warInfo['jackpotReward']));
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let jackpotReward: { id: number, weight: number}[] = decodeStr('possibility', warInfo['jackpotReward']);
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const result = getRandomWithWeight(jackpotReward);
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if (!result || !result.dic || !result.dic.id) {
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return null;
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}
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@@ -6,6 +6,7 @@ import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight, resResult } f
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS, FUNCS_ID } from '../consts';
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import { EVENT_REFRESH_NUM } from '../consts';
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import { STATUS } from '../consts/statusCode';
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import { gameData } from '../pubUtils/data';
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/**
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* 从检查接口调用,检查是否有这么个战斗,顺便保存一下battleCode
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@@ -193,7 +194,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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}).map(cur => cur.point);
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let dicEvent = gameData.eventList;
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let role = await RoleModel.findByRoleId(roleId);
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dicEvent = dicEvent.filter(cur => { // 筛选适合等级
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let { suitLevel } = cur;
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@@ -268,8 +269,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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*
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* @param positionStr
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*/
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function randomPosition(positionStr: string, prePoint: Array<number>, curPoint: Array<number>) {
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let positionArr = decodeStr('point', positionStr, '&');
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function randomPosition(positionArr: number[], prePoint: Array<number>, curPoint: Array<number>) {
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let range = positionArr.filter(point => {return !prePoint.includes(point) && !curPoint.includes(point)});
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if(range.length == 0) { // 如果位置总数不够,就不管prePoint里的
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range = positionArr.filter(point => {return !curPoint.includes(point)});
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@@ -1,10 +1,12 @@
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import { GachaData, Floor } from "../domain/activityField/gachaField";;
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import { GachaData, Floor, GachaResult, Hope } from "../domain/activityField/gachaField";;
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import { ActivityModelType, ActivityModel } from "../db/Activity";
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import { DicGacha } from "../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../db/UserGacha";
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import { shouldRefresh } from "../pubUtils/util";
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import { REFRESH_HOUR, GACHA_ID, GACHA_TO_FLOOR } from "../consts";
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import { getNextDayByGap } from "../pubUtils/timeUtil";
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import { shouldRefresh, getRandEelm, decodeArrayListStr, getRandomWithWeight, decodeIdCntArrayStr } from "../pubUtils/util";
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import { REFRESH_HOUR, GACHA_ID, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR } from "../consts";
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import { getNextDayByGap, getTodayZeroDate } from "../pubUtils/timeUtil";
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import { gameData, getDicGachaFloor } from "../pubUtils/data";
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import { RECRUIT } from "../pubUtils/dicParam";
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/**
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* 获取活动页签里的限时卡池
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@@ -39,35 +41,269 @@ export async function getLimitGacha(activityId: number) {
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* @param dicGacha
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* @param userGacha
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*/
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export async function refreshFreeCount(dicGacha: DicGacha, userGacha: UserGachaType) {
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export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
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let { day, count } = dicGacha.free;
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if(count > 0) {
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if(count <= 0) {
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return userGacha;
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}
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let { roleId, gachaId, refFreeTime } = userGacha;
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let { roleId, gachaId, refFreeTime, refHopeTime } = userGacha;
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if(shouldRefresh(refFreeTime, new Date(), REFRESH_HOUR, day)) {
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let ref = getNextDayByGap(refFreeTime, new Date(), day);
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userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
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}
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if(shouldRefresh(refHopeTime, new Date(), REFRESH_HOUR)) {
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let ref = getTodayZeroDate(REFRESH_HOUR);
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userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, ref);
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}
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return userGacha
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}
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/**
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* @description 获取保底状态
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* @param type 招募类型
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* @param gachaId 招募类型
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* @param floor 玩家保底
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*/
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export function getFloorStatus(type: number, floor: Floor[]) {
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export function getFloorStatus(gachaId: number, floor: Floor[]) {
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let floorMap = new Map<number, number>();
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for(let { id, count } of floor) {
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floorMap.set(id, count);
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}
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let dicFloorType = GACHA_TO_FLOOR.get(type);
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let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
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return dicFloorType.map(id => {
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return {
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id,
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count: floorMap.get(id)||0
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}
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});
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}
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/**
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* @description 获得保底结果
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* @param gachaId 招募表id
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* @param base 按普通概率获得的东西 内容参考gachaContent
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* @param floor 玩家保底数据
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*/
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export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
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let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类;
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if(!dicGachaContent) {
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console.error('dic_zyz_gachaContent error');
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return false; // DIC_NOT_FOUND 直接报错
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}
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let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id
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let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
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for(let id of dicFloorType) {
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let { type, param } = dicGachaContent;
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let heroQuality = getHeroQuality(id);
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if(heroQuality == false) continue;
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let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality;
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if(!isTarget) { // 触发保底
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let percent = countFloorPercent(id, floor);
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let rand = Math.random();
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if(rand < percent) { // 可以替换为保底
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if(touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
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// 更新被覆盖掉的那个保底数量
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updateUserFloor(floor, touchedFloor, false);
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}
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touchedFloor = id;
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touchedHeroQuality = heroQuality;
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} else {
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updateUserFloor(floor, id, false);
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}
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} else {
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updateUserFloor(floor, id, true);
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}
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}
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if(touchedFloor > 0) {
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updateUserFloor(floor, touchedFloor, true);
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return gameData.gachaContentHero.get(touchedHeroQuality);
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} else {
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return base;
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}
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}
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/**
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* @description 更新玩家保底数据
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* @param floor 玩家保底数据
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* @param id 更新的保底类型
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* @param needReset 是否重置保底
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*/
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function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
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let curFloor = floor.find(cur => cur.id == id);
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if(!curFloor) {
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curFloor = { id, count: 0 };
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floor.push(curFloor);
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}
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if(needReset) {
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curFloor.count = 0;
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} else {
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curFloor.count ++;
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}
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}
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/**
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* 计算保底概率
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* @param id 保底类型
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* @param floor 玩家保底数据
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*/
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function countFloorPercent(id: number, floor: Floor[]) {
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let curFloor = floor.find(cur => cur.id == id);
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let count = curFloor?curFloor.count: 0;
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// 保底概率,暂时使用线性公式,由策划使用后选择
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let floorCount = getDicGachaFloor(id);
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return count / floorCount;
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}
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/**
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* 获取保底武将的品质
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* @param id 保底类型id in GACHA_FLOOR_TYPE
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*/
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function getHeroQuality(id: number) {
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if(id == GACHA_FLOOR_TYPE.PURPLE) {
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return HERO_QUALITY_TYPE.PURPLE;
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} else if (GACHA_FLOOR_TYPE.GOLD) {
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return HERO_QUALITY_TYPE.GOLD;
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} else if (GACHA_FLOOR_TYPE.ASSIGN) {
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return 0
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} else {
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return false;
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}
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}
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/**
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* 根据contentId获得抽卡结果(包括心愿单)
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* @param contentId dic_zyz_gachaContent的id
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* @param lv 玩家等级
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||||
* @param hope 玩家心愿单
|
||||
*/
|
||||
export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) {
|
||||
let dic = gameData.gachaContent.get(contentId);
|
||||
let { type, param, count } = dic;
|
||||
if(type == GACHA_CONTENT_TYPE.HERO) {
|
||||
let pool: number[] = getPoolByHope(hope, param[0]);
|
||||
|
||||
let hero = getRandEelm(pool);
|
||||
let result = new GachaResult(contentId);
|
||||
result.setHero(hero[0]);
|
||||
return result
|
||||
} else {
|
||||
let pool: number[] = [];
|
||||
if(type == GACHA_CONTENT_TYPE.HERO_PIECE) {
|
||||
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
|
||||
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
|
||||
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
|
||||
} else if (type == GACHA_CONTENT_TYPE.JEWEL) {
|
||||
pool = getAllJewelByLv(param[0]);
|
||||
} else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) {
|
||||
pool = param;
|
||||
} else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) {
|
||||
pool = getSuitPaper(lv);
|
||||
}
|
||||
let item = getRandEelm(pool);
|
||||
let result = new GachaResult(contentId);
|
||||
result.setItem(item[0], count);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 心愿
|
||||
* @param hope 玩家数据里的心愿单
|
||||
* @param qualtiy 武将品质
|
||||
*/
|
||||
function getPoolByHope(hope: Hope[], qualtiy: number) {
|
||||
if(qualtiy == HERO_QUALITY_TYPE.GOLD) {
|
||||
let hopeMap = new Map<number, Hope>();
|
||||
let hasGetHope: number[] = [];
|
||||
for(let h of hope) {
|
||||
hopeMap.set(h.id, h);
|
||||
if(h.hasGet) hasGetHope.push(h.id);
|
||||
}
|
||||
|
||||
let list = decodeArrayListStr(RECRUIT.RECRUIT_WISH_LIST).map(cur => {
|
||||
let curHope = hopeMap.get(parseInt(cur[0]));
|
||||
return { id: parseInt(cur[0]), hasGet: curHope?.hasGet||false, weight: parseInt(cur[1]) }
|
||||
});
|
||||
let { dic: { id, hasGet } } = getRandomWithWeight(list);
|
||||
if(id == 0 || hasGet) {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
|
||||
} else {
|
||||
if(hopeMap.has(id)) {
|
||||
let curHope = hopeMap.get(id);
|
||||
curHope.hasGet = true;
|
||||
return [curHope.hid];
|
||||
} else {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return getAllHeroByQuality(qualtiy);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据品质获得武将池
|
||||
* @param quality 品质
|
||||
*/
|
||||
function getAllHeroByQuality(quality: number) {
|
||||
if(quality == 0) return [ GACHA_OCCUPY_HID ];
|
||||
|
||||
let allHero: number[] = [];
|
||||
for(let [id, dicHero] of gameData.hero) {
|
||||
if(dicHero.recruit && dicHero.quality == quality) {
|
||||
allHero.push(id);
|
||||
}
|
||||
}
|
||||
return allHero;
|
||||
}
|
||||
|
||||
function getAllItemByQuality(itid: number, quality: number, lv: number) {
|
||||
let allPiece: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(dicGoods.itid == itid) {
|
||||
if((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
|
||||
allPiece.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return allPiece;
|
||||
}
|
||||
|
||||
function getAllJewelByLv(lv: number) {
|
||||
let itids: number[] = [];
|
||||
for(let [ id, { type } ] of ITID) {
|
||||
if(type == CONSUME_TYPE.JEWEL) itids.push(id);
|
||||
}
|
||||
let items: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(itids.includes(dicGoods.itid)) {
|
||||
if(lv == 0 || dicGoods.lvLimited == lv) {
|
||||
items.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
function getSuitPaper(lv: number) {
|
||||
let items: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(dicGoods.itid == IT_TYPE.PAPER) {
|
||||
if(dicGoods.lvLimited <= lv) {
|
||||
items.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
export function transPiece(hid: number) {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
let { pieceId, quality } = dicHero;
|
||||
let dicPiece = decodeIdCntArrayStr(RECRUIT.RECRUIT_CHANGE_SHARD, 1); // 多少品质对应多少碎片
|
||||
return { pieceId, count: dicPiece.get(quality.toString()) }
|
||||
}
|
||||
@@ -8,11 +8,11 @@ import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeServi
|
||||
import { ItemModel } from '../db/Item';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { pinus } from 'pinus';
|
||||
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHero as pubCreateHero } from '../pubUtils/itemUtils';
|
||||
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHero as pubCreateHero, createHeroes as pubCreateHeroes } from '../pubUtils/itemUtils';
|
||||
import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
import { uniq, indexOf, findIndex } from 'underscore';
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { HeroModel, HeroUpdate } from '../db/Hero';
|
||||
import { Figure } from '../domain/dbGeneral';
|
||||
import { Rank } from './rankService';
|
||||
import { pushTaskUpdate } from './taskService';
|
||||
@@ -304,7 +304,34 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
|
||||
}
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, sid: string, serverId: number, heroInfo) {
|
||||
/**
|
||||
* 创建多个武将
|
||||
* @param roleId
|
||||
* @param sid
|
||||
* @param serverId
|
||||
* @param heroInfo
|
||||
*/
|
||||
export async function createHeroes(roleId: string, sid: string, serverId: number, heroInfo: HeroUpdate[]) {
|
||||
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, heroInfo);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
|
||||
await pushFigureUpdate(roleId, sid, figureInfo);
|
||||
|
||||
for(let calHeroResult of calHeroResults) {
|
||||
await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
}
|
||||
for(let calAllHeroResult of calAllHeroResults) {
|
||||
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
|
||||
}
|
||||
|
||||
pushTaskUpdate(roleId, sid, null, taskPushMessage);
|
||||
|
||||
return heroes;
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, sid: string, serverId: number, heroInfo: HeroUpdate) {
|
||||
let { hero, role, figureInfo, calHeroResult, calAllHeroResult, taskPushMessage } = await pubCreateHero(roleId, heroInfo);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
@@ -312,7 +339,7 @@ export async function createHero(roleId: string, sid: string, serverId: number,
|
||||
|
||||
await pushFigureUpdate(roleId, sid, figureInfo);
|
||||
|
||||
hero = await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
|
||||
|
||||
pushTaskUpdate(roleId, sid, null, taskPushMessage);
|
||||
|
||||
@@ -10,6 +10,7 @@ import { BATTLE_REWARD_TYPE, BLUEPRT_CONST } from '../consts';
|
||||
import { addItems } from './rewardService';
|
||||
import { BattleBlueprtDropModel } from '../db/BattleBlueprtDrop'
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
|
||||
export class WarReward {
|
||||
private roleId: string;
|
||||
@@ -169,13 +170,12 @@ export class WarReward {
|
||||
|
||||
private async randomBlueprt() {
|
||||
const { lv } = await RoleModel.findByRoleId(this.roleId);
|
||||
const dicPossibility = getGamedata('dic_blueprt_possibility');
|
||||
const dicPossibility = gameData.blueprtPossibility;
|
||||
|
||||
const result = dicPossibility.find(cur => {return cur.min <= lv && cur.max >= lv});
|
||||
|
||||
if(result) {
|
||||
const dicOdds = decodeStr('possibility', result.possibility);
|
||||
const {dic: {id}} = getRandomWithWeight(dicOdds);
|
||||
const {dic: {id}} = getRandomWithWeight(result.possibility);
|
||||
|
||||
const blueprtList = getBluePrtByQuality(id);
|
||||
const gid = getRandomByLen(blueprtList);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
export const IT_TYPE = {
|
||||
BLUEPRT: 28,
|
||||
EQUIP_PIECE: 3,
|
||||
EQUIP: 2,
|
||||
HERO_PIECE: 7,
|
||||
BLUEPRT: 28,
|
||||
EQUIP_PIECE: 40,
|
||||
HERO_PIECE: 25,
|
||||
PAPER: 41,
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -680,5 +680,12 @@ export const GACHA_TO_FLOOR = new Map([
|
||||
|
||||
// 抽卡里的卡池道具类型
|
||||
export enum GACHA_CONTENT_TYPE {
|
||||
HERO = 1, // 武将 param为武将品质
|
||||
HERO_PIECE = 2, // 武将碎片 武将品质
|
||||
BLUEPRT = 3, // 藏宝图 藏宝图品质
|
||||
JEWEL = 4, // 宝石 宝石等级
|
||||
TERAPH_MATERIAL = 5, // 强化神像用的材料 材料物品id
|
||||
SUIT_PAPER = 6, // 套装图纸
|
||||
}
|
||||
|
||||
}
|
||||
export const GACHA_OCCUPY_HID = 99; // 抽卡里占位的武将
|
||||
@@ -315,13 +315,15 @@ export const STATUS = {
|
||||
HERO_NOT_MAX: { code: 30904, simStr: '该武将未升满星' },
|
||||
|
||||
// 任务相关 31001-31100
|
||||
TASK_NOT_REACH_CONDITION: { code: 30900, simStr: '任务不满足条件' },
|
||||
TASK_HAS_RECEIVED: { code: 30901, simStr: '奖励已领取' },
|
||||
TASK_NOT_ALL_RECEIVED: { code: 30902, simStr: '任务未领取完' },
|
||||
TASK_ACTIVE_NOT_ENOUGH: { code: 30903, simStr: '活跃不足' },
|
||||
TASK_POINT_NOT_ENOUGH: { code: 30904, simStr: '积分不足' },
|
||||
TASK_BOX_HAS_RECEIVED: { code: 30905, simStr: '奖励已领取' },
|
||||
|
||||
TASK_NOT_REACH_CONDITION: { code: 31001, simStr: '任务不满足条件' },
|
||||
TASK_HAS_RECEIVED: { code: 31002, simStr: '奖励已领取' },
|
||||
TASK_NOT_ALL_RECEIVED: { code: 31003, simStr: '任务未领取完' },
|
||||
TASK_ACTIVE_NOT_ENOUGH: { code: 31004, simStr: '活跃不足' },
|
||||
TASK_POINT_NOT_ENOUGH: { code: 31005, simStr: '积分不足' },
|
||||
TASK_BOX_HAS_RECEIVED: { code: 31006, simStr: '奖励已领取' },
|
||||
// 抽卡相关 31101-31200
|
||||
GACHA_COST_NOT_ENOUGH: { code: 31101, simStr: '招募券不足' },
|
||||
GACHA_NOT_ASSIGN: { code: 31102, simStr: '请选择武将' },
|
||||
// 社交相关状态 40000 - 49999
|
||||
SYS_CHANNEL_AUTH_NOT_ENOUGH: { code: 40000, simStr: '无法在系统频道发送消息' },
|
||||
UPDATE_PRIVATE_MSG_READ_TIME_ERR: { code: 40001, simStr: '更新私聊阅读时间失败' },
|
||||
|
||||
@@ -1,9 +1,39 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
|
||||
import { getCurWeekDate, getTodayZeroDate } from '../pubUtils/timeUtil';
|
||||
import { Floor, Hope, Turntable } from '../domain/activityField/gachaField';
|
||||
import { getTodayZeroDate } from '../pubUtils/timeUtil';
|
||||
import { REFRESH_HOUR } from '../consts';
|
||||
|
||||
class Floor {
|
||||
@prop({ required: true })
|
||||
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
|
||||
@prop({ required: true })
|
||||
count: number; // 抽卡次数
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 心愿单
|
||||
* @memberof UserGacha
|
||||
*/
|
||||
class Hope {
|
||||
@prop({ required: true })
|
||||
id: number; // 位置
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
hasGet: boolean; // 是否得到
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 转盘记录
|
||||
* @memberof UserGacha
|
||||
*/
|
||||
class Turntable {
|
||||
@prop({ required: true })
|
||||
quality: number; // 品质
|
||||
@prop({ required: true })
|
||||
hasGet: boolean; // 是否得到
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家抽卡表
|
||||
**/
|
||||
@@ -19,12 +49,12 @@ export default class UserGacha extends BaseModel {
|
||||
gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
aid: number; // 限时抽卡对应活动id
|
||||
activityId: number; // 限时抽卡对应活动id
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
count: number; // 已抽卡次数
|
||||
|
||||
@prop({ required: true, type: (() => Floor)(), default: [] })
|
||||
@prop({ required: true, type: Floor, default: [], _id: false })
|
||||
floor: Floor[]; // 已抽卡次数
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -33,13 +63,16 @@ export default class UserGacha extends BaseModel {
|
||||
@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
|
||||
refFreeTime: Date; // 免费次数刷新时间
|
||||
|
||||
@prop({ required: true, type: (() => Hope)(), default: [] })
|
||||
@prop({ required: true, type: () => Hope, default: [], _id: false })
|
||||
hope: Hope[]; // 心愿单
|
||||
|
||||
@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
|
||||
refHopeTime: Date; // 心愿单刷新时间
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
point: number; // 积分
|
||||
|
||||
@prop({ required: true, type: (() => Turntable)(), default: [] })
|
||||
@prop({ required: true, type: Turntable, default: [], _id: false })
|
||||
turntable: Turntable[]; // 转盘
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -50,13 +83,31 @@ export default class UserGacha extends BaseModel {
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async findByRole(roleId: string, gachaId: number, activityId: number = 0) {
|
||||
const doc = new UserGachaModel();
|
||||
const update = Object.assign(doc.toJSON(), { roleId, gachaId, activityId });
|
||||
delete update._id;
|
||||
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, activityId }, { $setOnInsert: update }, { new: true, upsert: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async updateInfo(roleId: string, gachaId: number, activityId: number, update: UserGachaParam) {
|
||||
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, activityId }, { $set: update }, { new: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async refreshFreeCount(roleId: string, gachaId: number, aid: number, refFreeTime: Date) {
|
||||
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { freeCount: 0, refFreeTime } }, { new: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async refreshHopeCount(roleId: string, gachaId: number, aid: number, refHopeTime: Date) {
|
||||
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { 'hope.$.hasGet': false, refHopeTime } }, { new: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
}
|
||||
|
||||
export const UserGachaModel = getModelForClass(UserGacha);
|
||||
|
||||
export interface UserGachaType extends Pick<DocumentType<UserGacha>, keyof UserGacha> { }
|
||||
export type UserGachaParam = Partial<UserGachaType>;
|
||||
export type UserGachaParam = Partial<UserGachaType>;
|
||||
|
||||
42
shared/db/UserGachaRec.ts
Normal file
42
shared/db/UserGachaRec.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
|
||||
import { GachaResult } from '../domain/activityField/gachaField';
|
||||
import { genCode } from '../pubUtils/util';
|
||||
|
||||
/**
|
||||
* 玩家抽卡表
|
||||
**/
|
||||
@modelOptions({ schemaOptions: { id: false } })
|
||||
@index({ code: 1 })
|
||||
|
||||
export default class UserGachaRec extends BaseModel {
|
||||
|
||||
@prop({ required: true })
|
||||
code: string; // 玩家id
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 玩家id
|
||||
|
||||
@prop({ required: true })
|
||||
gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
activityId: number; // 限时抽卡对应活动id
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
count: number; // 抽卡次数
|
||||
|
||||
@prop({ required: true, type: GachaResult, default: [], _id: false })
|
||||
result: GachaResult[]; // 结果
|
||||
|
||||
public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResult[]) {
|
||||
let code = genCode(8);
|
||||
const rec = await UserGachaRecModel.findOneAndUpdate({ code }, { $set: { roleId, gachaId, activityId, count, result } }, { new: true, upsert: true });
|
||||
return rec;
|
||||
}
|
||||
}
|
||||
|
||||
export const UserGachaRecModel = getModelForClass(UserGachaRec);
|
||||
|
||||
export interface UserGachaRecType extends Pick<DocumentType<UserGachaRec>, keyof UserGachaRec> { }
|
||||
export type UserGachaRecParam = Partial<UserGachaRecType>;
|
||||
@@ -5,6 +5,7 @@ import { UserGachaType } from '../../db/UserGacha';
|
||||
import { getSeconds } from '../../pubUtils/timeUtil';
|
||||
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
|
||||
import { getFloorStatus } from '../../services/gachaService';
|
||||
import { GACHA_OCCUPY_HID } from '../../consts';
|
||||
|
||||
|
||||
// 抽卡数据
|
||||
@@ -76,7 +77,7 @@ export class GachaListReturn {
|
||||
this.gachaId = dicGacha.id;
|
||||
|
||||
if(userGacha) {
|
||||
this.freeCount = dicGacha.free.count - userGacha.freeCount;
|
||||
this.freeCount = userGacha.freeCount;
|
||||
this.refFreeTime = getSeconds(userGacha.refFreeTime);
|
||||
this.count = userGacha.count;
|
||||
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
|
||||
@@ -88,4 +89,43 @@ export class GachaListReturn {
|
||||
this.floor = getFloorStatus(dicGacha.id, []);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class GachaResult {
|
||||
@prop({ required: true })
|
||||
contentId: number; // 抽卡内容id
|
||||
@prop({ required: true })
|
||||
hid: number = 0; // 武将id
|
||||
@prop({ required: true })
|
||||
isTransfer: boolean = false; // 是否转换为碎片
|
||||
@prop({ required: true })
|
||||
id: number = 0; // 道具id
|
||||
@prop({ required: true })
|
||||
count: number = 0; // 道具数量
|
||||
|
||||
constructor(contentId: number) {
|
||||
this.contentId = contentId;
|
||||
}
|
||||
|
||||
setSetPickHero(hid: number) {
|
||||
if(hid > 0 && this.hid == GACHA_OCCUPY_HID) {
|
||||
this.hid = hid;
|
||||
}
|
||||
}
|
||||
|
||||
setHero(hid: number) {
|
||||
this.hid = hid;
|
||||
this.count = 1;
|
||||
}
|
||||
|
||||
setItem(id: number, count: number) {
|
||||
this.id = id;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
transferToPiece(id: number, count: number) {
|
||||
this.isTransfer = true;
|
||||
this.id = id;
|
||||
this.count = count;
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,8 @@ import { dicGoods, blueprt, dicJewel, figureCondition } from "./dictionary/DicGo
|
||||
import { dicBlueprtCompose } from "./dictionary/DicBlueprtCompose";
|
||||
import { dicBlueprtPossibility } from "./dictionary/DicBlueprtPossibility";
|
||||
import { dicDaily } from "./dictionary/DicDaily";
|
||||
import { dicEvent } from "./dictionary/DicEvent";
|
||||
import { dicExpedition } from "./dictionary/DicExpedition";
|
||||
import { dicEvent, dicEventList } from "./dictionary/DicEvent";
|
||||
import { dicExpedition, DicExpedition } from "./dictionary/DicExpedition";
|
||||
import { dicExpeditionPoint } from "./dictionary/DicExpeditionPoint";
|
||||
import { dicFuncSwitch } from "./dictionary/DicFuncSwitch";
|
||||
import { dicHeroSkill } from "./dictionary/DicHeroSkill";
|
||||
@@ -66,8 +66,8 @@ import { dicCityActivity } from "./dictionary/DicCityActivity";
|
||||
import { dicChatAccuse } from "./dictionary/DicChatAccuse";
|
||||
import { dicCityActivityReward } from "./dictionary/DicCityActivityReward";
|
||||
import { dicRaceActivity, dicRaceTypes } from './dictionary/DicRaceActivity';
|
||||
import { GUILDACTIVITY } from "./dicParam";
|
||||
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax } from "./util";
|
||||
import { GUILDACTIVITY, RECRUIT } from "./dicParam";
|
||||
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm } from "./util";
|
||||
import { RACE_EVENT_TYPE } from "../consts";
|
||||
import { dicShop, dicShopItem } from "./dictionary/DicShop";
|
||||
import { dicShopList } from "./dictionary/DicShopList";
|
||||
@@ -77,13 +77,14 @@ import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement } from
|
||||
import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
|
||||
import { dicTaskBox } from './dictionary/DicTaskBox';
|
||||
import { dicGacha } from "./dictionary/DicGacha";
|
||||
import { dicGachaContent } from "./dictionary/DicGachaContent";
|
||||
import { dicGachaContent, dicGachaContentHero } from "./dictionary/DicGachaContent";
|
||||
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
blueprtPossibility: dicBlueprtPossibility,
|
||||
daily: dicDaily,
|
||||
event: dicEvent,
|
||||
eventList: dicEventList,
|
||||
expedition: dicExpedition,
|
||||
expeditionPoint: dicExpeditionPoint,
|
||||
funcsSwitch: dicFuncSwitch,
|
||||
@@ -186,6 +187,7 @@ export const gameData = {
|
||||
taskBox: dicTaskBox,
|
||||
gacha: dicGacha,
|
||||
gachaContent: dicGachaContent,
|
||||
gachaContentHero: dicGachaContentHero
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -532,7 +534,7 @@ function decodeRaceActivityEncounter() {
|
||||
let eventNum = 0;
|
||||
for(let [key, value] of map) {
|
||||
if(value == RACE_EVENT_TYPE.EVENT) eventNum ++;
|
||||
newMap.set(parseInt(key), parseInt(value));
|
||||
newMap.set(parseInt(key), value);
|
||||
}
|
||||
return { events: newMap, eventNum };
|
||||
}
|
||||
@@ -565,4 +567,19 @@ export function getRaceEventItems() {
|
||||
result.push({ id, count });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 根据保底类型获得保底数量
|
||||
export function getDicGachaFloor(id: number) {
|
||||
let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_MUST, 1);
|
||||
return map.get(id.toString())
|
||||
}
|
||||
|
||||
|
||||
export function getRandExpedition(cnt = 1) {
|
||||
let arr: DicExpedition[] = [];
|
||||
for(let [_id, dicExpedition] of gameData.expedition) {
|
||||
arr.push(dicExpedition);
|
||||
}
|
||||
return getRandEelm(arr, cnt);
|
||||
}
|
||||
@@ -36,12 +36,13 @@ const str = readJsonFile(FILENAME.DIC_EVENT);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicEvent = new Map<number, DicEvent>();
|
||||
export const dicEventList = new Array<DicEvent>();
|
||||
arr.forEach(o => {
|
||||
o.winReward = parseGoodStr(o.winReward);
|
||||
o.loseReward = parseGoodStr(o.loseReward);
|
||||
o.suitLevel = parseSuitLevel(o.suitLevel);
|
||||
o.movePointArray = parseNumberList(o.movePointArray);
|
||||
|
||||
dicEventList.push(o);
|
||||
dicEvent.set(o.eventID, o);
|
||||
});
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ export interface DicGacha {
|
||||
// 消耗的招募券
|
||||
readonly cost: RewardInter[];
|
||||
// 概率
|
||||
readonly percent: { id: number, percent: number }[];
|
||||
readonly percent: { id: number, weight: number }[];
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_GACHA);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicGacha = new Map<number, DicGacha>();
|
||||
export const dicGacha = new Map<number, DicGacha>(); // id => dic
|
||||
arr.forEach(o => {
|
||||
o.count = parseNumberList(o.count);
|
||||
o.free = parseFree(o.free);
|
||||
@@ -41,14 +41,14 @@ function parseFree(str: string) {
|
||||
}
|
||||
|
||||
function parsePercent(str: string) {
|
||||
let result = new Array<{ id: number, percent: number }>();
|
||||
let result = new Array<{ id: number, weight: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [id, percent] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(percent))) {
|
||||
for (let [id, weight] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ id: parseInt(id), percent: parseInt(percent) });
|
||||
result.push({ id: parseInt(id), weight: parseInt(weight) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { readJsonFile, parseNumberList } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { FILENAME, GACHA_CONTENT_TYPE } from '../../consts'
|
||||
|
||||
export interface DicGachaContent {
|
||||
// 内容id
|
||||
@@ -15,9 +15,14 @@ export interface DicGachaContent {
|
||||
const str = readJsonFile(FILENAME.DIC_GACHA_CONTENT);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicGachaContent = new Map<number, DicGachaContent>();
|
||||
export const dicGachaContent = new Map<number, DicGachaContent>(); // id => dic
|
||||
export const dicGachaContentHero = new Map<number, number>(); // quality => dic
|
||||
arr.forEach(o => {
|
||||
o.param = parseNumberList(o.param);
|
||||
if(o.type == GACHA_CONTENT_TYPE.HERO) {
|
||||
dicGachaContentHero.set(o.param[0], o.id);
|
||||
}
|
||||
dicGachaContent.set(o.id, o);
|
||||
});
|
||||
|
||||
arr = undefined;
|
||||
@@ -27,13 +27,15 @@ export interface DicHero {
|
||||
readonly baseAbilityArr:Map<number, number>;
|
||||
readonly baseAbilityUpArr:Map<number, number>;
|
||||
readonly initialSkin: number;
|
||||
// 是否可招募
|
||||
readonly recruit: boolean;
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_HERO);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true};
|
||||
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true};
|
||||
export const dicMyHeroes = new Array<number>();
|
||||
export const dicHero = new Map<number, DicHero>();
|
||||
arr.forEach(o => {
|
||||
@@ -42,7 +44,7 @@ arr.forEach(o => {
|
||||
}
|
||||
o.baseAbilityArr = parseBaseAbilityArr(o);
|
||||
o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
|
||||
|
||||
o.recruit = parseInt(o.recruit) == 1;
|
||||
dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys)));
|
||||
});
|
||||
|
||||
|
||||
@@ -330,12 +330,6 @@ export function getExpeditionById(id: number) {
|
||||
return expeditionInfo.get(id);
|
||||
}
|
||||
|
||||
export function getRandExpedition(cnt = 1) {
|
||||
const file = 'dic_expedition';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
return getRandEelm(data, cnt);
|
||||
}
|
||||
|
||||
export function getComBtlSetByQuality(quality: number) {
|
||||
return comBtlInfo.get(quality);
|
||||
}
|
||||
@@ -366,7 +360,7 @@ export function getBossHpByWarId(warId: number) {
|
||||
let { attribute, dataId, relation, actorId } = hero;
|
||||
if (relation === 2) {
|
||||
let attriData = decodeIdCntArrayStr(attribute, 1);
|
||||
const hp = parseInt(attriData.get('1'));
|
||||
const hp = attriData.get('1');
|
||||
if (hp > 0) {
|
||||
bossHpArr.push({dataId, hp, actorId});
|
||||
bossHpSum += hp;
|
||||
@@ -385,7 +379,7 @@ export function getWarIdByBlueprtId(blueprtId: number) {
|
||||
if (!warId) {
|
||||
const { specialAttr } = getGoodById(blueprtId);
|
||||
const attrData = decodeIdCntArrayStr(specialAttr, 1);
|
||||
warId = parseInt(attrData.get('1'));
|
||||
warId = attrData.get('1');
|
||||
blueprtToWar.set(blueprtId, warId);
|
||||
}
|
||||
return warId;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
import { HeroModel, HeroUpdate } from '../db/Hero';
|
||||
import { HeroModel, HeroUpdate, HeroType } from '../db/Hero';
|
||||
import { ItemModel } from '../db/Item';
|
||||
import { EquipModel, RandSe, Holes } from './../db/Equip';
|
||||
import { BagInter, EquipInter } from './interface';
|
||||
@@ -231,7 +231,7 @@ export async function createHeroes(roleId: string, heroInfos: HeroUpdate[]) {
|
||||
let heroNum = 0;
|
||||
let skinIds = new Array<number>();
|
||||
let conditions = new Array<{type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
|
||||
let heroes = [], calHeroResults = [], calAllHeroResults = [];
|
||||
let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
|
||||
|
||||
for(let heroInfo of heroInfos) {
|
||||
let curHero = await HeroModel.createHero(heroInfo); heroes.push(curHero);
|
||||
|
||||
@@ -189,11 +189,11 @@ export function decodeArrayListStr(str: string) {
|
||||
*/
|
||||
export function decodeIdCntArrayStr(str: string, multi: number) {
|
||||
const strArr = decodeArrayStr(str);
|
||||
console.log('decodeIdCntArrayStr: ', strArr);
|
||||
const strMap = new Map();
|
||||
// console.log('decodeIdCntArrayStr: ', strArr);
|
||||
const strMap = new Map<string, number>();
|
||||
strArr.forEach(item => {
|
||||
const kv = item.split('&');
|
||||
strMap.set(kv[0], multi ? Math.ceil(parseInt(kv[1]) * multi) : kv[1]);
|
||||
strMap.set(kv[0], multi ? Math.ceil(parseInt(kv[1]) * multi) : parseInt(kv[1]));
|
||||
});
|
||||
return strMap;
|
||||
}
|
||||
@@ -219,7 +219,7 @@ export function getRandomIndexByLen(len: number) {
|
||||
return Math.floor(Math.random() * len);
|
||||
}
|
||||
|
||||
export function getRandomWithWeight(randomList: any) {
|
||||
export function getRandomWithWeight<T extends { weight: number }>(randomList: T[]): { dic: T, index: number } {
|
||||
let len = randomList.reduce((pre, cur) => {
|
||||
return pre + cur.weight || 1;
|
||||
}, 0);
|
||||
@@ -312,7 +312,7 @@ export function getRefTime(now = new Date(), checkHour: number, day = 0) {
|
||||
* @param source 原数组
|
||||
* @param cnt 返回随机元素个数
|
||||
*/
|
||||
export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
|
||||
export function getRandEelm<T>(source: Array<T> = [], cnt = 1): Array<T> {
|
||||
if (cnt > source.length || cnt == 0) return [];
|
||||
if (cnt === source.length) return source;
|
||||
let idxs = new Set();
|
||||
|
||||
Reference in New Issue
Block a user