军团活动:修复粮草先行道具使用方式

This commit is contained in:
luying
2022-08-22 20:10:55 +08:00
parent 18f519ba8c
commit c6527b33b8

View File

@@ -1,7 +1,7 @@
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
import { prop } from "@typegoose/typegoose";
import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT } from "../../consts";
import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT, RACE_EVENT_TYPE } from "../../consts";
import { gameData, getRaceEventItems } from "../../pubUtils/data";
import { getRandEelm, getRandResultByMember, } from "../../pubUtils/util";
import { RewardInter } from "../../pubUtils/interface";
@@ -131,26 +131,36 @@ export class WoodenHorse {
let effectiveEvents = new Array<Event>();
for(let i = 0; i < events.length; i++) {
let event = events[i];
if(!event.startTime && event.startDistance && this.distance > event.startDistance) {
if(event.useDistance() && event.startDistance && this.distance > event.startDistance) {
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
}
let isEffective = false;
if(event.startTime <= Date.now() && event.endTime > Date.now()) {
isEffective = true;
} else if (event.startDistance <= this.distance && event.endDistance > this.distance) {
isEffective = true;
} else if (event.endTime < Date.now() || event.endDistance < this.distance) {
if(event.endTime && event.startTime == event.endTime) {
if(event.useTime()) {
if(event.startTime <= Date.now() && event.endTime > Date.now()) {
isEffective = true;
}
if(event.endDistance && event.startDistance == event.endDistance) {
isEffective = true;
if(event.endTime < Date.now()) {
if(event.endTime && event.startTime == event.endTime) {
isEffective = true;
}
let index = events.findIndex(cur => cur.id == event.id);
events.splice(index, 1);
}
let index = events.findIndex(cur => cur.id == event.id);
events.splice(index, 1);
}
if(event.useDistance()) {
if(event.startDistance <= this.distance && event.endDistance > this.distance) {
isEffective = true;
}
if(event.endDistance < this.distance) {
if(event.endDistance && event.startDistance == event.endDistance) {
isEffective = true;
}
let index = events.findIndex(cur => cur.id == event.id);
events.splice(index, 1);
}
}
if(isEffective) {
effectiveEvents.push(event);
}
@@ -279,24 +289,24 @@ export class Event {
endDistance?: number;
@prop({required: true})
count: number = 1;
@prop({required: true})
type: number = 0; // 1-时间开启 2-距离开启
constructor(id: number, fromGuild: string, toGuild: string, count?: number, distance?: number) {
constructor(id: number, fromGuild: string, toGuild: string, count: number = 0, distance: number = 0) {
let dicEvent = gameData.raceActivityEvents.get(id);
this.id = id;
this.fromGuild = fromGuild;
this.toGuild = toGuild;
if(distance) {
this.startDistance = distance;
this.endDistance = this.startDistance + dicEvent.continueDistance;
}
if(dicEvent.effectTime) {
this.startTime = Date.now() + dicEvent.effectTime * 1000;
this.endTime = this.startTime + dicEvent.continueTime * 1000;
}
this.startDistance = distance;
this.endDistance = this.startDistance + dicEvent.continueDistance;
this.startTime = Date.now() + dicEvent.effectTime * 1000;
this.endTime = this.startTime + dicEvent.continueTime * 1000;
if(count) {
this.count = count;
}
this.type = dicEvent.type;
}
setStartTime(time: number) {
@@ -312,6 +322,14 @@ export class Event {
];
return importantEvents.indexOf(this.id) != -1
}
useDistance() {
return this.type == RACE_EVENT_TYPE.EVENT||this.type == RACE_EVENT_TYPE.ITEM;
}
useTime() {
return this.type == RACE_EVENT_TYPE.DEFAULT;
}
}
export interface GuildRankParams {