✨ feat(任务): 添加小游戏的任务
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@@ -96,10 +96,18 @@ export class ForgeHandler {
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let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex });
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await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true);
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if(playerData.gameType == MINI_GAME_TYPE.SHOOT) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_SHOOT, { score });
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if(playerData.gameType == MINI_GAME_TYPE.ERASE) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_ERASE, { step: params[0] });
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if(playerData.gameType == MINI_GAME_TYPE.EAT_ZONGZI) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_EAT_ZONGZI, { score });
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if(playerData.gameType == MINI_GAME_TYPE.CATCH_ZONGZI) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_CATCH_ZONGZI, { score });
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if(playerData.gameType == MINI_GAME_TYPE.SHOOT) {
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_SHOOT, { score });
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} else if(playerData.gameType == MINI_GAME_TYPE.ERASE) {
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_ERASE, { step: params[0] });
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} else if(playerData.gameType == MINI_GAME_TYPE.EAT_ZONGZI) {
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_EAT_ZONGZI, { score });
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} else if(playerData.gameType == MINI_GAME_TYPE.CATCH_ZONGZI) {
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_CATCH_ZONGZI, { score });
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} else {
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_SCORE, { gameType: playerData.gameType, score });
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await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_STEP, { gameType: playerData.gameType, step: params[0] });
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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@@ -1471,6 +1471,22 @@ export class CheckSingleTask {
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}
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break;
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}
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case TASK_TYPE.MINI_GAME_SCORE: // 139. 小游戏超过X分
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{
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let { gameType, score } = param;
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if(gameType == dicTaskParam[0] && score >= dicTaskParam[1]) {
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result = { inc: 1 };
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}
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break;
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}
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case TASK_TYPE.MINI_GAME_STEP: // 140. 小游戏小于X步
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{
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let { gameType, step } = param;
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if(gameType == dicTaskParam[0] && step <= dicTaskParam[1]) {
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result = { inc: 1 };
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}
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break;
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}
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}
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return result
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}
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