军团活动:诸侯混战城门血量
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@@ -1,10 +1,12 @@
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// 军团活动蛮夷入侵城门血量等数据存储
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import { Member } from "../../domain/battleField/guildActivity";
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import { getCityActivityGateHp } from "./guildActivityService";
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// 军团诸侯混战等数据
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export class CityActivityObject {
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个cityId有一条血条 serverId&cityId => gateHp
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private maxHp: Map<string, number> = new Map(); // 城门血条,每个cityId最大城门血量 serverId&cityId => gateHp
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
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private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
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@@ -27,6 +29,7 @@ export class CityActivityObject {
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let key = this.getKey(serverId, cityId);
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return {
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gateHp: this.gateHp.get(key),
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maxHp: this.maxHp.get(key),
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members: this.members.get(guildCode),
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city: this.cities.get(key),
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guild: this.guilds.get(guildCode)
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@@ -55,18 +58,20 @@ export class CityActivityObject {
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return this.members.get(guildCode)||[];
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}
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public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
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public async getGateHpAndInc(serverId: number, cityId: number, inc: number = 0) {
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let key = this.getKey(serverId, cityId);
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let gateHp = this.gateHp.get(key);
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if(!this.gateHp.has(key)) {
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gateHp = maxHp;
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gateHp = await getCityActivityGateHp(serverId, cityId);
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this.gateHp.set(key, gateHp);
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this.maxHp.set(key, gateHp);
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}
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if(inc != 0) {
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gateHp += inc;
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this.gateHp.set(key, gateHp);
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}
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if(gateHp <= 0) gateHp = 0;
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return gateHp
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return { gateHp, maxHp: this.maxHp.get(key)||0 }
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}
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public getHistoryCity(roleId: string) {
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