活动:添加节日活动-刷新商店、刷新任务

This commit is contained in:
qiaoxin
2021-06-17 16:49:55 +08:00
parent 045ce1bf77
commit c04c363dec
14 changed files with 749 additions and 5 deletions
@@ -20,6 +20,8 @@ import { getPlayerDailyMealData } from './dailyMealService';
import { getPlayerDailyCoinData } from './dailyCoinService';
import { getPlayerDailyRMBGiftsData } from './dailyRMBGiftsService';
import { getPlayerDailyGKData } from './dailyGKService';
import { getPlayerRefreshShopData } from './refreshShopService';
import { getPlayerRefreshTaskData } from './refreshTaskService';
/**
* 获取活动数据
@@ -143,6 +145,16 @@ export async function getActivity(serverId: number, roleId: string, activityId:
activityData = await getPlayerDailyGKData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换) 33
{
activityData = await getPlayerRefreshShopData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_TASK://通用的刷新任务(分页,可刷新,限制领取次数) 34
{
activityData = await getPlayerRefreshTaskData(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........')
break;
@@ -0,0 +1,110 @@
import moment = require('moment');
import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../db/ActivityRefreshShop';
import { RoleModel } from '../db/Role';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshShopData, RefreshShopItem } from '../domain/activityField/refreshShopField';
import { deltaDays } from '../pubUtils/util';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
*
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function getRefreshShopActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_SHOP, new Date)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家商店数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
/**
* 结算购买的奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeRefreshPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
let item = playerData.findItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_NO_PRODUCT;
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT;
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item: item, activityId: activityId })
}
}
@@ -0,0 +1,46 @@
import { ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshTaskModel, ActivityRefreshTaskModelType } from '../db/ActivityRefreshTask';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshTaskData, RefreshTaskItem } from '../domain/activityField/refreshTaskField';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getRefreshTaskActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshTaskData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}