军团活动:诸侯混战城门血量
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@@ -1,7 +1,7 @@
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import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivity/guildActivityService";
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import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData } from "../../../services/guildActivity/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { gameData } from "../../../pubUtils/data";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -17,6 +17,7 @@ import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { dispatch } from "../../../pubUtils/dispatcher";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -68,7 +69,7 @@ export class CityActivityHandler {
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let dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getCityActivityObj();
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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@@ -99,7 +100,7 @@ export class CityActivityHandler {
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cityId,
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...statusResult,
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cityStatus,
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gateHp,
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gateHp, maxHp,
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challengeTime,
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...ranks
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});
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@@ -112,8 +113,6 @@ export class CityActivityHandler {
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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//TODO 权限校验&时间校验
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let { cityId } = msg;
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let dicCity = gameData.cityActivity.get(cityId);
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if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
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@@ -158,7 +157,7 @@ export class CityActivityHandler {
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const dicCity = gameData.cityActivity.get(cityId);
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -188,6 +187,8 @@ export class CityActivityHandler {
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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@@ -195,14 +196,14 @@ export class CityActivityHandler {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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let medianCe = await getPreDayActiveData(serverId);
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return resResult(STATUS.SUCCESS, {
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code,
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cityId,
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cityStatus,
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...statusResult,
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gateHp,
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gateHp, maxHp,
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guildScore,
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myScore: 0,
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medianCe
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@@ -252,7 +253,7 @@ export class CityActivityHandler {
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const dicCity = gameData.cityActivity.get(cityId);
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let obj = getCityActivityObj();
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -272,14 +273,14 @@ export class CityActivityHandler {
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let guildScore = await r.setRankWithGuildInfo(guildCode, damage, Date.now(), null, true);
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await r.setExpire(tomorrow);
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gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
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({gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId, -1 * damage));
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if (gateHp <= 0) {
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// 推送 停止活动并结算奖励
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await sendSingleCityActEndMsg(cityId, serverId);
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}
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// 推送 城门血量
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let chatSid = await getCityChannelSid(cityId);
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pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp);
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pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp, maxHp);
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
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return resResult(STATUS.SUCCESS, {
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@@ -326,7 +327,7 @@ export class CityActivityHandler {
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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@@ -335,6 +336,7 @@ export class CityActivityHandler {
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guildScore,
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myScore,
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gateHp,
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maxHp,
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challengeTime: myGuildActivityRec.challengeTime
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});
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}
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
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import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
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import { getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -16,6 +16,7 @@ import { Rank } from "../../../services/rankService";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -92,9 +93,8 @@ export class GateActivityHandler {
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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@@ -107,7 +107,6 @@ export class GateActivityHandler {
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guildScore: guildScore || 0,
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myScore: 0,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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medianCe
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});
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}
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@@ -22,7 +22,7 @@ import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { RoleModel } from '../../../db/Role';
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import { sendMailToGuildByContent } from '../../../services/mailService';
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import { genAuction } from '../../../services/auctionService';
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import { getMedianCe } from '../../../services/guildActivity/guildActivityService';
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import { getPreDayActiveData } from '../../../services/guildActivity/guildActivityService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -63,8 +63,9 @@ export class GuildHandler {
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}
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let bossBase = getBossByLv(curStructure.lv);
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let { bossHp: minBossHp, warId } = getRandSingleEelm(bossBase.wars);
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let medianCe = await getMedianCe(serverId);
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let bossHp = Math.ceil(medianCe * bossBase.ratio);
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let medianCe = await getPreDayActiveData(serverId);
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// let bossHp = Math.ceil(medianCe * bossBase.ratio);
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let bossHp = 10000;
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console.log('******* openBossInstance', medianCe, bossHp, minBossHp)
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if(bossHp < minBossHp) bossHp = minBossHp;
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@@ -10,6 +10,7 @@ import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -89,7 +90,8 @@ export class RaceActivityHandler {
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let chatSid = await getGuildChannelSid(guildCode);
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this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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