活动:添加节日活动-刷新商店、刷新任务

This commit is contained in:
qiaoxin
2021-06-17 16:49:55 +08:00
parent 045ce1bf77
commit c04c363dec
14 changed files with 749 additions and 5 deletions
@@ -510,7 +510,8 @@ export class ActivityHandler {
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_LV, 100)
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, 1)
@@ -123,13 +123,14 @@ export class DailyCoinHandler {
}
//免费期间
let time = moment(new Date()).valueOf();
let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${moment(new Date().valueOf())}`);
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
let exchangeCount = playerData.exchangeCount + count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, count },
item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}`, rateArray },
item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
}));
}
@@ -0,0 +1,91 @@
import { Application, BackendSession } from 'pinus';
import { deltaDays, resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, STATUS } from '../../../consts';
import { getRefreshShopActivity, getPlayerRefreshShopData } from '../../../services/refreshShopService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
import { ActivityRefreshShopModel } from '../../../db/ActivityRefreshShop';
import { RoleModel } from '../../../db/Role';
import { handleCost } from '../../../services/rewardService';
import moment = require('moment');
export default function (app: Application) {
return new RefreshShopHandler(app);
}
export class RefreshShopHandler {
constructor(private app: Application) {
}
/************************通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)****************************/
/**
* @description 获取商店数据
* @param {{ activityId:number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async getRefreshShopActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getRefreshShopActivity(serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 购买
* @param {{ activityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { activityId, roundIndex, id, pageIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let item = playerData.findItem(id, pageIndex);
if (!item) {
return resResult(STATUS.ACTIVITY_ID_ERROR);
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, id },
item: item
}));
}
}
@@ -0,0 +1,81 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { getPlayerRefreshTaskData } from '../../../services/refreshTaskService';
import { RefreshTaskItem } from '../../../domain/activityField/refreshTaskField';
import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityRefreshTaskModel } from '../../../db/ActivityRefreshTask';
export default function (app: Application) {
return new RefreshTaskHandler(app);
}
export class RefreshTaskHandler {
constructor(private app: Application) {
}
/************************通用的刷新任务(分页,可刷新,限制领取次数)****************************/
/**
* @description 获取任务活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getRefreshTaskActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取奖励
* @param {{ activityId: number, roundIndex: number, pageIndex: number,id: number, type: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getReward(msg: { activityId: number, roundIndex: number, pageIndex: number, id: number, type: number }, session: BackendSession) {
const { activityId, roundIndex, pageIndex, id, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let dailyItemData: RefreshTaskItem = playerData.findItem(pageIndex, id, type);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (dailyItemData.totalCount < dailyItemData.condition) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (dailyItemData.receiveRewardCount) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
dailyItemData.receiveRewardCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, pageIndex, id, type },
item: dailyItemData,
}));
}
}
@@ -20,6 +20,8 @@ import { getPlayerDailyMealData } from './dailyMealService';
import { getPlayerDailyCoinData } from './dailyCoinService';
import { getPlayerDailyRMBGiftsData } from './dailyRMBGiftsService';
import { getPlayerDailyGKData } from './dailyGKService';
import { getPlayerRefreshShopData } from './refreshShopService';
import { getPlayerRefreshTaskData } from './refreshTaskService';
/**
* 获取活动数据
@@ -143,6 +145,16 @@ export async function getActivity(serverId: number, roleId: string, activityId:
activityData = await getPlayerDailyGKData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换) 33
{
activityData = await getPlayerRefreshShopData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_TASK://通用的刷新任务(分页,可刷新,限制领取次数) 34
{
activityData = await getPlayerRefreshTaskData(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........')
break;
@@ -0,0 +1,110 @@
import moment = require('moment');
import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../db/ActivityRefreshShop';
import { RoleModel } from '../db/Role';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshShopData, RefreshShopItem } from '../domain/activityField/refreshShopField';
import { deltaDays } from '../pubUtils/util';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
*
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function getRefreshShopActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_SHOP, new Date)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家商店数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
/**
* 结算购买的奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeRefreshPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
let item = playerData.findItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_NO_PRODUCT;
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT;
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item: item, activityId: activityId })
}
}
@@ -0,0 +1,46 @@
import { ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshTaskModel, ActivityRefreshTaskModelType } from '../db/ActivityRefreshTask';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshTaskData, RefreshTaskItem } from '../domain/activityField/refreshTaskField';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getRefreshTaskActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshTaskData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}