修改天梯接口问题,天梯和挂机已测试

This commit is contained in:
liangtongchuan
2020-10-14 01:16:33 +08:00
parent 7652f63414
commit c06f422297
7 changed files with 60 additions and 21 deletions
+19 -10
View File
@@ -8,7 +8,7 @@ import { getTowerDataByLv } from "../util/gamedata"
import { decodeArrayStr } from '../util/util';
import { handleFixedReward } from './rewardService';
export async function checkTowerWar(roleId: string, battleId: number) {
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
const battleIdStr = `${battleId}`;
let { towerLv } = await RoleModel.findByRoleId(roleId);
const towerInfo = getTowerDataByLv(towerLv);
@@ -16,19 +16,24 @@ export async function checkTowerWar(roleId: string, battleId: number) {
console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`);
return { status: -1, msg: '天梯层数异常' };
}
const warArray = decodeArrayStr(towerInfo.warArray) || [];
if (warArray.indexOf(battleIdStr) === -1) {
const warIds = decodeArrayStr(towerInfo.warIds) || [];
if (warIds.indexOf(battleIdStr) === -1) {
return { status: -1, msg: '战斗 Id 异常' };
}
let { heroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
let { heroes: recHeroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
for (let hid of heroes) {
if (recHeroes.indexOf(hid) !== -1) {
return { status: -1, msg: '使用了重复的武将' };
}
}
const curWarStatus = warStatus.find(elem => elem.warId == battleId);
if (curWarStatus.status) {
return {status: -1, msg: '天梯关卡不能重复挑战'};
}
return { status: 0, data: {
heroes, warStatus: curWarStatus
heroes: recHeroes, warStatus: curWarStatus
}};
}
@@ -54,20 +59,24 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
})
let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc);
let bonusReward = null;
let towerReward = null;
if (inc === 1) {
await RoleModel.towerLvUp(roleId);
const nextTowerInfo = getTowerDataByLv(towerLv + 1);
if (nextTowerInfo) {
const { wars } = nextTowerInfo;
const sts = wars.map(id => {
return {warId: id, status: false};
const { warIds } = nextTowerInfo;
const sts = decodeArrayStr(warIds).map(id => {
return {warId: parseInt(id), status: false};
});
await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts});
}
const { bonus } = getTowerDataByLv(towerLv);
const { bonus, fixReward } = getTowerDataByLv(towerLv);
if (bonus) {
bonusReward = await handleFixedReward(roleId, roleName, bonus, 1);
}
if (fixReward) {
towerReward = await handleFixedReward(roleId, roleName, fixReward, 1);
}
if (towerLv + 1 >= HANG_UP_CONSTS.ENABLE_LV) {
await startHangUp(roleId, roleName);
channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
@@ -77,7 +86,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
status: 0,
data: {
newRec,
bonusReward,
bonusReward, towerReward,
towerStatus: !!inc
}
};
+1 -1
View File
@@ -14,7 +14,7 @@ export async function handleFixedReward(roleId: string, roleName: string, reward
for(let goods of rewards) {
let goodInfo = getGoodById(goods.gid);
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count * multi });
for(let obj of result) {
returnGoods.push({dropType: goods.type, ...obj})
}