✨ feat(副将): pvp相关副将设置
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@@ -275,7 +275,7 @@ export class LadderHandler {
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}
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// 9. 设置防守阵容
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async saveDefense(msg: { warId: number, heroes: { actorId: number, ai: number, dataId: number, order: number }[] }, session: BackendSession) {
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async saveDefense(msg: { warId: number, heroes: { actorId: number, ai: number, dataId: number, order: number, subHid?: number }[] }, session: BackendSession) {
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let { warId, heroes } = msg;
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let roleId = session.get('roleId');
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@@ -284,6 +284,12 @@ export class LadderHandler {
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let hids: number[] = heroes.map(cur => cur.actorId);
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if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
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for(let { actorId, subHid } of heroes) {
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let dicHero = gameData.hero.get(actorId);
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if(!dicHero || dicHero.urType != 1) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && hids.indexOf(subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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}
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let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
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let defenseHeroes = heroes.map(cur => {
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@@ -449,7 +449,7 @@ export class PvpHandler {
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}
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//3. 保存防守阵容
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async saveDefense(msg: { heroes: { actorId: number, dataId: number, order: number, ai: number }[], warId: number, buff: number }, session: BackendSession) {
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async saveDefense(msg: { heroes: { actorId: number, dataId: number, order: number, ai: number, subHid?: number }[], warId: number, buff: number }, session: BackendSession) {
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let { heroes, warId, buff } = msg;
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let roleId = session.get('roleId');
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if (heroes.length > LINEUP_NUM || heroes.length <= 0) {
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@@ -467,8 +467,11 @@ export class PvpHandler {
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新防守阵容
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let scores: number[] = [], heroIdMap = new Map<number, string>(), hids: number[] = [];
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for(let { actorId } of heroes) {
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for(let { actorId, subHid } of heroes) {
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if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHero = gameData.hero.get(actorId);
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if(!dicHero || dicHero.urType != 1) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && heroes.findIndex(hero => hero.actorId == subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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let heroScore = pvpDefense.heroScores.find(cur => cur.hid == actorId);
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if(heroScore) {
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@@ -486,6 +489,7 @@ export class PvpHandler {
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hids.push(actorId);
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}
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}
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let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
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for(let hero of dbHeroes) {
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heroIdMap.set(hero.hid, hero._id);
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@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { resResult, genCode, getRandSingleEelm } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity } from '../../../services/gvg/gvgBattleService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity, checkGVGLineupWhenSave } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/memoryCache/gvgBattleData';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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@@ -69,6 +69,9 @@ export class GVGBattleHandler {
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let checkLineupResult = await checkGVGLineupWhenSave(roleId, index, lineup);
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if(checkLineupResult.code != 0) return resResult(checkLineupResult);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { leagueCode, name: leagueName } = myLeague;
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@@ -78,7 +81,12 @@ export class GVGBattleHandler {
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let role = await RoleModel.findByRoleId(roleId, 'lv title');
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let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, roleName, serverId, leagueCode, leagueName, lv: role.lv, title: role.title }
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if(lineup) {
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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let hids: number[] = [];
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for(let { actorId, subHid } of lineup) {
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hids.push(actorId);
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if(subHid) hids.push(subHid);
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}
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, hids);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup);
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updateParam.lineup = newLineup;
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@@ -87,7 +87,7 @@ export class GVGProduceHandler {
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}
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// 编辑阵容
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async saveLineup(msg: { vestigeId: number, lineup: [{ actorId: number, dataId: number, order: number, correspondingVar: number }] }, session: BackendSession) {
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async saveLineup(msg: { vestigeId: number, lineup: [{ actorId: number, dataId: number, order: number, correspondingVar: number, subHid: number }] }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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@@ -113,7 +113,7 @@ export class GVGProduceHandler {
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let lineup = heroes.map(hero => {
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let curHero = dbHeroes.find(cur => cur.hid == hero.actorId);
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return { actorId: curHero.hid, dataId: hero.dataId, order: hero.order, correspondingVar: hero.correspondingVar, ce: curHero.ce }
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return { actorId: curHero.hid, dataId: hero.dataId, order: hero.order, subHid: hero.subHid, correspondingVar: hero.correspondingVar, ce: curHero.ce }
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});
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let vestigeRank = await GVGVestigeRankModel.updateByRoleId(vestigeId, roleId, { lineup, hasDefense: true });
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@@ -296,7 +296,7 @@ export class GVGProduceHandler {
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}
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// 布完阵开始挑战
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async checkBattle(msg: { battleCode: string, heroes: [{ actorId: number, dataId: number, order: number }] }, session: BackendSession) {
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async checkBattle(msg: { battleCode: string, heroes: { actorId: number, dataId: number, order: number, subHid: number }[] }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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@@ -778,11 +778,11 @@ export class HeroHandler {
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let subHero = await HeroModel.findByHidAndRole(subHid, roleId);
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if(!subHero) return resResult(STATUS.HERO_NOT_FIND);
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await LadderMatchModel.removeBySub(roleId, subHid);
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await PvpSaveDataModel.removeBySub(roleId, subHid);
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await PvpDefenseModel.removeBySub(roleId, subHid);
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await GVGVestigeRankModel.removeBySub(roleId, subHid);
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await GVGTeamModel.removeBySub(roleId, subHid, subHero.ce);
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// await LadderMatchModel.removeBySub(roleId, subHid);
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// await PvpSaveDataModel.removeBySub(roleId, subHid);
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// await PvpDefenseModel.removeBySub(roleId, subHid);
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// await GVGVestigeRankModel.removeBySub(roleId, subHid);
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// await GVGTeamModel.removeBySub(roleId, subHid, subHero.ce);
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} else { // 卸下
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if(!hero.subHid) return resResult(STATUS.HERO_CAN_NOT_REMOVE_SUB);
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