✨ feat(副将): pvp相关副将设置
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@@ -25,14 +25,17 @@ export class LadderDefenseHero {
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hero: Ref<Hero>;
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@prop({ required: true })
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ce: number;
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@prop({ required: false })
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subHid: number;
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constructor(param: { actorId: number, ai: number, dataId: number, order: number }, heroId: string, ce: number) {
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constructor(param: { actorId: number, ai: number, dataId: number, order: number, subHid?: number }, heroId: string, ce: number) {
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this.actorId = param.actorId;
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this.ai = param.ai;
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this.dataId = param.dataId;
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this.order = param.order;
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this.hero = heroId;
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this.ce = ce;
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this.subHid = param.subHid||0;
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}
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}
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@@ -80,6 +83,10 @@ export class LadderOppPlayerHeroInfo {
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colorStar: number; // 彩星
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@prop({ required: true })
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lv: number; // 等级
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@prop({ required: true })
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subHid: number; // 副将
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@prop({ required: true })
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subActorId: number; // 副将(纯武将)
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@prop({ required: true, type: HeroArtifact, _id: false })
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artifact: HeroArtifact[] = []; // 等级
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@@ -112,6 +119,11 @@ export class LadderOppPlayerHeroInfo {
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setArtifact(artifact: ArtifactModelType) {
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if(artifact) this.artifact.push({ artifactId: artifact.artifactId, lv: artifact.lv });
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}
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setSubHero(hero: HeroType) {
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this.subHid = hero?.skinId||0;
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this.subActorId = hero?.hid||0;
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}
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}
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// ladderMatchRec
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@@ -180,12 +192,14 @@ export class LadderDefenseHeroReturn {
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ai: number; // ai逻辑,1-进攻型 2-防守型
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dataId: number;
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order: number;
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subHid: number;
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constructor(defenseHero: LadderDefenseHero) {
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this.actorId = defenseHero.actorId;
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this.ai = defenseHero.ai;
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this.dataId = defenseHero.dataId;
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this.order = defenseHero.order;
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this.subHid = defenseHero.subHid||0;
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}
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}
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@@ -362,7 +376,7 @@ export class LadderOppDetailHeroReturn {
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subActorId: number = 0;
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artifacts: HeroArtifact[] = [];
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constructor(warJson: DicWarJson, defensHero: LadderDefenseHero, artifacts: ArtifactModelType[]) {
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constructor(warJson: DicWarJson, defensHero: LadderDefenseHero, artifacts: ArtifactModelType[], subHero: HeroType) {
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this.dataId = warJson.dataId;
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this.relation = warJson.relation;
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this.dirction = warJson.dirction;
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@@ -390,12 +404,14 @@ export class LadderOppDetailHeroReturn {
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let skin = hero.skins.find(cur => cur.enable);
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if(skin) this.talent = skin.talent;
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this.job = hero.job;
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this.subHid = hero.subHid;
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this.subActorId = hero.subActorId;
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let artifact = artifacts.find(cur => cur.seqId == hero.artifact);
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if(artifact) this.artifacts.push({ artifactId: artifact.artifactId, lv: artifact.lv });
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}
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}
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if(subHero) {
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this.subHid = subHero?.skinId||0;
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this.subActorId = subHero?.hid||0;
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}
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}
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setAttribute(attribute: string) {
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@@ -426,7 +442,7 @@ export class LadderOppDetailReturn {
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}
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}
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setByPlayer(ladderMatch: LadderMatchType, warJsons: DicWarJson[], artifacts: ArtifactModelType[]) {
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setByPlayer(ladderMatch: LadderMatchType, warJsons: DicWarJson[], artifacts: ArtifactModelType[], subHeroes: HeroType[]) {
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this.isRobot = false;
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let role = <RoleType>ladderMatch.role;
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this.title = role.title;
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@@ -436,7 +452,8 @@ export class LadderOppDetailReturn {
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for(let hero of heroes) {
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let warJson = warJsons.find(cur => cur.dataId == hero.dataId);
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if(warJson) {
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let obj = new LadderOppDetailHeroReturn(warJson, hero, artifacts);
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let subHero = subHeroes.find(sub => sub.hid == hero.subHid);
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let obj = new LadderOppDetailHeroReturn(warJson, hero, artifacts, subHero);
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this.heroes.push(obj);
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this.defCe += hero.ce;
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}
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