后台:服务器列表编辑
This commit is contained in:
@@ -16,7 +16,39 @@ export default class GameController extends Controller {
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public async getServerList() {
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const { ctx } = this;
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ctx.body = await ctx.service.game.getServerList();
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const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
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ctx.body = await ctx.service.game.getServerList(page, pageSize, sortField, sortOrder, form);
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return
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}
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public async getServerStategyList() {
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const { ctx } = this;
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const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
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ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form);
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return
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}
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public async updateServerStategy() {
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const { ctx } = this;
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const { values } = ctx.request.body;
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ctx.body = await ctx.service.game.updateServerStategy(values);
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return
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}
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public async createNewServer() {
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const { ctx } = this;
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const { name, openTime, serverType, stategyId } = ctx.request.body;
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ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId);
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return
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}
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public async updateServer() {
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const { ctx } = this;
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const { id, name, groupName, serverStatus, } = ctx.request.body;
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ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus);
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return
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}
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@@ -52,6 +52,11 @@ export default (app: Application) => {
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router.post('/api/game/getdicactivitytype', tokenParser, controller.game.getDicActivityType);
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router.post('/api/game/getdictasktype', tokenParser, controller.game.getDicTaskType);
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router.post('/api/game/getserverstategylist', controller.game.getServerStategyList);
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router.post('/api/game/updateserverstategy', controller.game.updateServerStategy);
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router.post('/api/game/createnewserver', controller.game.createNewServer);
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router.post('/api/game/updateserver', controller.game.updateServer);
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router.post('/api/activity/getactivitylist', tokenParser, controller.activity.getActivityList);
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router.post('/api/activity/updateactivity', tokenParser, controller.activity.updateActivity);
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router.post('/api/activity/deleteactivity', tokenParser, controller.activity.deleteActivity);
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@@ -1,12 +1,13 @@
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import { Service } from 'egg';
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import { STATUS } from '@consts';
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import { GameModel } from '@db/Game';
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import { ServerlistModel } from '@db/Serverlist';
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import { ServerlistModel, ServerlistUpdate } from '@db/Serverlist';
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import { gameData } from '@pubUtils/data';
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import { DicHero } from '@pubUtils/dictionary/DicHero';
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import { DicRMB } from '@pubUtils/dictionary/DicRMB';
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import { DicActivityType } from '@pubUtils/dictionary/DicActivityType';
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import { DicTaskType } from '@pubUtils/dictionary/DicTaskType';
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import { ServerStategyModel, ServerStategyTypeParam } from '@db/ServerStategy';
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/**
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* Test Service
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@@ -39,9 +40,8 @@ export default class Game extends Service {
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}
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public async getServerList() {
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public async getServerList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
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const { ctx } = this;
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const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
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const list = await ServerlistModel.findByCondition(page, pageSize, sortField, sortOrder, form);
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const total = await ServerlistModel.countByCondition( form )
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@@ -50,6 +50,66 @@ export default class Game extends Service {
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});
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}
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public async getServerStategyList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, name?: string }) {
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const { ctx } = this;
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const list = await ServerStategyModel.findByCondition(page, pageSize, sortField, sortOrder, form);
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const total = await ServerStategyModel.countByCondition( form )
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return ctx.service.utils.resResult(STATUS.SUCCESS, {
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list, total
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});
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}
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public async updateServerStategy(values: ServerStategyTypeParam & {id: string|number}) {
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const { ctx } = this;
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try {
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await ServerStategyModel.updateServerStategy(values, ctx.user?.uid);
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} catch(e) {
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return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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}
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public async createNewServer(name: string, openTime: number, serverType: string, stategyId: number ) {
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const { ctx } = this;
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try {
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let stategy = await ServerStategyModel.findBySId(stategyId);
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if(!stategy) return ctx.service.utils.resResult(STATUS.GM_STATEGY_NOT_FOUND);
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await ServerlistModel.newServer({ name, openTime: new Date(openTime), serverType }, stategy, ctx.user?.uid);
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} catch(e) {
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return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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}
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public async updateServer(id: number, name: string, groupName: string, serverStatus: number ) {
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const { ctx } = this;
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try {
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let server = await ServerlistModel.findByServerId(id);
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if(!server) return ctx.service.utils.resResult(STATUS.GM_SERVER_NOT_FOUND);
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if(server.groupName != groupName) {
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await ServerlistModel.updateGroupName(server.groupId, groupName);
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}
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let update: ServerlistUpdate = {};
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if(name) update['name'] = name;
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if(groupName) update['groupName'] = groupName;
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if(serverStatus) update['serverStatus'] = serverStatus;
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await ServerlistModel.updateByServerId(id, update);
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} catch(e) {
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return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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}
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public async getDicHero() {
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let list: DicHero[] = [];
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for(let [heroId, hero] of gameData.hero) {
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@@ -34,7 +34,11 @@ export const COUNTER = {
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EID: { name: 'eid', def: 1 },
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ROLE: { name: 'role', def: 1 },
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ACTIVITY: { name: 'aid', def: 1 },
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ACTIVITY_GROUP: { name: 'agid', def: 1 }
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ACTIVITY_GROUP: { name: 'agid', def: 1 },
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SERVER_STATEGY: { name: 'stategy', def: 1 },
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SERVER_GROUP: { name: 'group', def: 1 },
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SERVER_BY_TYPE: { name: 'serverby', def: 1 },
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SERVER: { name: 'server', def: 1 }
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};
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export const DEFAULT_HEROES = [19, 53, 46, 40, 22, 56, 32, 28, 18];
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@@ -377,9 +377,11 @@ export const STATUS = {
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GM_HERO_NOT_FOUND: { code: 60011, simStr: '未找到武将' },
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GM_PVP_DEFENSE_NOT_FOUND: { code: 60012, simStr: '该玩家未保存防守阵' },
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GM_PVP_DEFENSE_HERO_NOT_FOUND: { code: 60013, simStr: '该守阵没有该武将' },
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GM_JSON_FORMAT_ERR: { code: 60005, simStr: 'json格式错误' },
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GM_CAN_NOT_DEL_ACT_GROUP: { code: 60006, simStr: '活动组有指向的服务器或活动,不可删除' },
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GM_CAN_NOT_EDIT_ACT: { code: 60007, simStr: '活动期间不可编辑活动' },
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GM_JSON_FORMAT_ERR: { code: 60014, simStr: 'json格式错误' },
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GM_CAN_NOT_DEL_ACT_GROUP: { code: 60015, simStr: '活动组有指向的服务器或活动,不可删除' },
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GM_CAN_NOT_EDIT_ACT: { code: 60016, simStr: '活动期间不可编辑活动' },
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GM_STATEGY_NOT_FOUND: { code: 60017, simStr: '未找到该策略' },
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GM_SERVER_NOT_FOUND: { code: 60018, simStr: '未找到该服' },
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// 支付相关状态 70000 - 79999
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NO_PRODUCT_ID: { code: 70001, simStr: '无效商品' },
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NO_PAY_TYPE: { code: 70002, simStr: '无效支付类型' },
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@@ -29,11 +29,6 @@ export default class Activity extends BaseModel {
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@prop({ required: true })
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days: number; // 活动持续天数 timeType=1、2
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@prop({ required: true })
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createdBy: number; // 后台创建人
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@prop({ required: true })
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updatedBy: number; // 最近更新人
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//根据活动类型查询开启的活动数据
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public static async findOpenActivityByType(activityGroupId: number[], type: number, date: Date) {
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@@ -28,4 +28,10 @@ export default class BaseModel extends TimeStamps {
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@prop()
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updatedAt: Date
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@prop()
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createdBy: number; // 后台创建人
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@prop()
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updatedBy: number; // 最近更新人
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}
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@@ -22,6 +22,12 @@ export default class Counter extends BaseModel {
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return counter?.seq;
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}
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public static async getCounter(param:{name: string, def: number}, lean = true) {
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let {name, def:defaultVal} = param;
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let counter: CounterType = await CounterModel.findOne({ name }).lean(lean);
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return counter?.seq||defaultVal;
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}
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}
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export const CounterModel = getModelForClass(Counter);
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91
shared/db/ServerStategy.ts
Normal file
91
shared/db/ServerStategy.ts
Normal file
@@ -0,0 +1,91 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { CounterModel } from './Counter';
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import { COUNTER } from '../consts';
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/**
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* 开服策略
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*/
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@index({ id: 1 })
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export default class ServerStategy extends BaseModel {
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@prop({ required: true })
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id: number; // 策略唯一id
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@prop({ required: true })
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name: string; // 策略名
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@prop({ required: true, default: false })
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isDefault: boolean; // 是否是自动开服默认使用的策略
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@prop({ required: true, default: 0 })
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maxPlayerCnt: number; // 人数上限
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@prop({ required: true, type: Number })
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activityGroupId: number[]; // 选择活动组
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@prop({ required: true, type: Number })
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mails: number[]; // 选择邮件模板
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@prop({ required: true, type: Number })
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marquees: number[]; // 选择跑马灯
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@prop({ required: true, type: Number })
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notices: number[]; // 选择公告
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public static async findBySId(id: number) {
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const result: ServerStategyType = await ServerStategyModel.findOne({ id }, { _id: 0 }).lean({ getters: true, virtuals: true });
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return result;
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}
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private static getSearchObj(form: { id?: number, name?: string, isDefault?: boolean }) {
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let searchObj = {};
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if (form.id != undefined) searchObj['id'] = form.id;
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if (form.name != undefined) searchObj['name'] = { $regex: new RegExp(form.name.toString(), 'i') };
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if (form.isDefault != undefined) searchObj['isDefault'] = form.isDefault;
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return searchObj
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}
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public static async findByCondition(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, name?: string, isDefault?: boolean } = {}) {
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let searchObj = ServerStategyModel.getSearchObj(form);
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let sort = {};
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if (sortField && sortOrder) {
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if (sortOrder == 'ascend') {
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sort[sortField] = 1;
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} else if (sortOrder == 'descend') {
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sort[sortField] = -1;
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}
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}
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const result: ServerStategyType[] = await ServerStategyModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true });
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return result;
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}
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public static async countByCondition(form: { id?: number, name?: string, isDefault?: boolean } = {}) {
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let searchObj = ServerStategyModel.getSearchObj(form);
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const result = await ServerStategyModel.count(searchObj);
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return result;
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}
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private static async unsetDefault() {
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const rec = await ServerStategyModel.updateMany({ isDefault: true }, { $set: { isDefault: false } });
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return rec;
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}
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public static async updateServerStategy(values: ServerStategyTypeParam & {id: string|number}, uid = 1) {
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let id = values.id;
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if(id == 'new') {
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id = await CounterModel.getNewCounter(COUNTER.SERVER_STATEGY);
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}
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if(values.isDefault) {
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await ServerStategyModel.unsetDefault();
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}
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delete values.id;
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let rec: ServerStategyType = await ServerStategyModel.findOneAndUpdate({ id }, { $set: {...values, updatedBy: uid}, $setOnInsert: { createdBy: uid } },
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{ new: true, upsert: true }).lean(true);
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return rec;
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}
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}
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export const ServerStategyModel = getModelForClass(ServerStategy);
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export interface ServerStategyType extends Pick<DocumentType<ServerStategy>, keyof ServerStategy> { }
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export type ServerStategyTypeParam = Partial<ServerStategyType>; // 将所有字段变成可选项
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@@ -1,5 +1,9 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { GameModel } from './Game';
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import { CounterModel } from './Counter';
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import { COUNTER } from '../consts';
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import { ServerStategyTypeParam } from './ServerStategy';
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// 暂时服务器列表是从game表取的,之后会转移到使用这张表,目前用作查询该服战力中位数
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@@ -31,10 +35,10 @@ export default class Serverlist extends BaseModel {
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@prop({ required: true })
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host: string; // pinus连接地址
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@prop({ required: false })
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@prop({ required: false, default: 3014 })
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port: number; // pinus端口
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@prop({ required: true })
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@prop({ required: true, default: 1 })
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serverStatus: number; // 服务器状态
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@prop({ required: true, type: Number })
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@@ -52,12 +56,12 @@ export default class Serverlist extends BaseModel {
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@prop({ required: true })
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openTime: Date;
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@prop({ required: true })
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createTime: Date;
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@prop({ required: true })
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serverType: string;
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@prop({ required: true, default: 0 })
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maxPlayerCnt: number; // 最大玩家人数
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@prop({ required: true, default: 0 })
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medianCe: number; // 中位数武将战力、缩小10000倍后的结果
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@@ -76,10 +80,35 @@ export default class Serverlist extends BaseModel {
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return server;
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}
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public static async newServer(serverId: number, serverType: string, params: ServerlistUpdate) {
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public static async updateGroupName(groupId: number, groupName: string) {
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let server = await ServerlistModel.updateMany({ groupId }, { $set: { groupName } });
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return server;
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}
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public static async newServer(params: { serverType: string, openTime: Date, name?: string }, stategy: ServerStategyTypeParam, uid = 1 ) {
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let { serverType, name } = params;
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let serverEnvs = await GameModel.getServerEnvList();
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let curEnv = serverEnvs.find(cur => cur.serverType == serverType);
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if(!curEnv) return false;
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let { gameHost: host } = curEnv;
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// 分大区
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let groupId = await CounterModel.getCounter(COUNTER.SERVER_GROUP);
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let groupServerCount = await ServerlistModel.countByCondition({ serverType, groupId });
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if(groupServerCount > 10) {
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groupId = await CounterModel.getNewCounter(COUNTER.SERVER_GROUP);
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}
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let groupName = '逍遥津' + groupId;
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let serverId = await CounterModel.getNewCounter({ name: `${COUNTER.SERVER_BY_TYPE.name}_${serverType}`, def: COUNTER.SERVER_BY_TYPE.def });
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let id = await CounterModel.getNewCounter(COUNTER.SERVER);
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if(!name) name = '出师表' + id
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const doc = new ServerlistModel();
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const update = Object.assign(doc.toJSON(), { id: serverId, serverType }, params);
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let server: ServerlistType = await ServerlistModel.findOneAndUpdate({ id: serverId, serverType }, { $setOnInsert: update }, { new: true, upsert: true }).lean({ getters: true, virtuals: true });
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const update = Object.assign(doc.toJSON(), params, { id, serverId, host, groupId, groupName, name, createdBy: uid, updatedBy: uid }, { activityGroupId: stategy.activityGroupId, maxPlayerCnt: stategy.maxPlayerCnt});
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let server: ServerlistType = await ServerlistModel.findOneAndUpdate({ id }, { $setOnInsert: update }, { new: true, upsert: true }).lean({ getters: true, virtuals: true });
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return server;
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}
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@@ -95,7 +124,8 @@ export default class Serverlist extends BaseModel {
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private static getSearchObj(form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string }) {
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let searchObj = {};
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if (form.id != undefined) searchObj['id'] = form.id;
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if (form.serverId != undefined) searchObj['groupId'] = form.groupId;
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if (form.serverId != undefined) searchObj['serverId'] = form.serverId;
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if (form.groupId != undefined) searchObj['groupId'] = form.groupId;
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if (form.name != undefined) searchObj['name'] = { $regex: new RegExp(form.name.toString(), 'i') };
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if (form.groupName != undefined) searchObj['groupName'] = { $regex: new RegExp(form.groupName.toString(), 'i') };
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if (form.serverType != undefined) searchObj['serverType'] = form.serverType;
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@@ -105,7 +135,6 @@ export default class Serverlist extends BaseModel {
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public static async findByCondition(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
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let searchObj = ServerlistModel.getSearchObj(form);
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console.log(searchObj, form)
|
||||
let sort = {};
|
||||
if(sortField && sortOrder) {
|
||||
if(sortOrder == 'ascend') {
|
||||
@@ -114,7 +143,7 @@ export default class Serverlist extends BaseModel {
|
||||
sort[sortField] = -1;
|
||||
}
|
||||
}
|
||||
const result: ServerlistType[] = await ServerlistModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean();
|
||||
const result: ServerlistType[] = await ServerlistModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true });
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user