军团活动:诸侯混战城门血量

This commit is contained in:
luying
2022-02-24 20:03:45 +08:00
parent 478bfd5ddd
commit c5e5ca4b51
19 changed files with 231 additions and 77 deletions

View File

@@ -37,7 +37,7 @@ export class CeAttrDataRole {
}
}
class TopHero {
export class TopHero {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
@@ -696,12 +696,12 @@ export default class Role extends BaseModel {
}
// 获取战力在中位数的玩家
public static async getMedianRole(serverId: number) {
public static async getActivePlayers(serverId: number) {
let yesterday = <Date>getTimeFunD().getBeforeDayWithHour(1);
const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: yesterday } })
.select('topLineup')
.select('topLineup topLineupCe')
.sort({ ce: -1 }).lean();
return roles[Math.floor(roles.length / 2)]
return roles
}
public static async receiveRankReward(roleId: string, ids: number[]) {

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@@ -0,0 +1,73 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { RoleType, TopHero } from './Role';
import { getZeroPoint } from '../pubUtils/timeUtil';
export class ActivePlayer {
@prop({ required: true })
roleId: string;
@prop({ required: true })
topLineupCe: number;
@prop({ required: true, type: TopHero, default: [], _id: false })
topLineup: Array<TopHero>; // 总战力
constructor(role: RoleType) {
this.roleId = role.roleId;
this.topLineupCe = role.topLineupCe;
this.topLineup = role.topLineup;
}
}
/**
* 游戏字段接口
*/
@index({ serverId: 1, date: 1 })
@modelOptions({ schemaOptions: { id: false } })
export default class ServerRecord extends BaseModel {
@prop({ required: true, default: 1 })
serverId: number; // 小区id
@prop({ required: true, default: 1 })
today: number; // 天
@prop({ required: true, default: 0 })
activePlayerCe: number; // 前一天活跃玩家前十的最强6人战力和
@prop({ required: true, default: 0 })
activePlayerCnt: number; // 前一天活跃玩家人数
@prop({ required: true, type: ActivePlayer, _id: false })
activePlayers: ActivePlayer[]; // 前一天的活跃玩家
@prop({ required: true, type: String, default: [] })
activeGuildCodes: string[]; // 前一天参与军团活动的军团
public static async updateData(serverId: number, update: ServerRecordUpdate) {
let today = getZeroPoint();
const doc = new ServerRecordModel();
let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today }, { $set: { ...doc.toJSON(), ...update } }, { new: true, upsert: true }).lean();
return rec;
}
public static async addActiveGuild(serverId: number, guildCode: string) {
let tomorrow = getZeroPoint() + 86400;
let rec: ServerRecordType = await ServerRecordModel.findOneAndUpdate({ serverId, today: tomorrow }, { $addToSet: [guildCode] }, { new: true, upsert: true }).lean();
return rec;
}
public static async findTodayData(serverId: number) {
let today = getZeroPoint();
let rec: ServerRecordType = await ServerRecordModel.findOne({ serverId, today }).lean();
return rec;
}
}
export const ServerRecordModel = getModelForClass(ServerRecord);
export interface ServerRecordType extends Pick<DocumentType<ServerRecord>, keyof ServerRecord> {
id: number;
};
export type ServerRecordUpdate = Partial<ServerRecordType>; // 将所有字段变成可选项

View File

@@ -25,6 +25,7 @@ export class Maintenance {
hasNotify: boolean; // 是否有维护通知
}
/**
* 游戏字段接口
*/
@@ -86,9 +87,6 @@ export default class Serverlist extends BaseModel {
@prop({ required: true, default: 0 })
playerCnt: number; // 当前玩家人数
@prop({ required: true, default: 0 })
medianCe: number; // 中位数武将战力、缩小10000倍后的结果
@prop({ required: true, type: Maintenance, _id: false })
maintenance: Maintenance