抽卡:添加抽卡接口

This commit is contained in:
luying
2021-04-23 15:46:04 +08:00
parent 1f6839cafb
commit beadccf778
23 changed files with 591 additions and 85 deletions

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@@ -1,8 +1,8 @@
export const IT_TYPE = {
BLUEPRT: 28,
EQUIP_PIECE: 3,
EQUIP: 2,
HERO_PIECE: 7,
BLUEPRT: 28,
EQUIP_PIECE: 40,
HERO_PIECE: 25,
PAPER: 41,
}

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@@ -680,5 +680,12 @@ export const GACHA_TO_FLOOR = new Map([
// 抽卡里的卡池道具类型
export enum GACHA_CONTENT_TYPE {
HERO = 1, // 武将 param为武将品质
HERO_PIECE = 2, // 武将碎片 武将品质
BLUEPRT = 3, // 藏宝图 藏宝图品质
JEWEL = 4, // 宝石 宝石等级
TERAPH_MATERIAL = 5, // 强化神像用的材料 材料物品id
SUIT_PAPER = 6, // 套装图纸
}
}
export const GACHA_OCCUPY_HID = 99; // 抽卡里占位的武将

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@@ -315,13 +315,15 @@ export const STATUS = {
HERO_NOT_MAX: { code: 30904, simStr: '该武将未升满星' },
// 任务相关 31001-31100
TASK_NOT_REACH_CONDITION: { code: 30900, simStr: '任务不满足条件' },
TASK_HAS_RECEIVED: { code: 30901, simStr: '奖励已领取' },
TASK_NOT_ALL_RECEIVED: { code: 30902, simStr: '任务未领取完' },
TASK_ACTIVE_NOT_ENOUGH: { code: 30903, simStr: '活跃不足' },
TASK_POINT_NOT_ENOUGH: { code: 30904, simStr: '积分不足' },
TASK_BOX_HAS_RECEIVED: { code: 30905, simStr: '奖励已领取' },
TASK_NOT_REACH_CONDITION: { code: 31001, simStr: '任务不满足条件' },
TASK_HAS_RECEIVED: { code: 31002, simStr: '奖励已领取' },
TASK_NOT_ALL_RECEIVED: { code: 31003, simStr: '任务未领取完' },
TASK_ACTIVE_NOT_ENOUGH: { code: 31004, simStr: '活跃不足' },
TASK_POINT_NOT_ENOUGH: { code: 31005, simStr: '积分不足' },
TASK_BOX_HAS_RECEIVED: { code: 31006, simStr: '奖励已领取' },
// 抽卡相关 31101-31200
GACHA_COST_NOT_ENOUGH: { code: 31101, simStr: '招募券不足' },
GACHA_NOT_ASSIGN: { code: 31102, simStr: '请选择武将' },
// 社交相关状态 40000 - 49999
SYS_CHANNEL_AUTH_NOT_ENOUGH: { code: 40000, simStr: '无法在系统频道发送消息' },
UPDATE_PRIVATE_MSG_READ_TIME_ERR: { code: 40001, simStr: '更新私聊阅读时间失败' },

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@@ -1,9 +1,39 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { getCurWeekDate, getTodayZeroDate } from '../pubUtils/timeUtil';
import { Floor, Hope, Turntable } from '../domain/activityField/gachaField';
import { getTodayZeroDate } from '../pubUtils/timeUtil';
import { REFRESH_HOUR } from '../consts';
class Floor {
@prop({ required: true })
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
@prop({ required: true })
count: number; // 抽卡次数
}
/**
* @description 心愿单
* @memberof UserGacha
*/
class Hope {
@prop({ required: true })
id: number; // 位置
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 转盘记录
* @memberof UserGacha
*/
class Turntable {
@prop({ required: true })
quality: number; // 品质
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* 玩家抽卡表
**/
@@ -19,12 +49,12 @@ export default class UserGacha extends BaseModel {
gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
@prop({ required: true, default: 0 })
aid: number; // 限时抽卡对应活动id
activityId: number; // 限时抽卡对应活动id
@prop({ required: true, default: 0 })
count: number; // 已抽卡次数
@prop({ required: true, type: (() => Floor)(), default: [] })
@prop({ required: true, type: Floor, default: [], _id: false })
floor: Floor[]; // 已抽卡次数
@prop({ required: true, default: 0 })
@@ -33,13 +63,16 @@ export default class UserGacha extends BaseModel {
@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
refFreeTime: Date; // 免费次数刷新时间
@prop({ required: true, type: (() => Hope)(), default: [] })
@prop({ required: true, type: () => Hope, default: [], _id: false })
hope: Hope[]; // 心愿单
@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
refHopeTime: Date; // 心愿单刷新时间
@prop({ required: true, default: 0 })
point: number; // 积分
@prop({ required: true, type: (() => Turntable)(), default: [] })
@prop({ required: true, type: Turntable, default: [], _id: false })
turntable: Turntable[]; // 转盘
@prop({ required: true, default: 0 })
@@ -50,13 +83,31 @@ export default class UserGacha extends BaseModel {
return rec;
}
public static async findByRole(roleId: string, gachaId: number, activityId: number = 0) {
const doc = new UserGachaModel();
const update = Object.assign(doc.toJSON(), { roleId, gachaId, activityId });
delete update._id;
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, activityId }, { $setOnInsert: update }, { new: true, upsert: true }).lean();
return rec;
}
public static async updateInfo(roleId: string, gachaId: number, activityId: number, update: UserGachaParam) {
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, activityId }, { $set: update }, { new: true }).lean();
return rec;
}
public static async refreshFreeCount(roleId: string, gachaId: number, aid: number, refFreeTime: Date) {
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { freeCount: 0, refFreeTime } }, { new: true }).lean();
return rec;
}
public static async refreshHopeCount(roleId: string, gachaId: number, aid: number, refHopeTime: Date) {
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { 'hope.$.hasGet': false, refHopeTime } }, { new: true }).lean();
return rec;
}
}
export const UserGachaModel = getModelForClass(UserGacha);
export interface UserGachaType extends Pick<DocumentType<UserGacha>, keyof UserGacha> { }
export type UserGachaParam = Partial<UserGachaType>;
export type UserGachaParam = Partial<UserGachaType>;

42
shared/db/UserGachaRec.ts Normal file
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@@ -0,0 +1,42 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { GachaResult } from '../domain/activityField/gachaField';
import { genCode } from '../pubUtils/util';
/**
* 玩家抽卡表
**/
@modelOptions({ schemaOptions: { id: false } })
@index({ code: 1 })
export default class UserGachaRec extends BaseModel {
@prop({ required: true })
code: string; // 玩家id
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
@prop({ required: true, default: 0 })
activityId: number; // 限时抽卡对应活动id
@prop({ required: true, default: 0 })
count: number; // 抽卡次数
@prop({ required: true, type: GachaResult, default: [], _id: false })
result: GachaResult[]; // 结果
public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResult[]) {
let code = genCode(8);
const rec = await UserGachaRecModel.findOneAndUpdate({ code }, { $set: { roleId, gachaId, activityId, count, result } }, { new: true, upsert: true });
return rec;
}
}
export const UserGachaRecModel = getModelForClass(UserGachaRec);
export interface UserGachaRecType extends Pick<DocumentType<UserGachaRec>, keyof UserGachaRec> { }
export type UserGachaRecParam = Partial<UserGachaRecType>;

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@@ -5,6 +5,7 @@ import { UserGachaType } from '../../db/UserGacha';
import { getSeconds } from '../../pubUtils/timeUtil';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { getFloorStatus } from '../../services/gachaService';
import { GACHA_OCCUPY_HID } from '../../consts';
// 抽卡数据
@@ -76,7 +77,7 @@ export class GachaListReturn {
this.gachaId = dicGacha.id;
if(userGacha) {
this.freeCount = dicGacha.free.count - userGacha.freeCount;
this.freeCount = userGacha.freeCount;
this.refFreeTime = getSeconds(userGacha.refFreeTime);
this.count = userGacha.count;
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
@@ -88,4 +89,43 @@ export class GachaListReturn {
this.floor = getFloorStatus(dicGacha.id, []);
}
}
}
export class GachaResult {
@prop({ required: true })
contentId: number; // 抽卡内容id
@prop({ required: true })
hid: number = 0; // 武将id
@prop({ required: true })
isTransfer: boolean = false; // 是否转换为碎片
@prop({ required: true })
id: number = 0; // 道具id
@prop({ required: true })
count: number = 0; // 道具数量
constructor(contentId: number) {
this.contentId = contentId;
}
setSetPickHero(hid: number) {
if(hid > 0 && this.hid == GACHA_OCCUPY_HID) {
this.hid = hid;
}
}
setHero(hid: number) {
this.hid = hid;
this.count = 1;
}
setItem(id: number, count: number) {
this.id = id;
this.count = count;
}
transferToPiece(id: number, count: number) {
this.isTransfer = true;
this.id = id;
this.count = count;
}
}

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@@ -3,8 +3,8 @@ import { dicGoods, blueprt, dicJewel, figureCondition } from "./dictionary/DicGo
import { dicBlueprtCompose } from "./dictionary/DicBlueprtCompose";
import { dicBlueprtPossibility } from "./dictionary/DicBlueprtPossibility";
import { dicDaily } from "./dictionary/DicDaily";
import { dicEvent } from "./dictionary/DicEvent";
import { dicExpedition } from "./dictionary/DicExpedition";
import { dicEvent, dicEventList } from "./dictionary/DicEvent";
import { dicExpedition, DicExpedition } from "./dictionary/DicExpedition";
import { dicExpeditionPoint } from "./dictionary/DicExpeditionPoint";
import { dicFuncSwitch } from "./dictionary/DicFuncSwitch";
import { dicHeroSkill } from "./dictionary/DicHeroSkill";
@@ -66,8 +66,8 @@ import { dicCityActivity } from "./dictionary/DicCityActivity";
import { dicChatAccuse } from "./dictionary/DicChatAccuse";
import { dicCityActivityReward } from "./dictionary/DicCityActivityReward";
import { dicRaceActivity, dicRaceTypes } from './dictionary/DicRaceActivity';
import { GUILDACTIVITY } from "./dicParam";
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax } from "./util";
import { GUILDACTIVITY, RECRUIT } from "./dicParam";
import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm } from "./util";
import { RACE_EVENT_TYPE } from "../consts";
import { dicShop, dicShopItem } from "./dictionary/DicShop";
import { dicShopList } from "./dictionary/DicShopList";
@@ -77,13 +77,14 @@ import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement } from
import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
import { dicTaskBox } from './dictionary/DicTaskBox';
import { dicGacha } from "./dictionary/DicGacha";
import { dicGachaContent } from "./dictionary/DicGachaContent";
import { dicGachaContent, dicGachaContentHero } from "./dictionary/DicGachaContent";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility,
daily: dicDaily,
event: dicEvent,
eventList: dicEventList,
expedition: dicExpedition,
expeditionPoint: dicExpeditionPoint,
funcsSwitch: dicFuncSwitch,
@@ -186,6 +187,7 @@ export const gameData = {
taskBox: dicTaskBox,
gacha: dicGacha,
gachaContent: dicGachaContent,
gachaContentHero: dicGachaContentHero
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -532,7 +534,7 @@ function decodeRaceActivityEncounter() {
let eventNum = 0;
for(let [key, value] of map) {
if(value == RACE_EVENT_TYPE.EVENT) eventNum ++;
newMap.set(parseInt(key), parseInt(value));
newMap.set(parseInt(key), value);
}
return { events: newMap, eventNum };
}
@@ -565,4 +567,19 @@ export function getRaceEventItems() {
result.push({ id, count });
}
return result;
}
// 根据保底类型获得保底数量
export function getDicGachaFloor(id: number) {
let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_MUST, 1);
return map.get(id.toString())
}
export function getRandExpedition(cnt = 1) {
let arr: DicExpedition[] = [];
for(let [_id, dicExpedition] of gameData.expedition) {
arr.push(dicExpedition);
}
return getRandEelm(arr, cnt);
}

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@@ -36,12 +36,13 @@ const str = readJsonFile(FILENAME.DIC_EVENT);
let arr = JSON.parse(str);
export const dicEvent = new Map<number, DicEvent>();
export const dicEventList = new Array<DicEvent>();
arr.forEach(o => {
o.winReward = parseGoodStr(o.winReward);
o.loseReward = parseGoodStr(o.loseReward);
o.suitLevel = parseSuitLevel(o.suitLevel);
o.movePointArray = parseNumberList(o.movePointArray);
dicEventList.push(o);
dicEvent.set(o.eventID, o);
});

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@@ -12,13 +12,13 @@ export interface DicGacha {
// 消耗的招募券
readonly cost: RewardInter[];
// 概率
readonly percent: { id: number, percent: number }[];
readonly percent: { id: number, weight: number }[];
}
const str = readJsonFile(FILENAME.DIC_GACHA);
let arr = JSON.parse(str);
export const dicGacha = new Map<number, DicGacha>();
export const dicGacha = new Map<number, DicGacha>(); // id => dic
arr.forEach(o => {
o.count = parseNumberList(o.count);
o.free = parseFree(o.free);
@@ -41,14 +41,14 @@ function parseFree(str: string) {
}
function parsePercent(str: string) {
let result = new Array<{ id: number, percent: number }>();
let result = new Array<{ id: number, weight: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [id, percent] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(percent))) {
for (let [id, weight] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), percent: parseInt(percent) });
result.push({ id: parseInt(id), weight: parseInt(weight) });
}
return result
}

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@@ -1,5 +1,5 @@
import { readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
import { FILENAME, GACHA_CONTENT_TYPE } from '../../consts'
export interface DicGachaContent {
// 内容id
@@ -15,9 +15,14 @@ export interface DicGachaContent {
const str = readJsonFile(FILENAME.DIC_GACHA_CONTENT);
let arr = JSON.parse(str);
export const dicGachaContent = new Map<number, DicGachaContent>();
export const dicGachaContent = new Map<number, DicGachaContent>(); // id => dic
export const dicGachaContentHero = new Map<number, number>(); // quality => dic
arr.forEach(o => {
o.param = parseNumberList(o.param);
if(o.type == GACHA_CONTENT_TYPE.HERO) {
dicGachaContentHero.set(o.param[0], o.id);
}
dicGachaContent.set(o.id, o);
});
arr = undefined;

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@@ -27,13 +27,15 @@ export interface DicHero {
readonly baseAbilityArr:Map<number, number>;
readonly baseAbilityUpArr:Map<number, number>;
readonly initialSkin: number;
// 是否可招募
readonly recruit: boolean;
}
const str = readJsonFile(FILENAME.DIC_HERO);
let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true};
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true};
export const dicMyHeroes = new Array<number>();
export const dicHero = new Map<number, DicHero>();
arr.forEach(o => {
@@ -42,7 +44,7 @@ arr.forEach(o => {
}
o.baseAbilityArr = parseBaseAbilityArr(o);
o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
o.recruit = parseInt(o.recruit) == 1;
dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys)));
});

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@@ -330,12 +330,6 @@ export function getExpeditionById(id: number) {
return expeditionInfo.get(id);
}
export function getRandExpedition(cnt = 1) {
const file = 'dic_expedition';
const data = gamedata['jsons'][file] || [];
return getRandEelm(data, cnt);
}
export function getComBtlSetByQuality(quality: number) {
return comBtlInfo.get(quality);
}
@@ -366,7 +360,7 @@ export function getBossHpByWarId(warId: number) {
let { attribute, dataId, relation, actorId } = hero;
if (relation === 2) {
let attriData = decodeIdCntArrayStr(attribute, 1);
const hp = parseInt(attriData.get('1'));
const hp = attriData.get('1');
if (hp > 0) {
bossHpArr.push({dataId, hp, actorId});
bossHpSum += hp;
@@ -385,7 +379,7 @@ export function getWarIdByBlueprtId(blueprtId: number) {
if (!warId) {
const { specialAttr } = getGoodById(blueprtId);
const attrData = decodeIdCntArrayStr(specialAttr, 1);
warId = parseInt(attrData.get('1'));
warId = attrData.get('1');
blueprtToWar.set(blueprtId, warId);
}
return warId;

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@@ -1,6 +1,6 @@
import { HeroModel, HeroUpdate } from '../db/Hero';
import { HeroModel, HeroUpdate, HeroType } from '../db/Hero';
import { ItemModel } from '../db/Item';
import { EquipModel, RandSe, Holes } from './../db/Equip';
import { BagInter, EquipInter } from './interface';
@@ -231,7 +231,7 @@ export async function createHeroes(roleId: string, heroInfos: HeroUpdate[]) {
let heroNum = 0;
let skinIds = new Array<number>();
let conditions = new Array<{type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
let heroes = [], calHeroResults = [], calAllHeroResults = [];
let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
for(let heroInfo of heroInfos) {
let curHero = await HeroModel.createHero(heroInfo); heroes.push(curHero);

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@@ -189,11 +189,11 @@ export function decodeArrayListStr(str: string) {
*/
export function decodeIdCntArrayStr(str: string, multi: number) {
const strArr = decodeArrayStr(str);
console.log('decodeIdCntArrayStr: ', strArr);
const strMap = new Map();
// console.log('decodeIdCntArrayStr: ', strArr);
const strMap = new Map<string, number>();
strArr.forEach(item => {
const kv = item.split('&');
strMap.set(kv[0], multi ? Math.ceil(parseInt(kv[1]) * multi) : kv[1]);
strMap.set(kv[0], multi ? Math.ceil(parseInt(kv[1]) * multi) : parseInt(kv[1]));
});
return strMap;
}
@@ -219,7 +219,7 @@ export function getRandomIndexByLen(len: number) {
return Math.floor(Math.random() * len);
}
export function getRandomWithWeight(randomList: any) {
export function getRandomWithWeight<T extends { weight: number }>(randomList: T[]): { dic: T, index: number } {
let len = randomList.reduce((pre, cur) => {
return pre + cur.weight || 1;
}, 0);
@@ -312,7 +312,7 @@ export function getRefTime(now = new Date(), checkHour: number, day = 0) {
* @param source 原数组
* @param cnt 返回随机元素个数
*/
export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
export function getRandEelm<T>(source: Array<T> = [], cnt = 1): Array<T> {
if (cnt > source.length || cnt == 0) return [];
if (cnt === source.length) return source;
let idxs = new Set();