军团活动:诸侯混战城门血量
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@@ -4,7 +4,7 @@ import { reduceCe } from "../../pubUtils/util";
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../../pubUtils/data";
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import { getCurDay, nowSeconds, getTimeFun } from "../../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME } from "../../consts";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE } from "../../consts";
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import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
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import { GateMembersRec, CityParam, Member, WoodenHorse } from "../../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
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@@ -27,6 +27,8 @@ import { UserGuildModel } from "../../db/UserGuild";
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import { raceActivityEnd } from "../timeTaskService";
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import { addActive } from "../guildService";
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import { checkTask, checkActivityTask } from "../taskService";
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import { ActivePlayer, ServerRecordModel } from "../../db/ServerRecords";
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import { Attack } from "../../domain/battleField/pvp";
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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@@ -55,19 +57,19 @@ export function getRaceActivityObj() {
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/**
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* 定时任务,获得前一天的活跃玩家中位数武将战力
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*/
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export async function setMedianCe() {
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export async function setPreDayActiveData() {
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let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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for (let server of servers) {
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let medianRole = await RoleModel.getMedianRole(server.id);
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if (!medianRole) {
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await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
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} else {
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let { topLineup } = medianRole;
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let topHero = topLineup.sort((a, b) => b.ce - a.ce);
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let medianCe = reduceCe(topHero[0].ce);
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await ServerlistModel.updateByServerId(server.id, { medianCe });
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}
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let roles = await RoleModel.getActivePlayers(server.id);
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let activePlayerCnt = roles.length;
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let activePlayerCe = 0, activePlayers: ActivePlayer[] = []
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for(let i = 0; i < 10; i++) {
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if(!roles[i]) break;
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activePlayerCe += roles[i].topLineupCe;
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activePlayers.push(new ActivePlayer(roles[i]));
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}
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await ServerRecordModel.updateData(server.id, { activePlayerCnt, activePlayerCe: reduceCe(activePlayerCe), activePlayers });
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}
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return servers;
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}
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@@ -77,12 +79,9 @@ export async function setMedianCe() {
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* 获得本服前一天活跃玩家中位数玩家的最强武将战力
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* @param serverId
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*/
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export async function getMedianCe(serverId: number) {
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let server = await ServerlistModel.findByServerId(serverId);
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if (server) {
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return server.medianCe;
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}
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return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
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export async function getPreDayActiveData(serverId: number) {
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let record = await ServerRecordModel.findTodayData(serverId);
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return record;
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}
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/**
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@@ -303,9 +302,7 @@ export async function sendGuildActEndMsg(aid: number) {
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if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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let obj = getGateActivityObj();
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console.log('******** gateActivity', obj);
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let guilds = obj.getGuilds();
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console.log('******** guilds', guilds);
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for (let [serverId, guildCodes] of guilds) {
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// console.log('***** serverId', serverId, 'guildCodes', guildCodes);
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for (let guildCode of guildCodes) {
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@@ -447,7 +444,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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let dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return;
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let {gateHp} = await obj.getGateHpAndInc(serverId, cityId);
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let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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@@ -791,4 +788,44 @@ export async function setDicAuctionTime(startTime: number, endActivity: number,
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function formatTime(date: Date) {
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return { hour: date.getHours(), minute: date.getMinutes(), seconds: date.getSeconds() }
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}
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export async function getCityActivityGateHp(serverId: number, cityId: number) {
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console.log(`getCityActivityGateHp: serverId ${serverId}, cityId ${cityId}`);
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let dicCityActivity = gameData.cityActivity.get(cityId);
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let serverRecord = await ServerRecordModel.findTodayData(serverId);
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if(!serverRecord) return dicCityActivity.hp;
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let activePlayerCnt = 1, activePlayerCe = 0, activeTopPlayerCnt = 1, activeGuildCnt = 1;
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if(serverRecord) {
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if(serverRecord.activePlayerCnt > 0) activePlayerCnt = serverRecord.activePlayerCnt;
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if(serverRecord.activePlayerCe > 0) activePlayerCe = serverRecord.activePlayerCe;
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if(serverRecord.activePlayers?.length > 0) activeTopPlayerCnt = serverRecord.activePlayers?.length;
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if(serverRecord.activeGuildCodes?.length > 0) activeGuildCnt = serverRecord.activeGuildCodes?.length;
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}
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console.log(`getCityActivityGateHp: activePlayerCnt ${activePlayerCnt}, activePlayerCe ${activePlayerCe}, activeTopPlayerCnt ${activeTopPlayerCnt} activeGuildCnt ${activeGuildCnt}`);
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let dicWarJson = gameData.warJson.get(dicCityActivity.warid);
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let dicDoor = dicWarJson.find(cur => cur.actorId == CITY_ACTIVITY_DOOR);
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let attribute = dicDoor.attribute.find(cur => cur.id == ABI_TYPE.ABI_ATK);
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let atk = attribute? attribute.val: 0;
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console.log(`getCityActivityGateHp: atk ${atk}`);
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let A = activePlayerCe/activeTopPlayerCnt/6/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
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if(A < 1) A = 1;
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console.log(`getCityActivityGateHp: A ${A}`);
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let gateHpBase = A * atk;
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let N = dicCityActivity.hpN;
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console.log(`getCityActivityGateHp: gateHpBase ${gateHpBase}, N ${N}`);
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let gateHp = Math.floor(gateHpBase * (activePlayerCnt/activeGuildCnt) * N);
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console.log(`getCityActivityGateHp: gateHp ${gateHp}`);
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if(gateHp == 0) {
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gateHp = dicCityActivity.hp;
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}
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return gateHp;
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}
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