✨ feat(副将): pvp相关副将设置
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@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { resResult, genCode, getRandSingleEelm } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity } from '../../../services/gvg/gvgBattleService';
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import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity, checkGVGLineupWhenSave } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/memoryCache/gvgBattleData';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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@@ -69,6 +69,9 @@ export class GVGBattleHandler {
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let checkLineupResult = await checkGVGLineupWhenSave(roleId, index, lineup);
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if(checkLineupResult.code != 0) return resResult(checkLineupResult);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { leagueCode, name: leagueName } = myLeague;
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@@ -78,7 +81,12 @@ export class GVGBattleHandler {
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let role = await RoleModel.findByRoleId(roleId, 'lv title');
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let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, roleName, serverId, leagueCode, leagueName, lv: role.lv, title: role.title }
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if(lineup) {
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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let hids: number[] = [];
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for(let { actorId, subHid } of lineup) {
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hids.push(actorId);
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if(subHid) hids.push(subHid);
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}
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, hids);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup);
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updateParam.lineup = newLineup;
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