军团活动:诸侯混战城门血量

This commit is contained in:
luying
2022-02-24 20:03:45 +08:00
parent 478bfd5ddd
commit c5e5ca4b51
19 changed files with 231 additions and 77 deletions

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@@ -310,4 +310,6 @@ export enum RACE_ACTIVITY_STATUS {
WAITING = 0, // 未开始
START = 1, // 已开始
END = 2 // 已结束
}
}
export const CITY_ACTIVITY_DOOR = 1047;

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@@ -37,7 +37,7 @@ export class CeAttrDataRole {
}
}
class TopHero {
export class TopHero {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
@@ -696,12 +696,12 @@ export default class Role extends BaseModel {
}
// 获取战力在中位数的玩家
public static async getMedianRole(serverId: number) {
public static async getActivePlayers(serverId: number) {
let yesterday = <Date>getTimeFunD().getBeforeDayWithHour(1);
const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: yesterday } })
.select('topLineup')
.select('topLineup topLineupCe')
.sort({ ce: -1 }).lean();
return roles[Math.floor(roles.length / 2)]
return roles
}
public static async receiveRankReward(roleId: string, ids: number[]) {

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@@ -0,0 +1,73 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { RoleType, TopHero } from './Role';
import { getZeroPoint } from '../pubUtils/timeUtil';
export class ActivePlayer {
@prop({ required: true })
roleId: string;
@prop({ required: true })
topLineupCe: number;
@prop({ required: true, type: TopHero, default: [], _id: false })
topLineup: Array<TopHero>; // 总战力
constructor(role: RoleType) {
this.roleId = role.roleId;
this.topLineupCe = role.topLineupCe;
this.topLineup = role.topLineup;
}
}
/**
* 游戏字段接口
*/
@index({ serverId: 1, date: 1 })
@modelOptions({ schemaOptions: { id: false } })
export default class ServerRecord extends BaseModel {
@prop({ required: true, default: 1 })
serverId: number; // 小区id
@prop({ required: true, default: 1 })
today: number; // 天
@prop({ required: true, default: 0 })
activePlayerCe: number; // 前一天活跃玩家前十的最强6人战力和
@prop({ required: true, default: 0 })
activePlayerCnt: number; // 前一天活跃玩家人数
@prop({ required: true, type: ActivePlayer, _id: false })
activePlayers: ActivePlayer[]; // 前一天的活跃玩家
@prop({ required: true, type: String, default: [] })
activeGuildCodes: string[]; // 前一天参与军团活动的军团
public static async updateData(serverId: number, update: ServerRecordUpdate) {
let today = getZeroPoint();
const doc = new ServerRecordModel();
let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today }, { $set: { ...doc.toJSON(), ...update } }, { new: true, upsert: true }).lean();
return rec;
}
public static async addActiveGuild(serverId: number, guildCode: string) {
let tomorrow = getZeroPoint() + 86400;
let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today: tomorrow }, { $addToSet: [guildCode] }, { new: true, upsert: true }).lean();
return rec;
}
public static async findTodayData(serverId: number) {
let today = getZeroPoint();
let rec: ServerRecordType = await ServerRecordModel.findOne({ serverId, today }).lean();
return rec;
}
}
export const ServerRecordModel = getModelForClass(ServerRecord);
export interface ServerRecordType extends Pick<DocumentType<ServerRecord>, keyof ServerRecord> {
id: number;
};
export type ServerRecordUpdate = Partial<ServerRecordType>; // 将所有字段变成可选项

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@@ -25,6 +25,7 @@ export class Maintenance {
hasNotify: boolean; // 是否有维护通知
}
/**
* 游戏字段接口
*/
@@ -86,9 +87,6 @@ export default class Serverlist extends BaseModel {
@prop({ required: true, default: 0 })
playerCnt: number; // 当前玩家人数
@prop({ required: true, default: 0 })
medianCe: number; // 中位数武将战力、缩小10000倍后的结果
@prop({ required: true, type: Maintenance, _id: false })
maintenance: Maintenance

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@@ -16,10 +16,12 @@ export interface DicCityActivity {
readonly difficult: number;
// 相应的出兵表
readonly warid: number;
// 城门血条
readonly hp: number;
// 可开启星期
readonly week: number[];
// 保底血量
readonly hp: number;
// 城门倍率
readonly hpN: number;
}
export const dicCityActivity = new Map<number, DicCityActivity>();

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@@ -223,5 +223,23 @@
"template": "<color=#53e1fb>%d</color><color=#301B0C>正在招兵买马:</color><color=#c08834>%d</color><color=#2f9b00><on click=%d>[前往]</on></color>",
"worldchat": "<outline color=#1c1613 width=1><color=#53e1fb>%d</color>正在招兵买马:%d<color=#2f9b00><on click=%d>[前往]</on></color></outline>",
"comments": "1:%d(军团名)2:%d(军团招募内容)"
},
{
"id": 25,
"name": "EQUIP_STAR_UP",
"mean": "装备升至12星",
"type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至满星</color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至满星</outline>",
"comments": "1:%d(玩家名)2:%d(装备名)"
},
{
"id": 26,
"name": "EQUIP_QUALITY_UP",
"mean": "装备升至金色",
"type": "1&",
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至最高品质</color>",
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至最高品质</outline>",
"comments": "1:%d(玩家名)2:%d(装备名)"
}
]

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@@ -8,7 +8,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 2,
@@ -19,7 +20,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 3,
@@ -30,7 +32,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 4,
@@ -41,7 +44,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 5,
@@ -52,7 +56,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 6,
@@ -63,7 +68,8 @@
"difficult": 90,
"warid": 7002,
"hp": 5000000,
"week": "2&4&6"
"week": "2&4&6",
"hpN": 1
},
{
"id": 7,
@@ -74,7 +80,8 @@
"difficult": 100,
"warid": 7003,
"hp": 10000000,
"week": "4&6"
"week": "4&6",
"hpN": 2
},
{
"id": 8,
@@ -85,7 +92,8 @@
"difficult": 100,
"warid": 7003,
"hp": 10000000,
"week": "4&6"
"week": "4&6",
"hpN": 2
},
{
"id": 9,
@@ -96,7 +104,8 @@
"difficult": 100,
"warid": 7003,
"hp": 10000000,
"week": "4&6"
"week": "4&6",
"hpN": 2
},
{
"id": 10,
@@ -107,6 +116,7 @@
"difficult": 110,
"warid": 7004,
"hp": 30000000,
"week": "6&"
"week": "6&",
"hpN": 3
}
]

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@@ -169,7 +169,7 @@
"lv": 1,
"hide": 0,
"initial_ai": 0,
"attribute": "1&2000000|2&2000|4&2500|5&2500",
"attribute": "1&1000000",
"skill": 0,
"seid": 0,
"star": 0,

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@@ -151,7 +151,7 @@
"lv": 40,
"hide": 1,
"initial_ai": 0,
"attribute": "&",
"attribute": "2&3000",
"skill": 0,
"seid": 0,
"star": 0,

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@@ -151,7 +151,7 @@
"lv": 45,
"hide": 1,
"initial_ai": 0,
"attribute": "&",
"attribute": "2&3000",
"skill": 0,
"seid": 0,
"star": 0,
@@ -254,8 +254,8 @@
},
{
"warId": 7003,
"actorName": "骑兵",
"actorId": 1003,
"actorName": "武道家",
"actorId": 1005,
"dataId": 2006,
"relation": 2,
"outIndex": 5,
@@ -277,8 +277,8 @@
},
{
"warId": 7003,
"actorName": "骑兵",
"actorId": 1003,
"actorName": "武道家",
"actorId": 1005,
"dataId": 2007,
"relation": 2,
"outIndex": 6,

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@@ -151,7 +151,7 @@
"lv": 45,
"hide": 1,
"initial_ai": 0,
"attribute": "&",
"attribute": "2&3000",
"skill": 0,
"seid": 0,
"star": 0,