军团活动:诸侯混战城门血量

This commit is contained in:
luying
2022-02-24 20:03:45 +08:00
parent 478bfd5ddd
commit c5e5ca4b51
19 changed files with 231 additions and 77 deletions

View File

@@ -4,7 +4,7 @@ import { reduceCe } from "../../pubUtils/util";
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../../pubUtils/data";
import { getCurDay, nowSeconds, getTimeFun } from "../../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME } from "../../consts";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE } from "../../consts";
import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
import { GateMembersRec, CityParam, Member, WoodenHorse } from "../../domain/battleField/guildActivity";
import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
@@ -27,6 +27,8 @@ import { UserGuildModel } from "../../db/UserGuild";
import { raceActivityEnd } from "../timeTaskService";
import { addActive } from "../guildService";
import { checkTask, checkActivityTask } from "../taskService";
import { ActivePlayer, ServerRecordModel } from "../../db/ServerRecords";
import { Attack } from "../../domain/battleField/pvp";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -55,19 +57,19 @@ export function getRaceActivityObj() {
/**
* 定时任务,获得前一天的活跃玩家中位数武将战力
*/
export async function setMedianCe() {
export async function setPreDayActiveData() {
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
for (let server of servers) {
let medianRole = await RoleModel.getMedianRole(server.id);
if (!medianRole) {
await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
} else {
let { topLineup } = medianRole;
let topHero = topLineup.sort((a, b) => b.ce - a.ce);
let medianCe = reduceCe(topHero[0].ce);
await ServerlistModel.updateByServerId(server.id, { medianCe });
}
let roles = await RoleModel.getActivePlayers(server.id);
let activePlayerCnt = roles.length;
let activePlayerCe = 0, activePlayers: ActivePlayer[] = []
for(let i = 0; i < 10; i++) {
if(!roles[i]) break;
activePlayerCe += roles[i].topLineupCe;
activePlayers.push(new ActivePlayer(roles[i]));
}
await ServerRecordModel.updateData(server.id, { activePlayerCnt, activePlayerCe: reduceCe(activePlayerCe), activePlayers });
}
return servers;
}
@@ -77,12 +79,9 @@ export async function setMedianCe() {
* 获得本服前一天活跃玩家中位数玩家的最强武将战力
* @param serverId
*/
export async function getMedianCe(serverId: number) {
let server = await ServerlistModel.findByServerId(serverId);
if (server) {
return server.medianCe;
}
return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
export async function getPreDayActiveData(serverId: number) {
let record = await ServerRecordModel.findTodayData(serverId);
return record;
}
/**
@@ -303,9 +302,7 @@ export async function sendGuildActEndMsg(aid: number) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
console.log('******** gateActivity', obj);
let guilds = obj.getGuilds();
console.log('******** guilds', guilds);
for (let [serverId, guildCodes] of guilds) {
// console.log('***** serverId', serverId, 'guildCodes', guildCodes);
for (let guildCode of guildCodes) {
@@ -447,7 +444,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let dicCity = gameData.cityActivity.get(cityId);
if (!dicCity) return;
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let {gateHp} = await obj.getGateHpAndInc(serverId, cityId);
let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
@@ -791,4 +788,44 @@ export async function setDicAuctionTime(startTime: number, endActivity: number,
function formatTime(date: Date) {
return { hour: date.getHours(), minute: date.getMinutes(), seconds: date.getSeconds() }
}
export async function getCityActivityGateHp(serverId: number, cityId: number) {
console.log(`getCityActivityGateHp: serverId ${serverId}, cityId ${cityId}`);
let dicCityActivity = gameData.cityActivity.get(cityId);
let serverRecord = await ServerRecordModel.findTodayData(serverId);
if(!serverRecord) return dicCityActivity.hp;
let activePlayerCnt = 1, activePlayerCe = 0, activeTopPlayerCnt = 1, activeGuildCnt = 1;
if(serverRecord) {
if(serverRecord.activePlayerCnt > 0) activePlayerCnt = serverRecord.activePlayerCnt;
if(serverRecord.activePlayerCe > 0) activePlayerCe = serverRecord.activePlayerCe;
if(serverRecord.activePlayers?.length > 0) activeTopPlayerCnt = serverRecord.activePlayers?.length;
if(serverRecord.activeGuildCodes?.length > 0) activeGuildCnt = serverRecord.activeGuildCodes?.length;
}
console.log(`getCityActivityGateHp: activePlayerCnt ${activePlayerCnt}, activePlayerCe ${activePlayerCe}, activeTopPlayerCnt ${activeTopPlayerCnt} activeGuildCnt ${activeGuildCnt}`);
let dicWarJson = gameData.warJson.get(dicCityActivity.warid);
let dicDoor = dicWarJson.find(cur => cur.actorId == CITY_ACTIVITY_DOOR);
let attribute = dicDoor.attribute.find(cur => cur.id == ABI_TYPE.ABI_ATK);
let atk = attribute? attribute.val: 0;
console.log(`getCityActivityGateHp: atk ${atk}`);
let A = activePlayerCe/activeTopPlayerCnt/6/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
if(A < 1) A = 1;
console.log(`getCityActivityGateHp: A ${A}`);
let gateHpBase = A * atk;
let N = dicCityActivity.hpN;
console.log(`getCityActivityGateHp: gateHpBase ${gateHpBase}, N ${N}`);
let gateHp = Math.floor(gateHpBase * (activePlayerCnt/activeGuildCnt) * N);
console.log(`getCityActivityGateHp: gateHp ${gateHp}`);
if(gateHp == 0) {
gateHp = dicCityActivity.hp;
}
return gateHp;
}