军团活动:诸侯混战城门血量

This commit is contained in:
luying
2022-02-24 20:03:45 +08:00
parent 478bfd5ddd
commit c5e5ca4b51
19 changed files with 231 additions and 77 deletions

View File

@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getMedianCe } from "../../../services/guildActivity/guildActivityService";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData } from "../../../services/guildActivity/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { gameData } from "../../../pubUtils/data";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -17,6 +17,7 @@ import { Rank } from "../../../services/rankService";
import { checkActivityTask, checkTask } from "../../../services/taskService";
import { guildInter } from "../../../pubUtils/interface";
import { dispatch } from "../../../pubUtils/dispatcher";
import { ServerRecordModel } from "../../../db/ServerRecords";
export default function (app: Application) {
new HandlerService(app, {});
@@ -68,7 +69,7 @@ export class CityActivityHandler {
let dicCity = gameData.cityActivity.get(cityId);
if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getCityActivityObj();
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
@@ -99,7 +100,7 @@ export class CityActivityHandler {
cityId,
...statusResult,
cityStatus,
gateHp,
gateHp, maxHp,
challengeTime,
...ranks
});
@@ -112,8 +113,6 @@ export class CityActivityHandler {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
//TODO 权限校验&时间校验
let { cityId } = msg;
let dicCity = gameData.cityActivity.get(cityId);
if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
@@ -158,7 +157,7 @@ export class CityActivityHandler {
const dicCity = gameData.cityActivity.get(cityId);
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
@@ -188,6 +187,8 @@ export class CityActivityHandler {
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
// 全服活跃统计
await ServerRecordModel.addActiveGuild(serverId, guildCode);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
@@ -195,14 +196,14 @@ export class CityActivityHandler {
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
// 前一天中位数战力
let medianCe = await getMedianCe(serverId);
let medianCe = await getPreDayActiveData(serverId);
return resResult(STATUS.SUCCESS, {
code,
cityId,
cityStatus,
...statusResult,
gateHp,
gateHp, maxHp,
guildScore,
myScore: 0,
medianCe
@@ -252,7 +253,7 @@ export class CityActivityHandler {
const dicCity = gameData.cityActivity.get(cityId);
let obj = getCityActivityObj();
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
@@ -272,14 +273,14 @@ export class CityActivityHandler {
let guildScore = await r.setRankWithGuildInfo(guildCode, damage, Date.now(), null, true);
await r.setExpire(tomorrow);
gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
({gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId, -1 * damage));
if (gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleCityActEndMsg(cityId, serverId);
}
// 推送 城门血量
let chatSid = await getCityChannelSid(cityId);
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp);
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp, maxHp);
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
return resResult(STATUS.SUCCESS, {
@@ -326,7 +327,7 @@ export class CityActivityHandler {
let myScore = await myR.getMyScore({ roleId });
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let guildScore = await r.getMyScore({ guildCode });
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
return resResult(STATUS.SUCCESS, {
isSuccess,
@@ -335,6 +336,7 @@ export class CityActivityHandler {
guildScore,
myScore,
gateHp,
maxHp,
challengeTime: myGuildActivityRec.challengeTime
});
}