宝石合成并穿戴
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@@ -3,7 +3,7 @@ import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SY
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, mergeSameGoods, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
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import { checkMaterialEnough } from "../../../services/equipService";
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import { EquipModel, RandSe } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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@@ -536,7 +536,7 @@ export class EquipHandler {
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items.push({id: item.id, count: item.count, ratio: 1})
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}
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items = items.concat(needConsumes);
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let {hasError} = await ItemModel.decreaseItems(roleId, items);
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let hasError = await decreaseItems(roleId, sid, items);
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if (!!hasError)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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@@ -554,7 +554,7 @@ export class EquipHandler {
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}
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return resResult(STATUS.SUCCESS);
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}
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//合成下一级宝石(装备镶嵌界面)
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//合成下一级宝石并穿戴(装备镶嵌界面)
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public async composeNextLevelJewel(msg: { jewel: number, count: number, eid: number, id: number }, session: BackendSession) {
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let { count, jewel, eid, id } = msg;
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let roleId: string = session.get('roleId');
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@@ -570,28 +570,26 @@ export class EquipHandler {
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if (!!eid) {
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equip = await EquipModel.getEquip(eid);
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let index = _.findIndex(equip.holes,{id});
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if (index) {
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equip.holes[id].jewel = jewel;
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if (!!equip.holes[index] && equip.holes[index].jewel == goodInfo.composeMaterial[0].id) {
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equip.holes[index].jewel = jewel;
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needUpdate = true;
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consumes.push({id:jewel, count: 1, ratio: 1});
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consumes.push({id: goodInfo.composeMaterial[0].id, count: 1, ratio: 1});
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}
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}
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consumes = consumes.concat(goodInfo.composeMaterial);
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if (goodInfo.specialMaterial.count) {
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consumes.push({id: goodInfo.specialMaterial.ids[0], count: goodInfo.specialMaterial.count})
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}
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let { hasError } = await ItemModel.decreaseItems(roleId, consumes);
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let hasError = await decreaseItems(roleId, sid, consumes);
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if (!!hasError)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let res = await handleCost(roleId, sid, consumes);
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if (!res)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let result = {};
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if (needUpdate) {
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await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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} else {
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result = await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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return resResult(STATUS.SUCCESS, { goods: [{id: jewel, count}] });
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}
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return resResult(STATUS.SUCCESS, { goods: result });
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}
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}
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@@ -207,4 +207,13 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
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}
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}
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}
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}
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export async function decreaseItems(roleId: string, sid: string, bags: Array<{id: number, count:number, ratio?: number}>) {
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let uids = [{uid: roleId, sid}];
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if(bags.length > 0) {
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let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
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if(hasError) return true;
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
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}
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}
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@@ -1,6 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions, mongoose } from '@typegoose/typegoose';
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import Transaction from "mongoose-transactions/src/main";
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const _ = require('underscore');
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@index({ roleId: 1, id: 1 })
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@index({ seqId: 1 })
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@@ -50,24 +51,35 @@ export default class Item extends BaseModel {
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return items;
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}
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public static async decreaseItems(roleId: string, items: Array<{id: number, count: number, ratio?: number}>, lean = true) {
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let updateItems = new Array<{id: number, count: number}>(), hasError: boolean = false, result = new Array();
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for (let { id, count, ratio } of items) {
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const rec: ItemType = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean);
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if(rec) {
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result.push({id: rec.id, count: rec.count});
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updateItems.push({id, count});
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} else {
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hasError = true; break;
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}
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public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number }>, lean = true) {
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let updateItems = new Array<{ id: number, count: number, ratio?: number }>(), hasError: boolean = false, result = new Array();
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for (let { id, count, ratio } of items) {
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let rec: ItemType;
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if (!ratio) {
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rec = await ItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
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} else {
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rec = await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: ratio * count } }, { new: true }).lean(lean);
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}
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if (!!rec) {
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let index = _.findIndex(result,{id})
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if (!!result[index]) {
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result[index] = { id: rec.id, count: rec.count }
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} else {
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result.push({ id: rec.id, count: rec.count });
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}
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updateItems.push({ id, count, ratio });
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} else {
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hasError = true; break;
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}
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}
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if(hasError) { // 数量不足
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for(let {id, count} of updateItems) {
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await ItemModel.findOneAndUpdate({roleId, id },{ $inc: { count }}, {new: true}).lean(lean);
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}
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return {hasError: true}
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if (hasError) { // 数量不足
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for (let { id, count, ratio } of updateItems) {
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if (!ratio) ratio = -1;
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await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: -ratio * count } }, { new: true }).lean(lean);
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}
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return { hasError: true }
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} else {
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return {hasError: false, result}
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return { hasError: false, result }
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}
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}
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// public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number}>, lean = true) {
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